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Dark Magic Skill Line, How has it remained like this?

Spearblade
Spearblade
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With subclassing, everybody is taking a closer look at every classes skill lines, and how...HOW has Dark Magic remained like this since launch basically? Not just the passives, but the skills too!

Encase: Call forth Daedric shards from the earth to immobilize enemies in front of you for 4 seconds. Enemies hit are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.

The morphs are hardly any better...one that does poo damage after 4 seconds (this isn't a delayed burst like Haunting Curse or Purifying Light), and the recent addition of Vibrant Shroud, which may have SOME applications, but is prohibitively expensive. And then it kind of has an identity crisis on if you want aim it at allies for the heal/buff or enemies for the debuff... And it's still outclassed by Combat Prayer in most (all) scenarios.

Rune Prison: Imprison an enemy in a constricting sphere of dark magic. After a short duration they are stunned for 3 seconds. This stun cannot be blocked.

This is probably even worse. A delayed stun that does no damage by default, and nothing else. One morph adds (again) a negligible amount of damage if the enemy is stunned for the FULL DURATION (in PVP, where this is realistically the only application for this skill to begin with, nobody is just going to eat the 3 second stun). And if the damage does actually trigger, it's nothing to even be remotely concerned about. The other morph auto stuns the next thing to attack you...which is pretty much worthless.

Daedric Mines: Surprise your foes by placing 3 volatile Daedric mines around you, which take 3 seconds to arm and last for 15 seconds. When a mine is triggered it explodes, dealing 2613 Magic Damage and immobilizing the enemy for 2 seconds. Enemies can only be damaged by your mines once every 2 seconds.

This is an awkward, strange skill no matter how you look at it. Expensive as all heck, lackluster damage (with a 2 second cooldown), and contingent on NPC's stepping on your mine, or players. But also, they have 3 seconds to NOT do so, so there's really nothing "surprising" about this skill at all. Daedric Refuge, the new damage shield morph, was an interesting idea, but still suffers the awkward application and is virtually never used.

Passives:

Unholy Knowledge: Reduces the Health, Magicka, and Stamina costs of your non Core Combat abilities by 6%.

This is fine, pretty similar to other classes'.

Blood Magic: When you cast a Dark Magic ability with a cost, you heal for 1600. This effect scales off your Max Health.

This could be okay, but I think it needs a higher base heal, or scaling with your highest stat in general (Health, Stamina, Magicka). OR, consider removing the Dark Magic requirement (better for Subclassing) with a lower heal. Something akin to Reaving Blows CP (not damage %), but weaker.

Persistence: After blocking an attack, your next Health, Magicka, or Stamina ability costs 15% less.

Why? It's rather niche and more favorable for tanks, and there's already a cost reduction passive in the same skill line.

Exploitation is a run of the mill Minor buff to offer the group that most classes have in some form. No comment.

Most classes have rather specific intentions for each skill line (a damage line, healing line, tanking line). There's some overlap, sure, but they're more tailored for their intent. Dark Magic has zero real identity...it's a mess. And honestly, Daedric Summoning suffers from a similar identity crisis.



  • Soarora
    Soarora
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    Shattering Spines is supposed to be a DPS skill but yeah, I don't think it outclasses whirling blades. Vibrant shroud is used on tanks all the time. Encase used to be the sorc tank immobilize but with vibrant shroud being so useful to have on a tank, I had to scribe an immobilize instead...
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • PrinceShroob
    PrinceShroob
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    Vibrant Shroud is used by Sorcerer tanks. It applies Major Maim to enemies inside the area, making it one of the easiest ways to apply that debuff. Its high cost is defrayed by the cost reduction of Unholy Magic and its self healing power is boosted by Blood Magic.
  • cuddles_with_wroble
    cuddles_with_wroble
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    Vibrant Shroud is used by Sorcerer tanks. It applies Major Maim to enemies inside the area, making it one of the easiest ways to apply that debuff. Its high cost is defrayed by the cost reduction of Unholy Magic and its self healing power is boosted by Blood Magic.

    This post is about subclassing, no one is using this on a subclassed tank
  • tsaescishoeshiner
    tsaescishoeshiner
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    Defensive Rune does what it's supposed to do--it works mainly as a getaway stun. I only see it sometimes, mainly because Streak is so good, but Defensive Rune has its niche for a ranged sorc.

    Persistance also seems like it really helps tank sustain.

    Daedric Refuge could definitely use an improvement. At least, the mines should explode to grant a shield to anyone in an AoE when they expire to make it marginally less useless.
    PC-NA
    in-game: @tsaescishoeshiner
  • Stx
    Stx
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    Out of all skill trees in the game, I have felt for a long time that Dark Magic was one of the worst constructed.

    The skills are pretty terrible except for crystal frags and the passives lean mostly into tanking. It just doesn’t make any sense.

    Considering subclassing is a thing now, each tree really needs to have a clear focus in order to be integrated into builds. Dark magic either needs to be focused on damage or tanking. It could be a fine tanking line but then frags would never be used. Or it could be damage and then Sorc would have three damage lines.

    OR MAYBE they could make Dark Magic similar to winters embrace by having it be a tanking focused tree that also has a niche damage type. In the case of Dark Magic, that would be MAGIC damage which was removed as a bonus from winters embrace and never placed anywhere else.
  • CP5
    CP5
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    Vibrant Shroud is used by Sorcerer tanks. It applies Major Maim to enemies inside the area, making it one of the easiest ways to apply that debuff. Its high cost is defrayed by the cost reduction of Unholy Magic and its self healing power is boosted by Blood Magic.

    This post is about subclassing, no one is using this on a subclassed tank

    From what I understand, dark magic is actually one of the favorable trees people could pick up for tanking. Between vibrant shroud, dark deal, persistence, unholy knowledge, and blood magic scaling off max health, it actually offers a decent amount of value.
  • acastanza_ESO
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    Rune Prison compared to something like Warden's Shimmering Shield is laughably bad.

    But Vibrant Shroud, for its crappy area is low-key cracked, assuming you hit with it, nearly as strong as Blessing for healing, proc's your passives, and applies Major Maim which is very difficult to source otherwise.

    The skill line definitely needs a rework though.
  • mrreow
    mrreow
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    If we are doing this multiclassing and putting things on its head then as well as ZoS could revamp every class skill line in the game while they are at it. Some will be literally useless to put anywhere and others are unbelievably strong.

    Either you do something and go with it to the end, finish it. Or you do not do it.

    Historic attempts to try to eat the cake and have it too have been not great

    Don’t just put the half of effort into this and say “my work here is done”
    Edited by mrreow on 27 May 2025 21:12
  • Orbital78
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    Soarora wrote: »
    Shattering Spines is supposed to be a DPS skill but yeah, I don't think it outclasses whirling blades. Vibrant shroud is used on tanks all the time. Encase used to be the sorc tank immobilize but with vibrant shroud being so useful to have on a tank, I had to scribe an immobilize instead...

    Maybe they could give it some group synergies like Arcanist get to help boost group dps. Sadly, I don't think the skill line really has much use with subclassing in its current form.
    Edited by Orbital78 on 28 May 2025 12:54
  • cuddles_with_wroble
    cuddles_with_wroble
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    CP5 wrote: »
    Vibrant Shroud is used by Sorcerer tanks. It applies Major Maim to enemies inside the area, making it one of the easiest ways to apply that debuff. Its high cost is defrayed by the cost reduction of Unholy Magic and its self healing power is boosted by Blood Magic.

    This post is about subclassing, no one is using this on a subclassed tank

    From what I understand, dark magic is actually one of the favorable trees people could pick up for tanking. Between vibrant shroud, dark deal, persistence, unholy knowledge, and blood magic scaling off max health, it actually offers a decent amount of value.

    Someone lied to you, if anything people will use the pet skill line for atro and shield

    Arcanist and dk by far have the best tanking skill trees and then the third is a toss up between daedric for atro or winters embrace for frost cloak based on group comp
    Edited by cuddles_with_wroble on 28 May 2025 23:08
  • RebornV3x
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    It hasn't the skill line is the way it is is because ZOS listens to bad players and because EVERY single time Sorc got a buff in the Dark Magic skill line EVERYONE on here last there minds. I remember Encase was "busted" for ONE patch and every low skill noob on here complained until we got the current Encase and I remember there was no delay on Rune Prison and its morphs, the stun was instant, and lasted a second longer. This only lasted 3 months before it was nerfed and we got the current version. but this was like 6 or 7 years ago I think.
    Edited by RebornV3x on 29 May 2025 07:16
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
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