Literally standing right next to a different boss, and just for fun I counted the seconds.
It was two.
TWO SECONDS for me and 3 other players to nuke this boss into oblivion.
I don't mean to sound like a jerk to the people who think this game is too hard... but if your video game reflexes are so terrible that you can't do these quests on what is essentially ultra easy toddler story mode, how in Oblivion are your reflexes good enough to tag a public group boss who dies before you can even place your fingers on the home keys of your keyboard?
spartaxoxo wrote: »balanced for solo play
mdjessup4906 wrote: »Wasn't the 10 bosses for delves? Delves aren't specifically group, they're for either. Public dungeons are the technically supposed to be group balanced but most are easily soloable with a good build.
mdjessup4906 wrote: »Wasn't the 10 bosses for delves? Delves aren't specifically group, they're for either. Public dungeons are the technically supposed to be group balanced but most are easily soloable with a good build.
spartaxoxo wrote: »
"Delves are areas of the map represented with a single torch. They are designed to be done solo or with a small group."
And then Public Dungeons are just described as much harder than delves on the help page. I think the group event bosses are designed for small groups, although those are pushovers as well. But they're meant to be easier than regular dungeon which is meant to require a full group. We all know that doesn't actually either though.
Anyway, I largely agree with your broader points. I actually have seen someone complain about being unable to tag bosses before. One person I'll never forget even wanted vet players who farm leads banned from the game for not giving a chance for others to get a hit in.
That not a good experience for either group.
spartaxoxo wrote: »
"Delves are areas of the map represented with a single torch. They are designed to be done solo or with a small group."
And then Public Dungeons are just described as much harder than delves on the help page.
I think the group event bosses are designed for small groups, although those are pushovers as well. But they're meant to be easier than regular dungeon which is meant to require a full group. We all know that doesn't actually either though.
Anyway, I largely agree with your broader points. I actually have seen someone complain about being unable to tag bosses before. One person I'll never forget even wanted vet players who farm leads banned from the game for not giving a chance for others to get a hit in.
That not a good experience for either group.
mdjessup4906 wrote: »spartaxoxo wrote: »
"Delves are areas of the map represented with a single torch. They are designed to be done solo or with a small group."
And then Public Dungeons are just described as much harder than delves on the help page.
I think the group event bosses are designed for small groups, although those are pushovers as well. But they're meant to be easier than regular dungeon which is meant to require a full group. We all know that doesn't actually either though.
Anyway, I largely agree with your broader points. I actually have seen someone complain about being unable to tag bosses before. One person I'll never forget even wanted vet players who farm leads banned from the game for not giving a chance for others to get a hit in.
That not a good experience for either group.
Be nice if more high powered players would just exercise some restraint. If boss is spawned and I can see others making their way to it, I smack it a few times to get credit and wait.
Have to be careful though, sometimes just leaving blade cloak on and holding block is enough to kill it by accident lol.
spartaxoxo wrote: »mdjessup4906 wrote: »spartaxoxo wrote: »
"Delves are areas of the map represented with a single torch. They are designed to be done solo or with a small group."
And then Public Dungeons are just described as much harder than delves on the help page.
I think the group event bosses are designed for small groups, although those are pushovers as well. But they're meant to be easier than regular dungeon which is meant to require a full group. We all know that doesn't actually either though.
Anyway, I largely agree with your broader points. I actually have seen someone complain about being unable to tag bosses before. One person I'll never forget even wanted vet players who farm leads banned from the game for not giving a chance for others to get a hit in.
That not a good experience for either group.
Be nice if more high powered players would just exercise some restraint. If boss is spawned and I can see others making their way to it, I smack it a few times to get credit and wait.
Have to be careful though, sometimes just leaving blade cloak on and holding block is enough to kill it by accident lol.
You don't always see the person until the boss is good and dead. I've had dots finish them off even after I stopped attacking. I will try to pause if I notice someone needs it but it's not always something you can always tell or even help.
GloatingSwine wrote: »Your new complaint about the MMO appears to be "other people are playing it". And specifically "other people are playing the same bit of it as you, during an event intended to concentrate them on that bit".
Plus y'know, it's the easiest group content in the game because despite the One Tamriel design there is in fact a difficulty curve for group content and base game zones are at the bottom end of it. If you want harder overland group content Harrowstorms are a thing you can do.
Vonnegut2506 wrote: »I play 100% of this game, and I have not found any of it to be "literally unplayable" in any form. Do I wish some things were a little more difficult, sure, but I'm not going to make ridiculous claims about things being "unplayable" just to try and prove a point.
Vonnegut2506 wrote: »I play 100% of this game, and I have not found any of it to be "literally unplayable" in any form. Do I wish some things were a little more difficult, sure, but I'm not going to make ridiculous claims about things being "unplayable" just to try and prove a point.
Any update on updates?
So I don’t see the overland content being easy as the problem. It is the symptom of the ever increasing damage we are able to put out. When you can solo four person dungeons or even a few trial bosses, then what can you do with overland?