"yes we know, it's really all still very green,..we'll definitely have to go back to it..."
[snip]
It's funny when even most streamers don't even rate Arcanist a 'S' class anymore... I don't think it's a problem.
The new content seems to be designed that such a strong skill is needed.
-> nerfing this would make newest content nearly impossible. This speaks more for a buff of other AOE skills strongly. Or to introduce mechanics which need interruption of 4 sec skills
mdjessup4906 wrote: »I don't get it. Other classes suck, arc good. So answer is to make arc suck too?
No...The Answer is to make to make the other classes just as good. I have no idea what this would look like but idc either, as long as I still get to clear my tris along with them.
mdjessup4906 wrote: »I don't get it. Other classes suck, arc good. So answer is to make arc suck too?
No...The Answer is to make to make the other classes just as good. I have no idea what this would look like but idc either, as long as I still get to clear my tris along with them.
Renato90085 wrote: »mdjessup4906 wrote: »I don't get it. Other classes suck, arc good. So answer is to make arc suck too?
No...The Answer is to make to make the other classes just as good. I have no idea what this would look like but idc either, as long as I still get to clear my tris along with them.
Other class suck is because Zos add many new thing only arc can done,not other class really suck
like today if U46 not have subclass,and zos made a new class is st class,and only it can parse 170k st dps in dummy
and next 2 year all thing start add many st Dps check and arc can't done
if this happen arc for you is good or suck?
necro_the_crafter wrote: »Other classes suck beacase they developing a game around single class. Having everything built around range cleave is the same as if they made a new trial with enemies that take 100% more fire damage. I mean, you still would be able to beat it with other builds, but if you bring all dk's -> encounters will be cleared twice as fast.
Same with current content, in which most of the encounters encourages cleave damage.
Renato90085 wrote: »Other class suck is because Zos add many new thing only arc can done.
Joy_Division wrote: »Generating crux while beaming should never have been a thing from the start. The whole point about crux was that it was expanded to get a powerful effect. It makes zero since to be able to build crux while expending it.
I'd try that before doing anything else
moderatelyfatman wrote: »I think the best option is to make beam stop at the first target and do a 5m cleave at the point of contact like lightning staff. No cap on the number of possible targets (save on computations) and no damage reduction.
The arcanist will still parse the same and have a very strong AOE similar to Oakensoul HA builds, an easy rotation and good damage output. What they won't have is the ability to break game mechanics by hitting enemies on opposite sides of the room.
MashmalloMan wrote: »Joy_Division wrote: »Generating crux while beaming should never have been a thing from the start. The whole point about crux was that it was expanded to get a powerful effect. It makes zero since to be able to build crux while expending it.
I'd try that before doing anything else
Or this, having it less readily available would be a great start before further balance is required, although I still think it should deal some level of reduced damage to 7+ targets. Additionally, banner giving free crux every 5s is such a terrible game mechanic, the skill should do something entirely different akin to Necro's class script where it only generated a crux if none are present, but offers a bonus if some are available.
4. Give it azureblight treatment, for each beaming arcanist it's damage is reduced by 20%
5. Make it don't consume but generate 3 crux over cast time, 1 crux each 1.5 second instead(therefore no damage increase and cost decrease for each crux), increase base damage by 20%, increase exhausting morph damage by 30%
Choose one
Lebensf0rm wrote: »Fatecarver has already received the most significant nerf it needed with the change to banner's crux generation. What we need now are buffs to many of the other skill lines, particularly with respect to cleave.