ArchangelIsraphel wrote: »As a vegan myself, this is how the Bosmer dietary representation came across to me: just a big joke highlighting how silly veganism is perceived. It's akin to a quest in High Isle where a distraught Breton wants you to save his friend, turns out his friend is a pig, and it's played for laughs: would you look at this goof, treating animals with respect? It is possible I'm overly sensitive to the matter, but honestly such treatment really is a disrespect to the lore. The Bosmer have deep beliefs about the Green and we seldom get to see that represented.
I'm going to go off on a tangent here, but I find it interesting!
I don't think you're overly sensitive. From my perspective, peoples impression of things like veganism can get colored by the loudest, most extreme members of a group, and sometimes, they aren't always the best representatives. Because some advocates tend to do things that vegans who are just living normal lives would never consider, outsiders get the wrong impression. As a result, those that don't understand turn it into a joke, when it really isn't.
It's very similar with other groups where certain perspectives get buried due to poor representation. You end up getting labeled by an outside perception that doesn't actually represent you due to the actions of people that have nothing to do with you. I'm not vegan, but I can empathize with what you must feel when people treat it as something to laugh at. It's a social issue I see mirrored across many different walks of life. Or am I making an assumption by making that comparison? Feel free to correct me. Always open to listening to different perspectives.
ArchangelIsraphel wrote: »I think it's really interesting that you can see your own feelings reflected in those of the Bosmer. I've often imagined that the Bosmer must feel the same way about the Green as I do about my own animals. I raise horses, and own a few rescued dairy cows, and have goats and sheep. Treating animals with respect is no joke to me. When I roleplay, I take that emotional intensity and, instead, apply it to the plants and trees.
Actually, channeling some of my more negative experiences with people in real life can be helpful. When I think of all the people who've ever told me that a rescue animal was "just a goat" or "just a pig", I recall my emotions, flip that to "It's just a tree" or "it's just a flower", and I find I can write my bosmer from a place of genuine fervor. Even if I'm leaving myself and my personal morals at the door when I roleplay, I still draw on certain elements of myself to bring realism to my characters.
ArchangelIsraphel wrote: »But yes- I really want to see more instances where the beliefs of the bosmer make an emotional impact. I mean, is it really so extreme to view the Green this way? How is it funny to look at a tree and regard it as something to be venerated? I don't even think it's all that difficult to imagine how a Bosmer must feel about the trees and plants. I think there's something genuinely spiritual about forests in real life, especially enormous, old-growth forests that might harbor rare species of plants under their bows. Cutting them down has always felt like a violation of something I'd almost describe as holy.
Side note-going to visit the California redwoods in real life can make you feel as tiny as an actual bosmer XD
ArchangelIsraphel wrote: »There's a quest in Malabal Tor where you discover the fate of a village who was wiped out (it's one of the Indaenir series of quests) and you discover that, though an aggressive clan attacked and killed them all, they cleverly used the Meat Mandate to achieve the final victory. I thought it was a good insight into Bosmer culture that was treated seriously.
Thank you! Yes, that was one of the better quests. And an interesting exploration of the Meat Mandate's potential.
ArchangelIsraphel wrote: »[...]
I think, in some ways, the developer has lost touch with what role-playing really means in a game like this. We have all of these cultures within the TES series, some with very different ideas of what good and evil mean. However, it seems to me that the role the player character is meant to take on is always written from some over-arching modern sense of morality. In recent expansions, it's like they take every culture and bit of lore in TES, point out what would be “bad” about it by modern societal standards, and say “See that? That’s your enemy, that’s what you’re meant to defeat!”
[...]
Finedaible wrote: »I was trying to express this very thing about ESO's writing these days but you beat me to it. It almost feels like modern audiences have become so hyper-sensitive these last several years that audiences have become unable to look at things objectively and separate fiction from the real world. This no doubt presents challenges to whoever writes stories for ESO, but I don't think that pressure should fall upon the writers. Every great writer for Elder Scrolls wrote the story they wanted to convey, not the corporate-sterilized drafts with ESO now, devoid of all character, emotion, and nuance.
Finedaible wrote: »I was trying to express this very thing about ESO's writing these days but you beat me to it. It almost feels like modern audiences have become so hyper-sensitive these last several years that audiences have become unable to look at things objectively and separate fiction from the real world. This no doubt presents challenges to whoever writes stories for ESO, but I don't think that pressure should fall upon the writers. Every great writer for Elder Scrolls wrote the story they wanted to convey, not the corporate-sterilized drafts with ESO now, devoid of all character, emotion, and nuance.
The thing I'm always wondering about is: Does the audience actually want that sanitized or overly moralistic writing? Or is it only what the creators of movies, tv shows or games think the audience wants? Or maybe the idea of advisors? Because I don't know anyone who enjoys that, but many who dislike it.
Finedaible wrote: »I was trying to express this very thing about ESO's writing these days but you beat me to it. It almost feels like modern audiences have become so hyper-sensitive these last several years that audiences have become unable to look at things objectively and separate fiction from the real world. This no doubt presents challenges to whoever writes stories for ESO, but I don't think that pressure should fall upon the writers. Every great writer for Elder Scrolls wrote the story they wanted to convey, not the corporate-sterilized drafts with ESO now, devoid of all character, emotion, and nuance.
The thing I'm always wondering about is: Does the audience actually want that sanitized or overly moralistic writing? Or is it only what the creators of movies, tv shows or games think the audience wants? Or maybe the idea of advisors? Because I don't know anyone who enjoys that, but many who dislike it.
Freelancer_ESO wrote: »Finedaible wrote: »I was trying to express this very thing about ESO's writing these days but you beat me to it. It almost feels like modern audiences have become so hyper-sensitive these last several years that audiences have become unable to look at things objectively and separate fiction from the real world. This no doubt presents challenges to whoever writes stories for ESO, but I don't think that pressure should fall upon the writers. Every great writer for Elder Scrolls wrote the story they wanted to convey, not the corporate-sterilized drafts with ESO now, devoid of all character, emotion, and nuance.
The thing I'm always wondering about is: Does the audience actually want that sanitized or overly moralistic writing? Or is it only what the creators of movies, tv shows or games think the audience wants? Or maybe the idea of advisors? Because I don't know anyone who enjoys that, but many who dislike it.
I don't think most people want sanitized or overly moralistic writing but, I think you'd find for the most part people don't want the writing to challenge what they care about/value/believe too much.
I think that it varies from person to person how much people are willing to have their views challenged.
Depending one someone's life situation they may already be in the position where their views are challenged frequently enough that they are sick of it especially when they feel they are in a position where they don't have an option to safely challenge back or that their views aren't given fair representation.
People also may not trust other people to think critically and make good decisions and as a result may not like them to be exposed to ideas that they disagree with out of fear that the ideas will influence them or lead them to content that does so via algorithm.
Finally, in RPG type games some people will play as a version of themselves and thus will take less kindly to needing to act in ways that don't align with what they are comfortable with doing as they are attaching themselves to their character.
Freelancer_ESO wrote: »I don't think most people want sanitized or overly moralistic writing but, I think you'd find for the most part people don't want the writing to challenge what they care about/value/believe too much.
Freelancer_ESO wrote: »People also may not trust other people to think critically and make good decisions and as a result may not like them to be exposed to ideas that they disagree with out of fear that the ideas will influence them or lead them to content that does so via algorithm.
Finedaible wrote: »I was trying to express this very thing about ESO's writing these days but you beat me to it. It almost feels like modern audiences have become so hyper-sensitive these last several years that audiences have become unable to look at things objectively and separate fiction from the real world. This no doubt presents challenges to whoever writes stories for ESO, but I don't think that pressure should fall upon the writers. Every great writer for Elder Scrolls wrote the story they wanted to convey, not the corporate-sterilized drafts with ESO now, devoid of all character, emotion, and nuance.
The thing I'm always wondering about is: Does the audience actually want that sanitized or overly moralistic writing? Or is it only what the creators of movies, tv shows or games think the audience wants? Or maybe the idea of advisors? Because I don't know anyone who enjoys that, but many who dislike it.
colossalvoids wrote: »As much as I'd like to point it to the producers, directors and companies behind those it's also an audience which is at least indirectly pushes that. It's not just how people do actively prefer to not challenge their ideas through media which exposed them to anything "alien" but about seeking confirmation of them being right in a political and cultural aspects, being on a "right side of history" so to say, and that's only one "right" every time, can't be two or three of them so it's safer not going against the grain for a better overall perception. Some artists also think it's their responsibility to not cause indirect harm by planting some ideas to grow in people's heads nowadays, knowing this first hand so to say, so choosing to stick with a safe moralising narratives instead, preferably making a link to some recent real life event to facilitate their allegiance to certain idea in a sense, siding with right people.
So here we are in such threads across the net and fandoms wishing for a better, more open writing which was possible previously but less and less since around 2010's. Even Skyrim looks lot better now, which was a shock for many by how bland and neutralised it was compared to Oblivion.
Finedaible wrote: »I was trying to express this very thing about ESO's writing these days but you beat me to it. It almost feels like modern audiences have become so hyper-sensitive these last several years that audiences have become unable to look at things objectively and separate fiction from the real world. This no doubt presents challenges to whoever writes stories for ESO, but I don't think that pressure should fall upon the writers. Every great writer for Elder Scrolls wrote the story they wanted to convey, not the corporate-sterilized drafts with ESO now, devoid of all character, emotion, and nuance.
The thing I'm always wondering about is: Does the audience actually want that sanitized or overly moralistic writing? Or is it only what the creators of movies, tv shows or games think the audience wants? Or maybe the idea of advisors? Because I don't know anyone who enjoys that, but many who dislike it.
JemadarofCaerSalis wrote: »Sadly, I think it is a case like ArchangelIsraphel was talking about. 'Modern audiences' do NOT want overly moralistic writing or sanitized fiction.
However, the loud minority, who will get up in arms about everything and actively campaign to 'cancel' anything they don't like, DOES. Since they are so loud, they often come across as a much larger problem.
JemadarofCaerSalis wrote: »Sadly, I think it is a case like ArchangelIsraphel was talking about. 'Modern audiences' do NOT want overly moralistic writing or sanitized fiction.
However, the loud minority, who will get up in arms about everything and actively campaign to 'cancel' anything they don't like, DOES. Since they are so loud, they often come across as a much larger problem.
If it's just a few oversensitive people being that loud, shouldn't we be able to be louder and cancel the cancelers?
No, but seriously: I have nothing against criticism, obviously, as I'm criticising a lot of things myself. And I'm all for the plurality of opinions. But right now, I don't even see this plurality, but indeed just one thing: Everything - media/fiction, "art" - becoming ever more avoidant and tame out of fear of some elusive group of people who might be offended, whether this group truly exists or not (I don't want to judge that, I leave that to the people who have more knowledge about that).
Why would one even take seriously a - let's assume that for now - tiny group of "complain about everything" people, who don't even seem to understand what art, fiction and roleplay mean, so they are offended by a fictional culture who is immoral from a real-world human 21st century viewpoint? How is their opinion more important than that of people who enjoy the art of writing, fictional worlds and portrayals of diverse cultures with all their differences, including different beliefs and morals? It's all "diversity" nowadays, but the fear of people actually being different and thinking different things seems to be bigger than ever.
To make sure: I'm not discussing politics here - please don't do that, we want this thread to remain open, after all. What I'm about is criticising art and media and the change in writing that I see in different longer-running stories, such as TES, including ESO.
colossalvoids wrote: »As much as I'd like to point it to the producers, directors and companies behind those it's also an audience which is at least indirectly pushes that. It's not just how people do actively prefer to not challenge their ideas through media which exposed them to anything "alien" but about seeking confirmation of them being right in a political and cultural aspects, being on a "right side of history" so to say, and that's only one "right" every time, can't be two or three of them so it's safer not going against the grain for a better overall perception. Some artists also think it's their responsibility to not cause indirect harm by planting some ideas to grow in people's heads nowadays, knowing this first hand so to say, so choosing to stick with a safe moralising narratives instead, preferably making a link to some recent real life event to facilitate their allegiance to certain idea in a sense, siding with right people.
So here we are in such threads across the net and fandoms wishing for a better, more open writing which was possible previously but less and less since around 2010's. Even Skyrim looks lot better now, which was a shock for many by how bland and neutralised it was compared to Oblivion.
I see. Now the question is: What could be done to change the course?
It's not only that bland, streamlined, "safe" writing is horribly boring, in case of TES I also have one thing in mind: Everything that gets established remains in the lore forever. I see the risk that the fear to write something more creative and open could lead to warping TES lore as a whole, into a less unique and therefore, from my point of view, negative direction. And that would be a pity, after 30 years.
colossalvoids wrote: »My though was that the "deeper" community isn't even interested in ESO enough to begin with
colossalvoids wrote: »and this kind of stories and writing have no appeal to mass audience and that's just it. It should be digestible enough and easy in every aspect, maybe some obscure and smart words here and there for the atmosphere but nothing close to Sotha's monologue anymore or zones like said CWC that had pretty damn good writing and lore around it. When random factotum starts a delirious rambling about fires, death and crying you might not have context for it or any point of reference of what's going on but you can just feel that's there's something about it, a subtle depth added that's a pretty absent thing nowadays. It's pretty blunt or non existent nowadays, imo at least.
Freelancer_ESO wrote: »I don't think most people want sanitized or overly moralistic writing but, I think you'd find for the most part people don't want the writing to challenge what they care about/value/believe too much.
The thing is that TES has established lore reaching back over 30 years now, and a big part of the game is the existence of different fictional cultures with different traditions and beliefs. Our player character is a member of one of these cultures, and while no one is obliged to play their character accordingly, we should be given the chance to do so (I'm all for different dialogue options).
Also, I'd also expect npcs from different cultures to act according to that culture (or the culture of the place they grew up in), not so just mirror current real world morals. Why would I play a medieval(-ish) fantasy game to see a plain copy of the real world? Tamriel is not the real world. Some problems may exist both in the fictional world as well as in reality, and that's fine, but I'd personally like to see how TES's cultures handle these things, in their way. I don't want everyone from Bosmer and Imperials to Argonians and Orcs just parrot the real-world morals (or more precisely: the current mainstream sentiment about a topic) to me. It's boring.Freelancer_ESO wrote: »People also may not trust other people to think critically and make good decisions and as a result may not like them to be exposed to ideas that they disagree with out of fear that the ideas will influence them or lead them to content that does so via algorithm.
If that would be a real danger, we'd have to remove almost everything "unsavory" from TES. No cults, because an "uncritical" person might get the idea to found one. No cannibalism, because someone could get the idea to eat their neighbour. No Dark Brotherhood, no Thieves Guild. Maybe some day someone finds the idea of killing enemies horribly, too. I don't think it's reasonable to strip a game from every critical topic because a hypothetical someone might not be able to handle it.
Freelancer_ESO wrote: »I think you'd generally have more leeway with most people to explore other cultures and viewpoints provided the issues being addressed weren't directly linked towards things people are strongly attached to/impacted by in real life.
You could likely get away with depicting/implying cannibalism because you don't have significant occurrences of it that impact many people that play ESO IRL. If you tread closer to things people see as an IRL threat it's likely people will become more picky.
spartaxoxo wrote: »So the material is made to reach a global audience to begin with rather than being modified later to remove something that wouldn't be understood the same in different places.
spartaxoxo wrote: »So the material is made to reach a global audience to begin with rather than being modified later to remove something that wouldn't be understood the same in different places.
For that, there are quite a lot of meme-y aspects in ESO that people who are not from the USA don't get.
The thing I was about is this: People once understood that fantasy and sci-fi stories are supposed to show different worlds (or iterations of this world) and different societies, and just showing different morals doesn't mean endorsing them. This doesn't change even if media can be used to voice an opinion by the author (although it has often been less blatantly done back then than in recent times - and yes, I know that propaganda pieces also exist, but most fiction wasn't this). Most of all they understood that depicting something negative can also be a statement - but not in the way that the author supports that negative thing (people didn't write sci-fi dystopias because they thought the horrible future they portrayed was awesome). Have there been people who have problems with this? Of course, including different accounts of media-related moral panic. But most people understood the difference between reality and fiction very well. Maybe media-literacy is a problem, I don't know.
JemadarofCaerSalis wrote: »The ones who want to insist that the reason the author mentioned blue curtains was because the author was hinting at a deep traumatic past for themselves or the character, when the author themselves say they included blue curtains because they like blue curtains and have them hanging in their own house.
You get these types of people who want to read intention and subtext, (which can be fun! I am not saying it isn't, and I am not saying that some authors don't put subtext and little hints like that in their works!) and they will scour the work for it, and they then extrapolate whatever they read into the work as something the author endorses.
JemadarofCaerSalis wrote: »Does this make sense. My mind went blank halfway through and I lost my train of thought :P I might come back, if I can remember how I was going to put it, and clean this up.
JemadarofCaerSalis wrote: »The ones who want to insist that the reason the author mentioned blue curtains was because the author was hinting at a deep traumatic past for themselves or the character, when the author themselves say they included blue curtains because they like blue curtains and have them hanging in their own house.
You get these types of people who want to read intention and subtext, (which can be fun! I am not saying it isn't, and I am not saying that some authors don't put subtext and little hints like that in their works!) and they will scour the work for it, and they then extrapolate whatever they read into the work as something the author endorses.
Even more so, they don't seem to understand that their assumptions are only that first and foremost: assumptions. It's something I come across everywhere, actually, also in online discussions. Increasingly often there are people who make assumptions of all kinds about others (often using some weird group boxes or cliché ideas) and who insist that their idea of that person and that person's feelings are the truth - and not merely their idea: "You think this, you intend that, you are xyz, you wanted to insult me!" (or whatever). Also works the other way round, of course, with people accusing everyone and everything of being "offended" while the truth might look completely different. As someone who's been participating in online discussions since the late 1990's, I have the impression it got much worse within the last 10 years or so. In any way, this also seems to include fiction and people believing they knew exactly what an author had in mind - and then horribly misinterpreting it.JemadarofCaerSalis wrote: »Does this make sense. My mind went blank halfway through and I lost my train of thought :P I might come back, if I can remember how I was going to put it, and clean this up.
Don't worry, it does!
JemadarofCaerSalis wrote: »I completely agree, and I think part of that is how so many people seem to want 'representation' and so when they find a character or world that they feel represents them best, they don't want anything to 'sully' that, which includes anything they consider negative.
JemadarofCaerSalis wrote: »(and I have seen the opposite, where people get upset about threads that are meant to be more critical of changes/new features, so they either make their own 'positivitiy' thread to counter, or have to go into the negative thread to tell people 'they don't have to play'
JemadarofCaerSalis wrote: »I don't know if you are in 'fandom circles' for various fandoms
JemadarofCaerSalis wrote: »There are a great many stories out there that were written at a time when cultural norms, no matter where you live, were different, things were more accepted, and so people wrote about them. But, because people are seemingly having a harder time separating reality and ficiton, they are being 'canceled' because of those particular aspects, instead of people just realizing 'these authors lived at a different time.'
Freelancer_ESO wrote: »I think you'd generally have more leeway with most people to explore other cultures and viewpoints provided the issues being addressed weren't directly linked towards things people are strongly attached to/impacted by in real life.
You could likely get away with depicting/implying cannibalism because you don't have significant occurrences of it that impact many people that play ESO IRL. If you tread closer to things people see as an IRL threat it's likely people will become more picky.
But why all of a sudden? It has not always been that way. Fiction in general, including movies and literary works, have always depicted dire and real topics including racism or xenophobia, for example. Over decades, no, centuries, people seemed to be capable of separating fiction and reality, and especially so if it was fantasy or sci-fi (or the predecessors of these genres) - genres that are already defined as visions of a world not real (or in case of sci-fi more specifically an idea how the future could become - no matter whether good or bad).
JemadarofCaerSalis wrote: »I completely agree, and I think part of that is how so many people seem to want 'representation' and so when they find a character or world that they feel represents them best, they don't want anything to 'sully' that, which includes anything they consider negative.
I seem to be a strange exception then, I guess, as I do very much enjoy characters with flaws (and my roleplay characters are flawed, too), and much more so in comparison to characters that are super cliché positive people - because it seems unrealistic, unnuanced and clichéd to me that someone would be totally shiny and flawless.JemadarofCaerSalis wrote: »(and I have seen the opposite, where people get upset about threads that are meant to be more critical of changes/new features, so they either make their own 'positivitiy' thread to counter, or have to go into the negative thread to tell people 'they don't have to play'
This is also something I often find astounding: That some people don't seem to understand that criticizing something doesn't mean hating it. If I hated something, I wouldn't take time to write long texts about how to improve it - in some cases even to save it (to clarify: that is not the case with ESO, as I don't think ESO is in danger yet; but still, I care for this game, so I want to improve what I see as having gotten worse in comparison to earlier - that's the whole reason I always get into these discussions about the writing).JemadarofCaerSalis wrote: »I don't know if you are in 'fandom circles' for various fandoms
No, I'm not. I have my subcultural background, but it's not comparable to that. And to be honest, what you describe sounds like there's a lot of drama in those circles, which isn't actually something I'd enjoy (I prefer my drama in fiction and roleplay).JemadarofCaerSalis wrote: »There are a great many stories out there that were written at a time when cultural norms, no matter where you live, were different, things were more accepted, and so people wrote about them. But, because people are seemingly having a harder time separating reality and ficiton, they are being 'canceled' because of those particular aspects, instead of people just realizing 'these authors lived at a different time.'
Indeed that's an interesting point, and I've also noticed it often that people don't seem to have any "historical thinking". I already wrote it earlier: It strikes me as so strange that individuality and diversity are such huge topics today, people talk about that all the time and think they're super diverse, but it seems harder than ever for people to even imagine that other people could have other ideas, morals and norms than them - including people of other cultures, or people of other eras.
JemadarofCaerSalis wrote: »I am old enough to have seen, at least in the US, the time when people were going 'don't put a label on me, I am a human not a pigeon, I don't fit into a pigeon hole!' to now where everything is hyper labeled and everyone has a whole laundry list of labels.
It annoyed me when the 'don't label me!' was taken to an extreme, and it annoys me now that many people seemingly want to shove others into a specific box and label it.
Which I think is part of what is going on. People want to have everything labeled in neat little boxes, so they know exactly how to react and what to expect. If you *don't* fit into that particular label, you HAVE to fit into a different label.
JemadarofCaerSalis wrote: »As for the bit about them not even being able to imagine that other people might think differently, I think it is partly due to people being raised and taught to take everything to heart.
JemadarofCaerSalis wrote: »I can't really give any examples, because it often veers too close to political, but I have seen a lot of people dismissing others criticism of something they like, using various labels, just because they feel that part of that media represents them, and the only reason they can think someone can possibly not like it is if they are whatever label they want to apply.
Finedaible wrote: »ArchangelIsraphel wrote: »[...]
I think, in some ways, the developer has lost touch with what role-playing really means in a game like this. We have all of these cultures within the TES series, some with very different ideas of what good and evil mean. However, it seems to me that the role the player character is meant to take on is always written from some over-arching modern sense of morality. In recent expansions, it's like they take every culture and bit of lore in TES, point out what would be “bad” about it by modern societal standards, and say “See that? That’s your enemy, that’s what you’re meant to defeat!”
[...]
I was trying to express this very thing about ESO's writing these days but you beat me to it. It almost feels like modern audiences have become so hyper-sensitive these last several years that audiences have become unable to look at things objectively and separate fiction from the real world. This no doubt presents challenges to whoever writes stories for ESO, but I don't think that pressure should fall upon the writers. Every great writer for Elder Scrolls wrote the story they wanted to convey, not the corporate-sterilized drafts with ESO now, devoid of all character, emotion, and nuance.