SundarahFr3akinrican wrote: »I think chaos ball has potential to be a fun game but I have some critiques:
1. I swear that at least 50% (and it feels like way more) of my games are Chaos Ball. My friends agree too. We see way less, TDM, CTR, Domination, Crazy King. Is ZOS sure that there is an even rotation of games?
2. People need to be more incentivized to grab the ball. The direction with the transformations was good, but more often then not, you just die as soon as someone sees you. If feels good when you have a good healer and you can brawl for a bit in the transformations, but if that's not the case, you just get focused down to quickly. There needs to be a bit more self healing in the kits of the transformations. Maybe they can start recording data on the ball holding duration metric and try to get that average higher. No one wants to grab a ball when they know they will just die without getting many points on the board. This causes Chaos Ball to drag out for way longer than it should cuz no one grabs the ball.
3. The balls should tick for more points. Chaos ball games tend to be too long with no strategy really. Everyone is just TDMing. Maybe if point 2 is addressed, this issue will fix itself, but worth mentioning.
cuddles_with_wroble wrote: »SundarahFr3akinrican wrote: »I think chaos ball has potential to be a fun game but I have some critiques:
1. I swear that at least 50% (and it feels like way more) of my games are Chaos Ball. My friends agree too. We see way less, TDM, CTR, Domination, Crazy King. Is ZOS sure that there is an even rotation of games?
2. People need to be more incentivized to grab the ball. The direction with the transformations was good, but more often then not, you just die as soon as someone sees you. If feels good when you have a good healer and you can brawl for a bit in the transformations, but if that's not the case, you just get focused down to quickly. There needs to be a bit more self healing in the kits of the transformations. Maybe they can start recording data on the ball holding duration metric and try to get that average higher. No one wants to grab a ball when they know they will just die without getting many points on the board. This causes Chaos Ball to drag out for way longer than it should cuz no one grabs the ball.
3. The balls should tick for more points. Chaos ball games tend to be too long with no strategy really. Everyone is just TDMing. Maybe if point 2 is addressed, this issue will fix itself, but worth mentioning.
This game mode is fundamentally flawed and whichever team has more cross healing will almost always win.
Most people just TDM bcs it’s so easy to chain kill the ball holders and stall the game till time runs out.
There is no strategy for chaos ball other than having a good healer or just tons of cross healing, build like a tank, hold block and let people heal you and you’ll win 9/10 chaos ball matches
I do not like the werewolf and vampire mechanics. I always try to get the vanilla ball and focus on holding that.
katanagirl1 wrote: »The transformation Chaosballs are terrible for me. I don’t know what the skills do, and there seems to be no way to get my health back up.