I'm in the habit of unsheathing my weapon(s) prior to entering combat to avoid this. It's not something I think about, I just do it automatically. Tapping the left mouse button unsheathes without attacking. I assume that is also the case with a gamepad.1: When your weapon is sheathed and you cast a skill, it takes a full second for your character to unsheathe the weapon and finally use the pressed skill.
We can't change equipped weapons in combat, so how is this relevant to combat? I switch gear frequently in dungeons and trials though and don't think it takes 2 seconds, but I've never timed it. If you're referring to bar swapping, that should not happen and does not happen for me.2: When you have your weapon out and you equip another weapon(or shield), you now have to go through the full sheathing and unsheathing of weapons delays. Which is two full seconds.
I tank using puncture and have never experienced anything like this. I experienced something like this this many years ago with inferno staff heavy attacks in Cyrodiil. I wonder if you're experiencing lag issues that result in this?3: Casting a skill in combat on an enemy who is walking towards and passed you often causes the character to fully delay the skill animation for 3 to 4 seconds, until the character has fully turned around to face the enemy. This is often a 3-4 second delay upon using the actual skill. Even when the skill could have easily landed on the enemy before he passes you by. (This is most noticable with the 1h+shield melee taunt, as a tank I experience this a lot.)
This happens with at least some channelled abilities as a penalty to being interrupted. It is by design. The idea is that you need to be mindful when using them.4: When in a specific skill animation and getting dazed/interrupted, after using breaking free the character often can't use that same interrupted skill for 2 to 3 seconds, while there is no reason why that skill shouldn't work. While any other skill DOES work in that same time window. (as a tank I experience this quite a lot)
This only happens when the enemy is right in front of me, but wanders passed/through me. It mostly seems to happen when mobs run inside a very small melee range, maybe too close for the skill to work. This happens to me all the time, often when other players pull the mobs right before I am about to. My ping on PC EU is 49/66, and my ping on PC NA is 189/197. So it's not a lag issue.I tank using puncture and have never experienced anything like this. I experienced something like this this many years ago with inferno staff heavy attacks in Cyrodiil. I wonder if you're experiencing lag issues that result in this.3: Casting a skill in combat on an enemy who is walking towards and passed you often causes the character to fully delay the skill animation for 3 to 4 seconds, until the character has fully turned around to face the enemy. This is often a 3-4 second delay upon using the actual skill. Even when the skill could have easily landed on the enemy before he passes you by. (This is most noticable with the 1h+shield melee taunt, as a tank I experience this a lot.)
Yes, I know there are ways around some of these, but that is the annoying me part. We should not have to find workarounds for things that should just not be in the game. For things that make the game feel worse to play.
Now I love the game as much as you guys do, maybe even more, but improvements to these types of things are necessary QoL in my opinion.This only happens when the enemy is right in front of me, but wanders passed/through me. It mostly seems to happen when mobs run inside a very small melee range, maybe too close for the skill to work. This happens to me all the time, often when other players pull the mobs right before I am about to. My ping on PC EU is 49/66, and my ping on PC NA is 189/197. So it's not a lag issue.I tank using puncture and have never experienced anything like this. I experienced something like this this many years ago with inferno staff heavy attacks in Cyrodiil. I wonder if you're experiencing lag issues that result in this.3: Casting a skill in combat on an enemy who is walking towards and passed you often causes the character to fully delay the skill animation for 3 to 4 seconds, until the character has fully turned around to face the enemy. This is often a 3-4 second delay upon using the actual skill. Even when the skill could have easily landed on the enemy before he passes you by. (This is most noticable with the 1h+shield melee taunt, as a tank I experience this a lot.)