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Harder to aim at enemies on console

Quackery
Quackery
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I'll try to explain my issue as best as I can; when I play on PC, it's much easier to hit enemies because of the hit "box" being wider. I don't have to keep turning the camera around just so I can highlight the enemy I want to hit. And no, I'm not talking about specifically targeting an enemy. The actual "area" is wider and easier on PC, which makes battles more fast paced and fun.

On console on the other hand, I have to keep moving around the camera so the camera highlights the enemy EXACTLY with no wide hit box. It's extremely irritating, especially when you fight on PC. I find myself not able to cast my spells or hit enemies at all because of this, so I just end up standing there like an idiot. This is a constant issue, and it makes me not want to play on console any longer. I've just had enough of how debilitating this is.

Is there any way of expanding the hit box so I can play more fluidly without trying to aim at the enemy for 10 seconds before I'm able to use a skill? Or is it something that ZOS has to fix because there are no mods on Xbox? Is there also a reason why it's so different on console?
  • the1andonlyskwex
    the1andonlyskwex
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    I've never played ESO on PC so I don't have first hand experience, but are you sure you're not just feeling the difference in speed and precision between a mouse and a controller?
  • Malyore
    Malyore
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    Something that I'm embarrassed to admit is I only just yesterday, after playing for 5 years, realized I keep my spammables on the surface buttons of the controller and I kept my buffs and heals on the triggers. And that might be why I personally struggle to hit enemies, because I can't aim the camera and fire at the same time. Instead I have to move my character around to drag the camera with them, which can have it's difficulty. This made taunting especially difficult...

    I'm gonna be going through a learning curve putting my single target skills on different buttons now, so that I don't have to take my thumb off of camera control to fire.
  • twisttop138
    twisttop138
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    I'm not trying to discount what you're experiencing here but I'm having a hard time understanding the issue. I also play on console. PS5 to be exact so not the exact same as you. When you say PC has a bigger enemy hit box are you saying that, to use an example, if I beam at the boss that on PC my beam will hit even if my beam is not exactly on the boss and on Xbox it won't? Because, while I haven't done extensive testing, I'm not experiencing anything like this. I can hit everything and not stand there not doing anything. What fights are you having this issue in? I would say PC might be easier due to tab targeting and being able to use your mouse to precisely click your target, like a lightbringer in a group of adds but we do ok.
  • LootAllTheStuff
    LootAllTheStuff
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    I've only played on XBox, so I can't comment on how it compares to PC, but the only times I have issues aiming is when there's a dense mob and I want to pick out a priority target, or when the screen is simply one massive swirl of VFX. The game is a little weird about targetting (lost track of the number of times a spell has hit a tiny spider or lizard instead of an actual enemy) but my impression is that the hitbox is pretty big.

    A couple of other comments:

    1. You're right about button/stick issues; it takes a bit of practice but it does get easier, and I'd definitely keep your primary attack on the trigger. There's a reason it's the default configuration!
    2. Look into your controller settings to see what the stick sensitivity is. You can make aiming much more responsive by dialing this up a bit, especially if aiming currently feels like you're dragging the cursor through molasses. If you find yourself constantly overshooting, you'll need to back it off a bit, but - just like mouse aiming - a bit of practice will let you push the setting higher.

  • MJallday
    MJallday
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    if it helps you can tab target, by pressing down on the thumbsticks, which wiill highlight the thing you are attacking/pointing at in a white outline - but as far as im aware, the hitboxes on enemys are no bigger/smaller on console than they are on pc.

    Edited by MJallday on 13 May 2025 12:14
  • twisttop138
    twisttop138
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    I've only played on XBox, so I can't comment on how it compares to PC, but the only times I have issues aiming is when there's a dense mob and I want to pick out a priority target, or when the screen is simply one massive swirl of VFX. The game is a little weird about targetting (lost track of the number of times a spell has hit a tiny spider or lizard instead of an actual enemy) but my impression is that the hitbox is pretty big.

    A couple of other comments:

    1. You're right about button/stick issues; it takes a bit of practice but it does get easier, and I'd definitely keep your primary attack on the trigger. There's a reason it's the default configuration!
    2. Look into your controller settings to see what the stick sensitivity is. You can make aiming much more responsive by dialing this up a bit, especially if aiming currently feels like you're dragging the cursor through molasses. If you find yourself constantly overshooting, you'll need to back it off a bit, but - just like mouse aiming - a bit of practice will let you push the setting higher.

    Rip all the spiders and lizards that had to die to save the citizens of Tamriel from weird invasions of dragons, constructs, cat gods, bad dreams, pirates and weird mirror people. You will be missed.
  • katanagirl1
    katanagirl1
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    I only play on console, but it seems the hitbox for enemies and other players in PvP does not extend beyond the outline of their character. If the cursor is not exactly on them and is a little bit off you can’t hit them.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Quackery
    Quackery
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    I only play on console, but it seems the hitbox for enemies and other players in PvP does not extend beyond the outline of their character. If the cursor is not exactly on them and is a little bit off you can’t hit them.

    Exactly, the hitbox is bigger for PC. I don't have to fix my camera all the time, the game "knows" what enemy I'm hitting. It's so much comfortable to play on PC.
  • Quackery
    Quackery
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    I've never played ESO on PC so I don't have first hand experience, but are you sure you're not just feeling the difference in speed and precision between a mouse and a controller?

    I play on controller on both Xbox and PC, so I know the difference well enough. The hitbox is bigger on PC, and I don't have to keep aiming my camera on the enemy character outline. I can even use skills on enemy even if my aim isn't on the enemy.
  • Quackery
    Quackery
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    I'm not trying to discount what you're experiencing here but I'm having a hard time understanding the issue. I also play on console. PS5 to be exact so not the exact same as you. When you say PC has a bigger enemy hit box are you saying that, to use an example, if I beam at the boss that on PC my beam will hit even if my beam is not exactly on the boss and on Xbox it won't? Because, while I haven't done extensive testing, I'm not experiencing anything like this. I can hit everything and not stand there not doing anything. What fights are you having this issue in? I would say PC might be easier due to tab targeting and being able to use your mouse to precisely click your target, like a lightbringer in a group of adds but we do ok.

    I have to keep moving my camera around so I can hit the character outline because nothing else works. The hitbox is extremely small unlike on PC where I sometimes don't even have to have the aim precisely on the enemy. The game "knows" what I'm trying to hit.

    So yes, my skills as a magsorc have a hard time hitting if I don't highlight the enemy. It shouldn't be like this.
  • Quackery
    Quackery
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    I've only played on XBox, so I can't comment on how it compares to PC, but the only times I have issues aiming is when there's a dense mob and I want to pick out a priority target, or when the screen is simply one massive swirl of VFX. The game is a little weird about targetting (lost track of the number of times a spell has hit a tiny spider or lizard instead of an actual enemy) but my impression is that the hitbox is pretty big.

    A couple of other comments:

    1. You're right about button/stick issues; it takes a bit of practice but it does get easier, and I'd definitely keep your primary attack on the trigger. There's a reason it's the default configuration!
    2. Look into your controller settings to see what the stick sensitivity is. You can make aiming much more responsive by dialing this up a bit, especially if aiming currently feels like you're dragging the cursor through molasses. If you find yourself constantly overshooting, you'll need to back it off a bit, but - just like mouse aiming - a bit of practice will let you push the setting higher.

    Huh, I'm gonna try out the sensitivity suggestion. Hopefully it'll make aiming easier.
  • Mesite
    Mesite
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    Wow. I'm glad you posted this. I never compared them. I'm going to check later. I haven't had to aim much while fighting at dolmens since I switched to Arcanist. I just beam and wiggle the stick.
    Edited by Mesite on 13 May 2025 17:04
  • Mesite
    Mesite
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    MJallday wrote: »
    if it helps you can tab target, by pressing down on the thumbsticks, which wiill highlight the thing you are attacking/pointing at in a white outline - but as far as im aware, the hitboxes on enemys are no bigger/smaller on console than they are on pc.

    Thanks. I didn't know. I maybe need to go through the tutorial again.
  • Elsonso
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    I've never played ESO on PC so I don't have first hand experience, but are you sure you're not just feeling the difference in speed and precision between a mouse and a controller?

    Yeah, ESO on a controller is rather klunky if not used to it. Maybe even if used to it. :lol:
    Edited by Elsonso on 15 May 2025 18:58
    XBox EU/NA:@ElsonsoJannus
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  • katanagirl1
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    Quackery wrote: »
    I only play on console, but it seems the hitbox for enemies and other players in PvP does not extend beyond the outline of their character. If the cursor is not exactly on them and is a little bit off you can’t hit them.

    Exactly, the hitbox is bigger for PC. I don't have to fix my camera all the time, the game "knows" what enemy I'm hitting. It's so much comfortable to play on PC.

    That’s interesting to know. I bet some PC players don’t notice as much unless they do PvP. It’s really hard to target someone who is moving and this finicky targeting makes it nearly impossible. It’s even hard to get a hard target on another player because you have to hold the joystick in for so long.

    Hopefully you have brought an important issue to the awareness of the devs and it will get fixed on console. It wasn’t always this way, something changed a long time ago. I think this is the reason for the complaints about skills not firing because single target skills are greatly affected.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • cptscotty
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    Same thing happens when you try playing on PC with a controller. It gets really weird when you try and res someone mid fight using a controller.
  • Amottica
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    It is highly unlikely that Zenimax would make such a change when porting the game to consoles. I would also expect this would have come up time and time again, since there are a lot of players who have played on both. Some coming from console to PC, and some keep playing on both.

    I have played with some of these people, and what they say is that the improvements in playing on PC are the addons. Never have I heard them mention it was easier to hit the boss or any target.

  • SpiritofESO
    SpiritofESO
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    When I left World of Warcraft I stopped playing games on PC, and playing on a large screen ultra high-def TV is a great experience especially if you get yourself a special gaming chair where the back is erect but your leg rest comes up... (that's so you can see over your feet). My feet are about two feet (no pun intended) from the screen and it feels like I'm in a movie theater. Also, when you equip your big screen TV with a sound bar it's really fantastic... great sound. :smiley:

    But, your issue is the controller. I would say first off that you should use the controller default as Zenimax has it but adjust the camera sensitivity to your personal preference.

    (PS5) Square Triangle Circle = three attack skills. L1 and R1 = utilities. L1+R1, of course, your ultimate. L2 = block, R2 = fire (attack). Lowering camera sensitivity to about half gives you, surprisingly, better accuracy so that you don't keep overshooting your target or turning too quickly.

    Press-and-hold L3+R3 to rotate targets (but that tends to be a bit clumsy).

    Under the Nameplates options, make sure that glow thickness and glow sensitivity is maxed. This way you can see when you are on target more easily.

    The gameplay issue is really one of muscle memory. If you play FPS shooter games often, then ESO on Console will feel easy and natural.

    I am also quite sure that this is a reason to NOT allow crossplay between PC and Console. PC, generally speaking, has far greater target control and accuracy so that console players would be at a disadvantage.

    One thing that I think Console is very good at is using your two analog sticks to target and strafe at the same time. I believe it works quite well, and it also allows you to block (L2) rapidly and dodge-roll rapidly almost without thinking.

    I could be wrong, but I now tend to believe that the console controller allows for greater and more rapid flexibility of movement than does WASD plus Mouse.

    Again, however, muscle memory takes time.

    :wink:

    Note: just to add, one of the issues you may be dealing with is that you are using the right stick exclusively for targeting. If so, that would be a mistake. The best kind of console targeting is a combination of using left stick for gross movement and strafing, and right stick for fine motor control. Using both together works very well.

    Sorry for excessive length of post... I was on a roll (caffeine).

    :smiley:
    Edited by SpiritofESO on 14 May 2025 02:16
    • ~ PS NA ~ ALDMERI DOMINION ~
      ~ "SPIRIT GOLDBLADE" WOOD ELF NIGHTBLADE ~
      ~ GRAND OVERLORD ~ FORMER EMPRESS ~
      ~
      "Adapt or Die"
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    I use Controller on PC often to help relieve stress on my hands. It is harder to aim but its mostly down to the speed and lack of precision. It really isnt a major issue in most content unless your tanking.
    I play every class in every situation. I love them all.
  • Ishtarknows
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    Amottica wrote: »

    I have played with some of these people, and what they say is that the improvements in playing on PC are the addons. Never have I heard them mention it was easier to hit the boss or any target.

    Is it possible that a lot of the console players playing on PC use controllers and thus issue is a controller/controller UI issue? All of my (Xbox) friends who've gone to PC still use controllers for combat.
  • LootAllTheStuff
    LootAllTheStuff
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    Quackery wrote: »
    I'm not trying to discount what you're experiencing here but I'm having a hard time understanding the issue. I also play on console. PS5 to be exact so not the exact same as you. When you say PC has a bigger enemy hit box are you saying that, to use an example, if I beam at the boss that on PC my beam will hit even if my beam is not exactly on the boss and on Xbox it won't? Because, while I haven't done extensive testing, I'm not experiencing anything like this. I can hit everything and not stand there not doing anything. What fights are you having this issue in? I would say PC might be easier due to tab targeting and being able to use your mouse to precisely click your target, like a lightbringer in a group of adds but we do ok.

    I have to keep moving my camera around so I can hit the character outline because nothing else works. The hitbox is extremely small unlike on PC where I sometimes don't even have to have the aim precisely on the enemy. The game "knows" what I'm trying to hit.

    So yes, my skills as a magsorc have a hard time hitting if I don't highlight the enemy. It shouldn't be like this.

    I'm unable to compare to PC, but this is where the edge of the hitbox is on XBox - I positioned the aim to the furthest from the target that the outline showed. What's far more annoying is just how huge the "interact with NPC" zone is - in this shot, Frii is between Isobel and my wolf, slighlty behind me, and nowhere near the cursor! I guess that's based purely on proximity to the player rather than being 'targetted', which is a pain.

    zguxmcvri09n.png

    (Might need to click the image for a better view; you can see the permaglow on the dual weapons indicating where my character is in the shot)

    Edited by LootAllTheStuff on 14 May 2025 13:23
  • LootAllTheStuff
    LootAllTheStuff
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    Amottica wrote: »

    I have played with some of these people, and what they say is that the improvements in playing on PC are the addons. Never have I heard them mention it was easier to hit the boss or any target.

    Is it possible that a lot of the console players playing on PC use controllers and thus issue is a controller/controller UI issue? All of my (Xbox) friends who've gone to PC still use controllers for combat.

    Whichever one you used first (controller or mouse), there's going ot be an adjustment when you switch. Muscle memory can be a pain that way! For me, the biggest reason for preferring controller is I get massive finger cramps from WASD motion control.
  • ellmarie
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    Glad you posted this and it's not just me. I've experienced this for a long time. It's hard to keep the red target on some of the bosses so basically my character's staff won't fire. A definite problem for ranged targets for my mag sorc and templar.
    Xbox X- NA
  • SkaiFaith
    SkaiFaith
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    Quackery wrote: »
    I only play on console, but it seems the hitbox for enemies and other players in PvP does not extend beyond the outline of their character. If the cursor is not exactly on them and is a little bit off you can’t hit them.

    Exactly, the hitbox is bigger for PC. I don't have to fix my camera all the time, the game "knows" what enemy I'm hitting. It's so much comfortable to play on PC.

    That’s interesting to know. I bet some PC players don’t notice as much unless they do PvP. It’s really hard to target someone who is moving and this finicky targeting makes it nearly impossible. It’s even hard to get a hard target on another player because you have to hold the joystick in for so long.

    Hopefully you have brought an important issue to the awareness of the devs and it will get fixed on console. It wasn’t always this way, something changed a long time ago. I think this is the reason for the complaints about skills not firing because single target skills are greatly affected.

    Not only skills, (heavy) attacks too.
    If I had to take a guess I would think that it could have something to do with when they reduced the hitbox for companions so that you don't interact with them by accident.
    It was around that time that attacks and skills have become harder to aim.
    Maybe they involuntarily changed the hitbox of everything and not only companions interactions...
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • LootAllTheStuff
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    SkaiFaith wrote: »
    Quackery wrote: »
    I only play on console, but it seems the hitbox for enemies and other players in PvP does not extend beyond the outline of their character. If the cursor is not exactly on them and is a little bit off you can’t hit them.

    Exactly, the hitbox is bigger for PC. I don't have to fix my camera all the time, the game "knows" what enemy I'm hitting. It's so much comfortable to play on PC.

    That’s interesting to know. I bet some PC players don’t notice as much unless they do PvP. It’s really hard to target someone who is moving and this finicky targeting makes it nearly impossible. It’s even hard to get a hard target on another player because you have to hold the joystick in for so long.

    Hopefully you have brought an important issue to the awareness of the devs and it will get fixed on console. It wasn’t always this way, something changed a long time ago. I think this is the reason for the complaints about skills not firing because single target skills are greatly affected.

    Not only skills, (heavy) attacks too.
    If I had to take a guess I would think that it could have something to do with when they reduced the hitbox for companions so that you don't interact with them by accident.

    If this is the case, it isn't working very well - at least not for me, anyway.
  • cptscotty
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    One thing I forgot to mention about controllers and the pc...if you go to interact with something (attacking, using, etc) while panning the camera...it will interact with the object it registered initially...not the object the cursor is actually on.

    This may sound good on paper, but it gets very confusing mid fight with many adds moving around as the animations and timings do not match up.

    Best example is grab yourself an ice staff and try and heavy attack a moving target through a bunch of mobs...watch where your ice bolt actually lands...sometimes it goes right through you and attacks an npc behind you instead of the one right in front of you.
  • Number_51
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    (PS5) Square Triangle Circle = three attack skills. L1 and R1 = utilities. L1+R1, of course, your ultimate. L2 = block, R2 = fire (attack). Lowering camera sensitivity to about half gives you, surprisingly, better accuracy so that you don't keep overshooting your target or turning too quickly.

    Not really how I'd do it, but if it works for you it's perfect. For me, seems like too much time off the camera stick.

    I go with buff/debuff/opening skills on square, triangle, circle. Circle can be an attack skill as it's probably the easiest of the three to hit, but I make it a long duration skill, an AOE, a big heal, or a taunt. My spammable is on L1 to alternate with R2 for easy weaving, and another damage skill on R1. I have a DualSense Edge with the back buttons which are mapped to bar swap (d-pad left) on the left back button (tap to swap, hold to sheath), and quickslot (d-pad up) mapped to the right back button (hold to switch active quickslot, tap to use). With that setup I'm never off the movement stick, and spend less time off the camera stick.

    But we all gotta find what works for us. This is just what works for me.

    Edited by Number_51 on 14 May 2025 19:40
  • the1andonlyskwex
    the1andonlyskwex
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    Number_51 wrote: »
    (PS5) Square Triangle Circle = three attack skills. L1 and R1 = utilities. L1+R1, of course, your ultimate. L2 = block, R2 = fire (attack). Lowering camera sensitivity to about half gives you, surprisingly, better accuracy so that you don't keep overshooting your target or turning too quickly.

    Not really how I'd do it, but if it works for you it's perfect. For me, seems like too much time off the camera stick.

    I go with buff/debuff/opening skills on square, triangle, circle. Circle can be an attack skill as it's probably the easiest of the three to hit, but I make it a long duration skill, an AOE, a big heal, or a taunt. My spammable is on L1 to alternate with R2 for easy weaving, and another damage skill on R1. I have a DualSense Edge with the back buttons which are mapped to bar swap (d-pad left) on the left back button (tap to swap, hold to sheath), and quickslot (d-pad up) mapped to the right back button (hold to switch active quickslot, tap to use). With that setup I'm never off the movement stick, and spend less time off the camera stick.

    But we all gotta find what works for us. This is just what works for me.

    This is pretty close to what I do. The only changes are that I put Circle on the right back button and then make sure anything that needs to be aimed goes on L1, R1, or Circle. I can't imagine putting attacks on face buttons and utilities on triggers, ick.
  • AzuraFan
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    I started out using keyboard/mouse with ESO. After a few years, I had to switch to a controller due to an RSI. Recently, I had to switch back (same reason, different joint). I discovered that combat is easier using mouse/keyboard than it is using a controller. Skills seem to fire more reliably, it's easier to use my ultimate, easier to trigger synergies, etc. And yes, hitting enemies is easier with mouse/keyboard.

    I'll go back to using a controller when I can, but I'll still use K/M in combat. Fortunately ESO lets me switch on the fly between the two on PC.

  • Amottica
    Amottica
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    Amottica wrote: »

    I have played with some of these people, and what they say is that the improvements in playing on PC are the addons. Never have I heard them mention it was easier to hit the boss or any target.

    Is it possible that a lot of the console players playing on PC use controllers and thus issue is a controller/controller UI issue? All of my (Xbox) friends who've gone to PC still use controllers for combat.

    If you are suggesting what I think then I agree.

    It is possible, and more likely, that the controller works somewhat differently on PC than it does on console. For the consoles, the controller was a first thought with porting the game to the consoles as it is clearly required. For PC I understand it was added to the game after the game launched and still well after the console launch. I cannot verify this myself.
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