MashmalloMan wrote: »I can't realistically see them allowing the skill to behave like it did before while retaining what is has now because of the power budget, but it should definitely be shifted away from the weird proc condition with some rebalancing.
Arctic Blast's tooltip of 1799 upfront with 6m radius makes it equal (1742-1799) to AOE spammables, with guaranteed chilled using Charged, it's better than most aoe spammables outside Fatecarver or Jabs. Despite that, it also doubles up as a self AOE DOT, with a low tooltip and high chill chance, it competes and exceeds Deadly Cloak. I think it's obvious the majority of the power budget is spent on the damage side so I think that aspect should remain as is. Frankly I'm surprised it's held the stun and heal for this long, but it seems ZOS justified keeping both by forcing the player to pick between the burst damage or burst heal.
I think majority of Warden's find the heal to be unreliable, forgettable, and clunky. Exact same thing could be said about the stun. The stun was only requested for years because Warden lacked an on demand option, but scribing, Warden's class script, and subclassing is here to great effect.. I'd say it's time to say goodbye to the stun and allow the heal to work seemlessly again.
With that in mind, I'd completely remove the 2s delayed stun, make the heal on demand all the time, but reduce the value from 2323 to 1799. This balances it at half the value of a single target burst heal (3485-3600), justified by the fact that it's also doing 1799 damage on cast.
An alternative to the 1799 heal is to make it a % of the direct damage dealt. It would probably be easier to balance, but feels a bit too similar to Sap Essence. Also a change in playstyle as you're incentivised to be aggressive since it does nothing without an enemy. Probably not for Warden.
Could also change the upfront heal into a 20s hot, would be like old Rally. I was going to say it'd be hard to explain on the morph description, but they flat out gave up with the current version. It doesn't explain that the duration doubles from 10s to 20s, nor does it specifiy that the hot changing into a dot is not dependent on if you hit an enemy or not, or that it no longer scales from health. Point is they just made the jump to the skill they wanted instead of worrying too much about how it evolved from the base skill.
I'd take any of the above over what it is now.
.MashmalloMan wrote: »I can't realistically see them allowing the skill to behave like it did before while retaining what is has now because of the power budget, but it should definitely be shifted away from the weird proc condition with some rebalancing.
Arctic Blast's tooltip of 1799 upfront with 6m radius makes it equal (1742-1799) to AOE spammables, with guaranteed chilled using Charged, it's better than most aoe spammables outside Fatecarver or Jabs. Despite that, it also doubles up as a self AOE DOT, with a low tooltip and high chill chance, it competes and exceeds Deadly Cloak. I think it's obvious the majority of the power budget is spent on the damage side so I think that aspect should remain as is. Frankly I'm surprised it's held the stun and heal for this long, but it seems ZOS justified keeping both by forcing the player to pick between the burst damage or burst heal.
I think majority of Warden's find the heal to be unreliable, forgettable, and clunky. Exact same thing could be said about the stun. The stun was only requested for years because Warden lacked an on demand option, but scribing, Warden's class script, and subclassing is here to great effect.. I'd say it's time to say goodbye to the stun and allow the heal to work seemlessly again.
With that in mind, I'd completely remove the 2s delayed stun, make the heal on demand all the time, but reduce the value from 2323 to 1799. This balances it at half the value of a single target burst heal (3485-3600), justified by the fact that it's also doing 1799 damage on cast.
An alternative to the 1799 heal is to make it a % of the direct damage dealt. It would probably be easier to balance, but feels a bit too similar to Sap Essence. Also a change in playstyle as you're incentivised to be aggressive since it does nothing without an enemy. Probably not for Warden.
Could also change the upfront heal into a 20s hot, would be like old Rally. I was going to say it'd be hard to explain on the morph description, but they flat out gave up with the current version. It doesn't explain that the duration doubles from 10s to 20s, nor does it specifiy that the hot changing into a dot is not dependent on if you hit an enemy or not, or that it no longer scales from health. Point is they just made the jump to the skill they wanted instead of worrying too much about how it evolved from the base skill.
I'd take any of the above over what it is now.
The damage power you mentioned of Arctic Blast was designed for and only significant to PvE - which is why it was primarily the PvP community confused and annoyed about why the aspect mainly relevant to PvP gameplay (the heal) got gutted to ‘compensate’. Removing the heal condition on paper might seem concerning to some, but the reality is negligible to PvE and PvP gameplay; in most scenarios it’s suboptimal to spam it in terms of damage and sustain. It’s evidence in the laughable conditions given to Arctic Blast’s heal in the first place that these devs clearly aren’t playing the same game as us, never mind trusting them to intuitively judge what is supposedly problematic to the power budget. Even if they removed the heal condition on Arctic Blast, it would remain a lesser alternate to the scribing heals for many players.
If they removed the heal condition but removed the CC too, half the PvP appeal of the skill would be gone. The handful of PvPers who even use Arctic Blast at the moment are using it for the CC, and without it the skill is seriously power-crept by Healing Soul and Healing Contingency.
Why we are even debating the ‘power of Arctic Blast’ again in 2025 is beyond me. The devs could’ve satisfied the desire for a Warden PvE AoE spamable via the unused Frozen Gate skill or by one of its morphs. They could’ve made the morph function differently, just like the Sorcerer’s Bound Armaments. Instead they decided to make a complete mess of Arctic Blast which was in a form that nobody took issue with and was popularly used across both PvP/PvE.