That seems to me the wrong way to go about it. Forcing other people to play the way you want is not good. Perhaps a story-mode instance that you could enter solo and just do the quest in your own time would allow you to complete the story and get the quest skill point?
I'd imagine if something like this was implemented as you describe, most other players would just drop out of your random dungeon group and re-queue until they got a quest-free instance.
After all, if the quester takes their time and slows the group down to a minimum movement as is possible with the OP proposal then it would be quicker for others to leave and eat the quit penalty - which would likely stop the quester from continuing with and completing the quest, especially if a beginner.
New forum thread dungeon complaint: "I can't complete my quest because everyone leaves at the first quest stall point". /s
ImmortalCX wrote: »New forum thread dungeon complaint: "I can't complete my quest because everyone leaves at the first quest stall point". /s
If you read my suggestion correctly, you wouldn't have been able to make your trollish rebuke.
The suggestion was for an additional daily "beginner" instance that is quest gated and lets people experience the story.
randconfig wrote: »Agreed. It's a horrible experience when you're just getting into the game, and have no idea what's going on during your first dungeons. The following needs to be addressed:
- Remove dungeon quests where you wait in place for an NPC to anime walk in and/or monologue.
- Remove walls of text from interactions with NPCs.
- Embrace a "show, don't tell" philosophy. Replace 2 and 3 with NPCs walk with the ground and talk, have a mage NPC talk telepathically with the ground, show an NPC taking out another NPC in the background, NPCs doing things during different stages of a boss fight in the background, and so on.
- Add physical barriers between players and subsequent bosses when at least 1 player in the party is doing the quest.
Doing the dungeon as intended should be the rule, and speedrunning the exception, NOT THE REVERSE. This also removes the need for the JOINING ENCOUNTER IN PROGRESS bandaid solution.
I think it's a fallacy to assume that everyone who complains about speed running would all agree with each other about how much time is appropriate to read quest dialogue. And have you ever done MHK or Icereach with the players who want to loot every single container?
Furthermore, methods would need to be devised to prevent griefing -- because this involves other people. Some people would join such groups just to be __as__slow__as__possible__.
I also think such a mode sets the wrong expectations in a multiplayer game. When we play with other random strangers, we need be considerate of their preferences as well. In general, most players are going to want to complete content quickly.
But the solution to your problem already exists. I felt the same as you in 2014, so I waited before completing dungeons until I had a like-minded activity partner who I duo'd dungeons with the first time so we could give each other time to read dialogue.
I have also observed several casual guilds on PC/NA that exist for this purpose.
Ultimately, this is a social platform. There's no other reason for it to be online. The basis of human relationships is shared goals. That is, we need problems that require working with others to solve. This goes deeper than mashing buttons in pugs with people that were selected randomly for us. It also involves reaching out and making connections. This is one of the motivations players have to do so.
ImmortalCX wrote: »Its not just a social problem. Once you have run the quest the first time, you don't have the option to run it again. Most people aren't going to reroll on the hope that they get a good run of an old dungeon.
So this is absolutely something that requires a technical fix.
I think it's a fallacy to assume that everyone who complains about speed running would all agree with each other about how much time is appropriate to read quest dialogue. And have you ever done MHK or Icereach with the players who want to loot every single container?
Furthermore, methods would need to be devised to prevent griefing -- because this involves other people. Some people would join such groups just to be __as__slow__as__possible__.
I also think such a mode sets the wrong expectations in a multiplayer game. When we play with other random strangers, we need be considerate of their preferences as well. In general, most players are going to want to complete content quickly.
But the solution to your problem already exists. I felt the same as you in 2014, so I waited before completing dungeons until I had a like-minded activity partner who I duo'd dungeons with the first time so we could give each other time to read dialogue.
I have also observed several casual guilds on PC/NA that exist for this purpose.
Ultimately, this is a social platform. There's no other reason for it to be online. The basis of human relationships is shared goals. That is, we need problems that require working with others to solve. This goes deeper than mashing buttons in pugs with people that were selected randomly for us. It also involves reaching out and making connections. This is one of the motivations players have to do so.
katanagirl1 wrote: »Also, no one in these threads say they want to loot every container, they are just talking about being able to hear the dialogue and be able to turn in the quest at the end (and be able to pick up the quest before some player causes them to miss it). Mentioning this just exaggerates the reply to make it sound worse than it is.
You would have to ask them why. I would assume that they don't want to expend time and energy necessary to do so. I choose to do things alone for this reason sometimes -- it might be faster with others, but it is not worth the social investment and requirements.katanagirl1 wrote: »I get frustrated with these responses because it should be obvious that no one would post a thread on this topic if they had like-minded people to play with in the first place. Why would they wait out the queue, which is typically 30 minutes for me as a dps, if that option was available to them? Also, yes, there is the group finder but my success with that has been zero at this point if I post them. I don’t see others posting groups for dungeons either, just trials when they come up for Endeavors or Golden Pursuits. I think if that tool had been in place years ago people might be using it more now.
Lastly, the argument that someone who wants to complete the content as intended, using the dungeon finder for a group as intended, is supposed to be alright with either not being able to pick up the quest the first time, not being able to complete the quest, and being pulled into every boss encounter is unreasonable.