LootAllTheStuff wrote: »I've only played on XBox, so I can't comment on how it compares to PC, but the only times I have issues aiming is when there's a dense mob and I want to pick out a priority target, or when the screen is simply one massive swirl of VFX. The game is a little weird about targetting (lost track of the number of times a spell has hit a tiny spider or lizard instead of an actual enemy) but my impression is that the hitbox is pretty big.
A couple of other comments:
1. You're right about button/stick issues; it takes a bit of practice but it does get easier, and I'd definitely keep your primary attack on the trigger. There's a reason it's the default configuration!
2. Look into your controller settings to see what the stick sensitivity is. You can make aiming much more responsive by dialing this up a bit, especially if aiming currently feels like you're dragging the cursor through molasses. If you find yourself constantly overshooting, you'll need to back it off a bit, but - just like mouse aiming - a bit of practice will let you push the setting higher.
katanagirl1 wrote: »I only play on console, but it seems the hitbox for enemies and other players in PvP does not extend beyond the outline of their character. If the cursor is not exactly on them and is a little bit off you can’t hit them.
the1andonlyskwex wrote: »I've never played ESO on PC so I don't have first hand experience, but are you sure you're not just feeling the difference in speed and precision between a mouse and a controller?
twisttop138 wrote: »I'm not trying to discount what you're experiencing here but I'm having a hard time understanding the issue. I also play on console. PS5 to be exact so not the exact same as you. When you say PC has a bigger enemy hit box are you saying that, to use an example, if I beam at the boss that on PC my beam will hit even if my beam is not exactly on the boss and on Xbox it won't? Because, while I haven't done extensive testing, I'm not experiencing anything like this. I can hit everything and not stand there not doing anything. What fights are you having this issue in? I would say PC might be easier due to tab targeting and being able to use your mouse to precisely click your target, like a lightbringer in a group of adds but we do ok.
LootAllTheStuff wrote: »I've only played on XBox, so I can't comment on how it compares to PC, but the only times I have issues aiming is when there's a dense mob and I want to pick out a priority target, or when the screen is simply one massive swirl of VFX. The game is a little weird about targetting (lost track of the number of times a spell has hit a tiny spider or lizard instead of an actual enemy) but my impression is that the hitbox is pretty big.
A couple of other comments:
1. You're right about button/stick issues; it takes a bit of practice but it does get easier, and I'd definitely keep your primary attack on the trigger. There's a reason it's the default configuration!
2. Look into your controller settings to see what the stick sensitivity is. You can make aiming much more responsive by dialing this up a bit, especially if aiming currently feels like you're dragging the cursor through molasses. If you find yourself constantly overshooting, you'll need to back it off a bit, but - just like mouse aiming - a bit of practice will let you push the setting higher.
if it helps you can tab target, by pressing down on the thumbsticks, which wiill highlight the thing you are attacking/pointing at in a white outline - but as far as im aware, the hitboxes on enemys are no bigger/smaller on console than they are on pc.
the1andonlyskwex wrote: »I've never played ESO on PC so I don't have first hand experience, but are you sure you're not just feeling the difference in speed and precision between a mouse and a controller?
katanagirl1 wrote: »I only play on console, but it seems the hitbox for enemies and other players in PvP does not extend beyond the outline of their character. If the cursor is not exactly on them and is a little bit off you can’t hit them.
Exactly, the hitbox is bigger for PC. I don't have to fix my camera all the time, the game "knows" what enemy I'm hitting. It's so much comfortable to play on PC.
I have played with some of these people, and what they say is that the improvements in playing on PC are the addons. Never have I heard them mention it was easier to hit the boss or any target.
twisttop138 wrote: »I'm not trying to discount what you're experiencing here but I'm having a hard time understanding the issue. I also play on console. PS5 to be exact so not the exact same as you. When you say PC has a bigger enemy hit box are you saying that, to use an example, if I beam at the boss that on PC my beam will hit even if my beam is not exactly on the boss and on Xbox it won't? Because, while I haven't done extensive testing, I'm not experiencing anything like this. I can hit everything and not stand there not doing anything. What fights are you having this issue in? I would say PC might be easier due to tab targeting and being able to use your mouse to precisely click your target, like a lightbringer in a group of adds but we do ok.
I have to keep moving my camera around so I can hit the character outline because nothing else works. The hitbox is extremely small unlike on PC where I sometimes don't even have to have the aim precisely on the enemy. The game "knows" what I'm trying to hit.
So yes, my skills as a magsorc have a hard time hitting if I don't highlight the enemy. It shouldn't be like this.

Ishtarknows wrote: »
I have played with some of these people, and what they say is that the improvements in playing on PC are the addons. Never have I heard them mention it was easier to hit the boss or any target.
Is it possible that a lot of the console players playing on PC use controllers and thus issue is a controller/controller UI issue? All of my (Xbox) friends who've gone to PC still use controllers for combat.
katanagirl1 wrote: »katanagirl1 wrote: »I only play on console, but it seems the hitbox for enemies and other players in PvP does not extend beyond the outline of their character. If the cursor is not exactly on them and is a little bit off you can’t hit them.
Exactly, the hitbox is bigger for PC. I don't have to fix my camera all the time, the game "knows" what enemy I'm hitting. It's so much comfortable to play on PC.
That’s interesting to know. I bet some PC players don’t notice as much unless they do PvP. It’s really hard to target someone who is moving and this finicky targeting makes it nearly impossible. It’s even hard to get a hard target on another player because you have to hold the joystick in for so long.
Hopefully you have brought an important issue to the awareness of the devs and it will get fixed on console. It wasn’t always this way, something changed a long time ago. I think this is the reason for the complaints about skills not firing because single target skills are greatly affected.
katanagirl1 wrote: »katanagirl1 wrote: »I only play on console, but it seems the hitbox for enemies and other players in PvP does not extend beyond the outline of their character. If the cursor is not exactly on them and is a little bit off you can’t hit them.
Exactly, the hitbox is bigger for PC. I don't have to fix my camera all the time, the game "knows" what enemy I'm hitting. It's so much comfortable to play on PC.
That’s interesting to know. I bet some PC players don’t notice as much unless they do PvP. It’s really hard to target someone who is moving and this finicky targeting makes it nearly impossible. It’s even hard to get a hard target on another player because you have to hold the joystick in for so long.
Hopefully you have brought an important issue to the awareness of the devs and it will get fixed on console. It wasn’t always this way, something changed a long time ago. I think this is the reason for the complaints about skills not firing because single target skills are greatly affected.
Not only skills, (heavy) attacks too.
If I had to take a guess I would think that it could have something to do with when they reduced the hitbox for companions so that you don't interact with them by accident.
SpiritofESO wrote: »(PS5) Square Triangle Circle = three attack skills. L1 and R1 = utilities. L1+R1, of course, your ultimate. L2 = block, R2 = fire (attack). Lowering camera sensitivity to about half gives you, surprisingly, better accuracy so that you don't keep overshooting your target or turning too quickly.
SpiritofESO wrote: »(PS5) Square Triangle Circle = three attack skills. L1 and R1 = utilities. L1+R1, of course, your ultimate. L2 = block, R2 = fire (attack). Lowering camera sensitivity to about half gives you, surprisingly, better accuracy so that you don't keep overshooting your target or turning too quickly.
Not really how I'd do it, but if it works for you it's perfect. For me, seems like too much time off the camera stick.
I go with buff/debuff/opening skills on square, triangle, circle. Circle can be an attack skill as it's probably the easiest of the three to hit, but I make it a long duration skill, an AOE, a big heal, or a taunt. My spammable is on L1 to alternate with R2 for easy weaving, and another damage skill on R1. I have a DualSense Edge with the back buttons which are mapped to bar swap (d-pad left) on the left back button (tap to swap, hold to sheath), and quickslot (d-pad up) mapped to the right back button (hold to switch active quickslot, tap to use). With that setup I'm never off the movement stick, and spend less time off the camera stick.
But we all gotta find what works for us. This is just what works for me.
Ishtarknows wrote: »
I have played with some of these people, and what they say is that the improvements in playing on PC are the addons. Never have I heard them mention it was easier to hit the boss or any target.
Is it possible that a lot of the console players playing on PC use controllers and thus issue is a controller/controller UI issue? All of my (Xbox) friends who've gone to PC still use controllers for combat.