YandereGirlfriend wrote: »Unfortunately, there are Golden Child classes and there are Red-Headed Stepchildren classes.
And we Necros are... Red-Headed Stepchildren.
IncultaWolf wrote: »I'm amazed that you still think they care. Time to move on to another class if you want to pvp, or swap out your skill lines with subclassing 💀
You should praise subclassing, then they might answerCameraBeardThePirate wrote: »@ZOS_Kevin Is there any word from the dev team on why they think its okay that multi-corpse consumers should be heavily neutered in PvP going forward for the sake of performance?
Greetings,
As we've removed a few comments that were bashing, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
The Elder Scrolls Online Team
Greetings,
As we've removed a few comments that were bashing, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
The Elder Scrolls Online Team
BY THE GODS THEY'RE ALIVE!! You there! Where have you been?!?1 We've been trying to reach your combat team about the Necromancer's expiring corpse mechanic! QUICK! RUN! RELAY THE MESSAGE WHILE THERE'S STILL TIME!
CameraBeardThePirate wrote: »@ZOS_Kevin I feel like I must be shadow banned or something.
The PTS changes to corpses broke an ability and heavily nerfed others, and I've been begging for weeks for it to get addressed.
Are these comments just going into the void? How long will we have to wait for this to get fixed?
Greetings,
As we've removed a few comments that were bashing, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
The Elder Scrolls Online Team
Greetings,
As we've removed a few comments that were bashing, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
The Elder Scrolls Online Team
Wait I'm confused, so is ZOS Kevin the only one on the forums that has the role/job to communicate with the rest of the ESO dev team? Are the other moderators role purely just to moderate the forums, but not communicate information?
sans-culottes wrote: »ignoring sustained, detailed feedback from committed players sends a clear message: you’re not listening. And more importantly, you’re shielding the dev team from meaningful dialogue. That is not communication. It’s PR triage.
icefyer_ESO wrote: »sans-culottes wrote: »ignoring sustained, detailed feedback from committed players sends a clear message: you’re not listening. And more importantly, you’re shielding the dev team from meaningful dialogue. That is not communication. It’s PR triage.
It's basically industry standards for the devs to ignore players and drive their game into the ground as fast as possible once it gets successful enough. Happened in every MMO I've ever played. For whatever reason devs just get this major vibe of "Players are entitled brats who think they want X, but they don't, so we'll give them Y despite players asking for X for years and giving tons of feedback on why they hate Y." A real "Do you guys not have phones?" moment and it happens every single time.
How is he shielding anyone when he's only allowed to say certain things? If he's told he can't comment on something but does anyway, he could lose his job, the same as anyone refusing to do something a higher up tells them to do, or not to do.sans-culottes wrote: »Greetings,
As we've removed a few comments that were bashing, this is a friendly reminder that comments need to adhere to our Community Rules to avoid thread derailment.
The Elder Scrolls Online Team
Wait I'm confused, so is ZOS Kevin the only one on the forums that has the role/job to communicate with the rest of the ESO dev team? Are the other moderators role purely just to moderate the forums, but not communicate information?
So it would seem. Years of silence across Necromancer feedback threads—including the meticulous work of @CameraBeardThePirate, who has consistently catalogued bugs, balance issues, and player concerns—have been met with nothing but polite deletion and disregard. No clarification, no roadmap, no engagement.
A personal note to @ZOS_Kevin: while your reply to my earlier thread on communication was appreciated, this is precisely the problem. Selective responses to low-friction topics while ignoring sustained, detailed feedback from committed players sends a clear message: you’re not listening. And more importantly, you’re shielding the dev team from meaningful dialogue. That is not communication. It’s PR triage.
MashmalloMan wrote: »
You missed the part where they inevitabley do X after attempting to push Y for years to no success.
necro_the_crafter wrote: »thats true, after running in IC for some time, killing bunch of mobs, bligthbones does skip every other cast.https://www.youtube.com/watch?v=QPaiU57TPeM
its super easy to recreate, the fact that this bug makes it to live is insane.
before any limitations its was fine, currently on live my bb never failed to spawn, it might failed to connect, but its always spawned at least.