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Last plea to buff Energized passive on Sorc

madmufffin
madmufffin
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The class is in horrific shape, so can we at least make this passive comparable to the piercing cold and the warmth + ruin combo? Elemental damage in this game already grossly favors flame damage, so at least throw the class you massacred a bone before live.
  • Maggusemm
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    This would mean like 10-15% bonus on lightning damage instead of 5% which makes sense because there are not so many sources of lightning damage in the game.

  • madmufffin
    madmufffin
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    Maggusemm wrote: »
    This would mean like 10-15% bonus on lightning damage instead of 5% which makes sense because there are not so many sources of lightning damage in the game.

    Correct and the ones that are out there are objectively underwhelming
  • Stx
    Stx
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    Not sure Lightning heavies need another buff lol. But if it wasn’t for that I wouldn’t see any downside to it. Heavy attacks in general are extremely unbalanced between weapon types and game modes.
  • madmufffin
    madmufffin
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    Stx wrote: »
    Not sure Lightning heavies need another buff lol. But if it wasn’t for that I wouldn’t see any downside to it. Heavy attacks in general are extremely unbalanced between weapon types and game modes.

    They made a mythic that increases their power by 50%. I think we have a bigger issue there.
  • ESO_Nightingale
    ESO_Nightingale
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    madmufffin wrote: »
    Maggusemm wrote: »
    This would mean like 10-15% bonus on lightning damage instead of 5% which makes sense because there are not so many sources of lightning damage in the game.

    Correct and the ones that are out there are objectively underwhelming

    Agreed. If piercing cold gets it, so can energised.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Orbital78
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    15% sounds appropriate, though I wouldn't mind 20-25%. Juice up that Daedric Prey damage booster for pets too since it is very underwhelming as well, or make it to all pets.
    Edited by Orbital78 on 22 May 2025 02:26
  • madmufffin
    madmufffin
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    madmufffin wrote: »
    Maggusemm wrote: »
    This would mean like 10-15% bonus on lightning damage instead of 5% which makes sense because there are not so many sources of lightning damage in the game.

    Correct and the ones that are out there are objectively underwhelming

    Agreed. If piercing cold gets it, so can energised.

    Like even if they keep it buffing phys damage, that makes up an insanely small amount of damage types in the game as well. As far as class skills go, it really only would be surprise attack and biting jabs I think. Can't imagine weapon skills see much action aside from cloak and whirling blades in trash.
  • madmufffin
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    Orbital78 wrote: »
    15% sounds appropriate, though I wouldn't mind 20-25%. Juice up that Daedric Prey damage booster for pets too since it is very underwhelming as well, or make it to all pets.

    That entire line is so beyond dead that I don't think it even matters tbh.
  • Stx
    Stx
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    madmufffin wrote: »
    Stx wrote: »
    Not sure Lightning heavies need another buff lol. But if it wasn’t for that I wouldn’t see any downside to it. Heavy attacks in general are extremely unbalanced between weapon types and game modes.

    They made a mythic that increases their power by 50%. I think we have a bigger issue there.

    Right…. Reinforcing my opinion that an additional 10% buff is completely unnecessary and overkill for those types of builds.

    But I also believe heavy attacks in general need a complete rework to bring them to a place that makes some sense and has consistency between weapon types.
  • Maggusemm
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    Nobody talks here about heavy attack builds. We are talking about the power of sorcerer in general. Warden got 15% for frost, so it makes sense to buff sorcerer to 15% for lightning damage.

    To avoid too much power on heavy attack, they can nerf the mythic item for heavy attack at the same time.
  • Stx
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    Yes and if they did that I would support a buff to energized. You can’t just ignore one of the most significant sources of lightning damage in the game when advocating for buffs to something…
  • VoidCommander
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    10% seems like a solid amount. Frost was overtuned to 15% because frost is exceptionally bad for damage historically.
  • Pterion87
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    madmufffin wrote: »
    The class is in horrific shape, so can we at least make this passive comparable to the piercing cold and the warmth + ruin combo? Elemental damage in this game already grossly favors flame damage, so at least throw the class you massacred a bone before live.

    It's ok right now
  • ESO_Nightingale
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    10% seems like a solid amount. Frost was overtuned to 15% because frost is exceptionally bad for damage historically.

    10% would be a starting point. Like frost damage builds, shock damage builds have similar issues of a lack of support and payoff.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ZhuJiuyin
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    If Energized is increased to 10%, it will definitely help build diversity, such as better combo reactions with Necro's Archer, Mystic Syphon, etc. At the same time, it will also make Kazpian, Prior Thierric, etc. more attractive.
    And there is no very strong shock damage set at present, in log we have Nirn(Bleed damage), Whorl of the Depths( Frost damage), Null Arca(Physical damage ,U46), Azureblight( Disease damage), Runecarver(Flame damage), etc., but no (or very few) good enough Magic Damage, Poison Damage, Shock Damage dps-sets. Some people may say Corpseburster is Magic Damage, but with the nerf to the U46 corpse mechanic and the fact that it is only usable on Necro, there is still no Magic Damage set that is suitable for all players.
    Even if we can't increase Energized to 10%, if ZOS provides us with good enough Magic Damage, Poison Damage, and Shock Damage end-game dps-sets, I think it's an acceptable compromise.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Turtle_Bot
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    ZhuJiuyin wrote: »
    If Energized is increased to 10%, it will definitely help build diversity, such as better combo reactions with Necro's Archer, Mystic Syphon, etc. At the same time, it will also make Kazpian, Prior Thierric, etc. more attractive.
    And there is no very strong shock damage set at present, in log we have Nirn(Bleed damage), Whorl of the Depths( Frost damage), Null Arca(Physical damage ,U46), Azureblight( Disease damage), Runecarver(Flame damage), etc., but no (or very few) good enough Magic Damage, Poison Damage, Shock Damage dps-sets. Some people may say Corpseburster is Magic Damage, but with the nerf to the U46 corpse mechanic and the fact that it is only usable on Necro, there is still no Magic Damage set that is suitable for all players.
    Even if we can't increase Energized to 10%, if ZOS provides us with good enough Magic Damage, Poison Damage, and Shock Damage end-game dps-sets, I think it's an acceptable compromise.

    Storm-cursed is not a bad shock damage set, but it's held back by the severe lack of good shock damage skills available to proc it and a fairly low proc chance (15% is low, probably could have been 20% and still been balanced, especially with how few shock damage skills are available).

    I've seen it be a strong part of the highest cleave DPS in group by combining it with contingency (shock + DoT) + soul burst (shock + sorc class script) + wall of elements (shock), (i.e. stacking shock damage AoEs to overlap/stack the storm-cursed proc) but it really falls off hard for single target DPS.

    I think, buffing energized to 15% (or make energized 10% and add an additional debuff to lightning splash that adds another 5% shock damage taken) and adding some more options for shock damage in terms of actually usable skills (spammable and delayed burst which are ideally multi-hit abilities) and a buff to the concussed status effect, storm-cursed could fill that role of a nice shock damage DPS set.

    Unfortunately there's no sorc dev to push for something like this, like there is a certain NB dev who sneaks this kind of rework for NB into every patch.
  • ZhuJiuyin
    ZhuJiuyin
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    Turtle_Bot wrote: »

    Storm-cursed is not a bad shock damage set, but it's held back by the severe lack of good shock damage skills available to proc it and a fairly low proc chance (15% is low, probably could have been 20% and still been balanced, especially with how few shock damage skills are available).


    I've read some about the possibilities of Storm-Cursed in U46, but no offense, I still think the shortcomings you mention are bad enough
    Storm-Cursed In addition to what you mentioned
    1. There is a lack of sufficient impact damage sources to proc it, so the proc conditions are strict
    2. Quite low proc chance
    3. Insufficient DPS damage to a single target
    There are also the following disadvantages
    4. Poor bonuses (Maximum Magicka, Offensive Penetration)
    5. The range is too small, only 5 feet
    6. The number of targets is too small, only 2 additional targets
    Compared to better sets like Nirn, Storm-Cursed is still not that great even through subclassing.
    Unfortunately there's no sorc dev to push for something like this, like there is a certain NB dev who sneaks this kind of rework for NB into every patch.

    I agree, NB got a pretty crazy buff in U46, which is really puzzling. Although NB was not popular in PVE before, U46 still gave NB too many buffs. Now many of the best data are inseparable from the Assassination line, but the developers chose to nerf Pillager, Azureblight and other sets, and it seems that they are determined to push NB to the throne of U46.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • madmufffin
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    Stx wrote: »
    Yes and if they did that I would support a buff to energized. You can’t just ignore one of the most significant sources of lightning damage in the game when advocating for buffs to something…

    I really don't do any level of content that interacts with heavy attack builds aside from overland stuff where you run into them a lot, but I don't really think that one niche uninvolved gameplay style should keep a class gimped.
  • madmufffin
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    10% seems like a solid amount. Frost was overtuned to 15% because frost is exceptionally bad for damage historically.

    Shock is in pretty much the same state. Sorc doesn't have a passive to juice concussed like Warden does with chilled, so I'd argue that shock/sorc is actually in an even worse spot.
  • madmufffin
    madmufffin
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    Pterion87 wrote: »
    madmufffin wrote: »
    The class is in horrific shape, so can we at least make this passive comparable to the piercing cold and the warmth + ruin combo? Elemental damage in this game already grossly favors flame damage, so at least throw the class you massacred a bone before live.

    It's ok right now

    It's not at all
  • madmufffin
    madmufffin
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    Turtle_Bot wrote: »
    ZhuJiuyin wrote: »
    If Energized is increased to 10%, it will definitely help build diversity, such as better combo reactions with Necro's Archer, Mystic Syphon, etc. At the same time, it will also make Kazpian, Prior Thierric, etc. more attractive.
    And there is no very strong shock damage set at present, in log we have Nirn(Bleed damage), Whorl of the Depths( Frost damage), Null Arca(Physical damage ,U46), Azureblight( Disease damage), Runecarver(Flame damage), etc., but no (or very few) good enough Magic Damage, Poison Damage, Shock Damage dps-sets. Some people may say Corpseburster is Magic Damage, but with the nerf to the U46 corpse mechanic and the fact that it is only usable on Necro, there is still no Magic Damage set that is suitable for all players.
    Even if we can't increase Energized to 10%, if ZOS provides us with good enough Magic Damage, Poison Damage, and Shock Damage end-game dps-sets, I think it's an acceptable compromise.

    I think, buffing energized to 15% (or make energized 10% and add an additional debuff to lightning splash that adds another 5% shock damage taken) and adding some more options for shock damage in terms of actually usable skills (spammable and delayed burst which are ideally multi-hit abilities) and a buff to the concussed status effect, storm-cursed could fill that role of a nice shock damage DPS set.

    They could do +10% shock damage and +5% to concussed enemies +10% concussed damage (similar to Warden's passive) or something like that if they don't want to just do a flat 15% boost.
  • madmufffin
    madmufffin
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    ZhuJiuyin wrote: »
    Turtle_Bot wrote: »

    Storm-cursed is not a bad shock damage set, but it's held back by the severe lack of good shock damage skills available to proc it and a fairly low proc chance (15% is low, probably could have been 20% and still been balanced, especially with how few shock damage skills are available).


    I've read some about the possibilities of Storm-Cursed in U46, but no offense, I still think the shortcomings you mention are bad enough
    Storm-Cursed In addition to what you mentioned
    1. There is a lack of sufficient impact damage sources to proc it, so the proc conditions are strict
    2. Quite low proc chance
    3. Insufficient DPS damage to a single target
    There are also the following disadvantages
    4. Poor bonuses (Maximum Magicka, Offensive Penetration)
    5. The range is too small, only 5 feet
    6. The number of targets is too small, only 2 additional targets
    Compared to better sets like Nirn, Storm-Cursed is still not that great even through subclassing.
    Unfortunately there's no sorc dev to push for something like this, like there is a certain NB dev who sneaks this kind of rework for NB into every patch.

    I agree, NB got a pretty crazy buff in U46, which is really puzzling. Although NB was not popular in PVE before, U46 still gave NB too many buffs. Now many of the best data are inseparable from the Assassination line, but the developers chose to nerf Pillager, Azureblight and other sets, and it seems that they are determined to push NB to the throne of U46.

    Having a cap on the number of targets hit while also having a super low proc chance and radius is pretty poor design imo. Nightblades in u45 are hitting absolute insane numbers in the hands of good players. It's just a demanding class to play so doesn't see a ton of general use. These buffs won't change that in PVE and just made it even better in capable hands. Meanwhile Sorc is just not good in u45 and got nerfed on top of it.
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