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Are Redguards in an acceptable state? (2025 Edition)

M4RSHM4LL0W_CL0UD
M4RSHM4LL0W_CL0UD
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The year is 2025, and Redguard remains solidly in the position of worst racial passives for 8 years in a row. ZOS has shown that they are not afraid to introducing sweeping changes and rebalancing even in the face of controversy. This is made clear by the upcoming subclassing changes which will be the biggest update seen since hybridization. Yet for some reason, ZOS refuses to even give a passing thought to racial passives despite how certain races have been left in the dust since 2017.

With subclassing in effect, ZOS has made it possible for players to be less limited and pigeon-holed by their classes by adopting the skills and passives of another class. The class that a player chose in character creation will no longer inhibit their ability to play a certain role effectively. For example, a healer who may have felt that they were held back for having picked Dragonknight can now subclass into Warden and have an easier time fulfilling their role. Essentially, everyone regardless of base class has almost equal potential in effectively playing any playstyle. The purpose of subclassing and hybridization, according to ZOS themselves, is to keep true to their motto: "play how you want". Zenimax's lack of regard for racial passives does NOT reflect this.

Certain races are pigeon-holed by their passives: Breton is only really useful for a magicka builds; Bosmer and Redguard are only useful for stamina characters. This is in direct opposition to the "play how you want" philosophy. Racial passives can very much limit how effective someone can be in a particular playstyle, and Redguards in particular have NO playstyle in which they excel compared to other races.

Here's a recap from my old post that is just as relevant as ever:

Tank:
Adrenaline Rush allows Redguards to regain stamina through block which can be useful in permablocking fights, however this pretty much sums up the pros versus the several cons when picking Redguard over another race. Every other races has some sort of defensive passive whether it be resistance to a specific type of damage, a little bit of extra max health or health recovery, or straight up a bonus to resistance in general (Nord). Redguard gets snare resistance, which does NOTHING to improve their tankiness; in other words, they are THE SQUISHIEST race. Other races, specifically Nord and Imperial have ultigen/ult-cost reduction that contribute to group utility through better buff uptimes, and which indirectly contribute to sustain if playing a DK tank where ulting restores a portion of every resource. Argonian likewise offers sustain to all resource pools. Redguard passives pigeon-hole them into purely stam sustain specs in a role where magicka skills are abundant for self healing and buffing, and on top of that they offer no group utility.

Healer:
The healer role is one of the few areas in the game where investing in sustain is important. Redguard's 8% weapon skill cost reduction may help a little bit in this department by reducing the mag cost of the commonly used healer skills Illustrious Springs, Radiating Regen, Combat Prayer, and Wall of Elements, but this accounts for less than half of the skills in a healer's arsenal. In regards to sustain, both Imperial and especially Breton leave Redguard in the dust, not to mention that Redguard has no bonus for maximum magicka and nothing that might boost the strength of their heals. Suffice to say that Redguard passives contribute almost nothing to a healer.

DPS:
DPS do not need to invest in their own sustain because it is generally provided to them from an outside source (support roles in content and by the trial dummy when parsing). Building for damage is best because the shorter the fight, the less need for endurance there is. Redguards have absolutely zero damage passives, meanwhile Altmer, Dunmer, and Orc get the equivalent of an infused weapon/spell damage jewelry enchant that can be further buffed with major/minor brutality. With buffs, this ends up being being over 300 weap/spell damage, which isn't at all insignificant: it's basically a Hunding's Rage or Julianos' 5th piece bonus for free at all times. This bonus has become even more significant since the change to proc sets that cause their damage to scale with stats. Their absolute lack of both damage and survivability passives makes Redguard the best at being the worst pick for DPS.

PvP:
Sustain is an important element in survivability in PvP, but Redguard sustain suffers heavily in this environment because of the way their stamina recovery is obtained. For starters, Redguard will only ever really benefit a stamina setup, making them an inflexible pick from them get-go: the 8% weapon skill cost reduction is just too niche as most builds will at most slot only a handful of weapon skills. Looking at the stamina sustain side of things, Adrenaline Rush seems to offer a pretty nice amount of recovery, right? Perhaps, if PvP involved 2 people parsing away at each other until one dies. Obviously, this is not the case. Half the battle in PvP involves running away, kiting around cover, dodging to avoid damage, etc. In these situations where your aren't hitting the enemy, arguably the time where you rely on sustain the most, Redguard gets nothing. Even in duels, the damage window is short compared to the amount of time spent healing, dodging, and buffing. For sustain in PvP, Imperial, Bosmer, and Breton are light-years ahead. If damage and tankiness are your preference in PvP, Redguard isn't even on the radar.
Edited by M4RSHM4LL0W_CL0UD on 21 May 2025 20:21

Are Redguards in an acceptable state? (2025 Edition) 69 votes

Yes, they are balanced compared to other races.
21%
GorbazzurkVonnegut2506Abelonburty61Etherea1OsUfifezarelalternatelderLunaFloraZhuJiuyinerdYrrsondanko355Enjay_JonesBananaBenderWup_sa 15 votes
No, they are significantly weaker than other races.
78%
SolarikenNemesis7884The_MeatheadHargamAdaaryeHymzirerdbeerheldEnemy-of-ColdharbourGrimnaurEvil_RurouniClevererHail6Alaztor91Brodsoncoop500FroilJierdanitxylena_lazarowJobooAGSErhasDarth_LucSky 54 votes
  • spartaxoxo
    spartaxoxo
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    No, they are significantly weaker than other races.
    I voted no because it's closest but it doesn't fully match my opinion. I think Redguard is one of the weakest races but also that the classes aren't so far apart from each other that it's a big deal.
  • BasP
    BasP
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    No, they are significantly weaker than other races.
    Sadly, Redguards aren't great. Due to Scribing and Subclassing, their Martial Training passive is arguably even less useful than it used to be because players can use more good non-weapon abilities now. The second half of that passive (Reduces the effectiveness of snares applied to you by 15%.) is also nothing to write home about.

    One suggestion I read on these forums that I like myself would be to give them a benefit similar to Heartland Conqueror's 5th piece (Increase the effectiveness of your Weapon Traits by X%). Since Redguards are "known for their unique martial culture" and "the most naturally talented warriors in Tamriel", such a passive would fit their lore as well in my opinion. They might not be as strong as some other races, but they'd probably know how to wield their weapons to great effect.
  • Adaarye
    Adaarye
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    No, they are significantly weaker than other races.
    Redguard race seems forgotten.

    I've never seen a build guide that suggests Redguard as the ideal race for a build due to racial strengths.

    This is unfortunate.
  • xylena_lazarow
    xylena_lazarow
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    No, they are significantly weaker than other races.
    It's unacceptable to leave Redguard in this state for so long.

    WTB sub-racing / race mundus / whatever. We've seen enough powerful Redguard Mages and Breton Knights and so on in the stories by now that it doesn't just go against the "play how you want" philosophy, but contradicts the game's own lore. Aren't the Bosmer also known for their talents as druids? Argonians for their prowess as rogues? If passives are supposed to reflect culture, why would my Valenwood Wood Orc have Wrothgar passives? Free our stats!
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • DenverRalphy
    DenverRalphy
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    Redguard stamina sustain is going to look a lot more attractive for Arcanists after U46 with Fatercarver getting a 40% increased resource cost.
  • Aliyavana
    Aliyavana
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    It's unacceptable to leave Redguard in this state for so long.

    WTB sub-racing / race mundus / whatever. We've seen enough powerful Redguard Mages and Breton Knights and so on in the stories by now that it doesn't just go against the "play how you want" philosophy, but contradicts the game's own lore. Aren't the Bosmer also known for their talents as druids? Argonians for their prowess as rogues? If passives are supposed to reflect culture, why would my Valenwood Wood Orc have Wrothgar passives? Free our stats!

    In the context of tes, bosmer are not druids as the term is a bretonic thing in-universe. You are thinking greensinging

    But I liked how oblivion remastered did things, with different backgrounds to choose from
  • The_Meathead
    The_Meathead
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    No, they are significantly weaker than other races.
    It's unacceptable to leave Redguard in this state for so long.

    WTB sub-racing / race mundus / whatever. We've seen enough powerful Redguard Mages and Breton Knights and so on in the stories by now that it doesn't just go against the "play how you want" philosophy, but contradicts the game's own lore. Aren't the Bosmer also known for their talents as druids? Argonians for their prowess as rogues? If passives are supposed to reflect culture, why would my Valenwood Wood Orc have Wrothgar passives? Free our stats!

    Aaaaagreed.
  • Twohothardware
    Twohothardware
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    The sustain passives on the races don't make as much difference any more like they did back in the day due to hybridization of skills and increases in sustain from class passives. Because of that the races that give damage bonuses like Khajiit, Dark Elf, ect are clear winners in PvE.
  • kurbbie_s
    kurbbie_s
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    Aliyavana wrote: »
    It's unacceptable to leave Redguard in this state for so long.

    WTB sub-racing / race mundus / whatever. We've seen enough powerful Redguard Mages and Breton Knights and so on in the stories by now that it doesn't just go against the "play how you want" philosophy, but contradicts the game's own lore. Aren't the Bosmer also known for their talents as druids? Argonians for their prowess as rogues? If passives are supposed to reflect culture, why would my Valenwood Wood Orc have Wrothgar passives? Free our stats!

    In the context of tes, bosmer are not druids as the term is a bretonic thing in-universe. You are thinking greensinging

    But I liked how oblivion remastered did things, with different backgrounds to choose from

    except they werent special, those stats were the male and female stats, not some region crap. Thewy just removed male/female and made you choose the stats instead of sexual dimorphism.
  • Orbital78
    Orbital78
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    I'm not sure, I don't have one.
  • JobooAGS
    JobooAGS
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    No, they are significantly weaker than other races.
    This goes double for hybridization, and the fact that very few weapon skills are even chosen to begin with at this point. Redguard needs a rework, or something to add. Like for example, if zos wants to continue with the weapon theme, "increase the potency of your weapon traits by x percent." Akin to how Heartland conqueror is.
  • ImmortalCX
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    I have mained a Redguard stamblade since I rolled her 7-8 years ago.

    I do all the vet dlc but not trials. If you are looking at trial parses, maybe the redguard falls behind. But in mechanic heavy vet dlc hm fights, extra sustain and dodge roll, block, whatever utility of extra stam is nice to have. Good for pugs.

    Let me put it this way, I have different jewelry that I swap around for different levels of weapon damage and stam recovery, and I almost always choose extra stam recovery. Never having to heavy attack and having extra dodge rolls and sprints is worth it.

    If you are in a well tuned trial group, maybe better dps passives are going to be more important.
  • BXR_Lonestar
    BXR_Lonestar
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    No, they are significantly weaker than other races.
    There is just no reason to play a Redguard in ESO anymore unless you want to do it for roleplay purposes. They're just a bad race right now. They're supposed to be a stamina sustain race, but the need for sustain is an at all time low right now, and its all about damage - which the Redguard is lacking in due to the lack of offensive perks. They need something else to really improve their utility or offensive capability. Perhaps increase the amount of damage they can block, increase weapon damage when a melee weapon is equipped by 258 - something to that effect.
  • Cazador
    Cazador
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    No, they are significantly weaker than other races.
    I would definitely say no but the amount of effort op spent on writing why they aren't balanced makes this being a poll kinda pointless.
  • Cooperharley
    Cooperharley
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    No, they are significantly weaker than other races.
    I wanna see someone’s reasoning for why they put “yes” genuinely
    PS5-NA. For The Queen!
  • Blood_again
    Blood_again
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    Redguard DK main.

    Redgards are still viable in PvE up to vTrials, but not for HMs. In PvP the bright times are in the past.
    I take the current state as acceptable, but not great.
    I don't mind seeing Redguards higher in the pyramid of char building.
    Poll options are too sharp for me to choose one.
  • DenverRalphy
    DenverRalphy
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    Any race can do vet HM trials.

    The only time race can be considered a must have option, is when you're scorepushing for the leaderboards. Other than that, any race can do anything in the game.
  • redlink1979
    redlink1979
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    No, they are significantly weaker than other races.
    Redguard DK as main here since 2015, for PvE/PvP.
    Redguards should be in a better place. The Morrowind nerf was too heavy.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • ClevererHail6
    ClevererHail6
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    No, they are significantly weaker than other races.
    I like how they teased that free Redguard manor a while back, but did nothing for the actual Redguard. I felt the difference in game play switching from Redguard to Khajit with a race change token, same build. Redguard needs different passives. The weakest IMO are the snare (barely notice you have it) and the max stamina (stacking stamina isn’t the best for increasing stamina DPS). Even increasing survivability increases DPS, less time healing or roll dodging, more time laying down DPS…they need to do something. IDC what it is at this point. And sticking to only stamina in a hybrid environment isn’t going to be optimal. People who answered yes have probably not played another race in a while. I typically run solo overland and group up in dungeons.
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