!NE!CRO!MAN!CER!S! also non-beam arcanists and poor sorcs. Though times for mages archetype.

necro_the_crafter
necro_the_crafter
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papa zos notice me.

1.Give us your answer, are you planning to rework GLS? Like, its not super popular ability, it had its corpse gen from skulls removed, and then beam effects reworked to not synergise with beams wich are both inderect nerfes for least popular ability on a least popular class. Maybe it has to do something else at this point? its cleary not working.
2. Avid self synergie is no longer a necromancer unique gimmick. Can it have some love, buffs to graverobber damage? While on topic, fulminating/rune of displacment also needs self synergie for the frosty builds out there, and I guess talons and budding seeds also deserve one, since pretty much most stationary dots getting self synergie this patch.
3. Corpse limitations. Thanks for killing necros class identity in era of class identity crisys. I surprised corpsebuster survived through the patchnotes. Just rendering a bunch of unique necromancer skills and class script utterly useless and walking away without a word.
4. Sorc skill lines are still a mess. Not a single word of acknowledgement is like a salt to the wounds.
5. Tentacular dread is still a inferior crux spender, and still competes with beam, and still loses the competition. Ideas - dread not consuming and not generating crux? dread has more width and length per active crux? dread actually generating crux with armamnets/treatise active(as you spend your cruxes by hitting the ability, you should be getting 1 crux from armament/treatis, you can actually see it appear and immidiatly disappear after you hit a target with dread having all cruxes active, like we could have 3xdread, buff contigency with class script, have armaments active, hit dread, end up with 2 crux, follow up with 2xdread or gen 1 more crux and do a second 3xdread), dread spending 1 crux per cast? while on topic, molten whip could also spent 1 stack of seething fury per cast, to match double tick burst from shalks, curse, double charged summoned armaments, double spec bow.
6. With the nerf to sustain across the board, maybe its time to buff sustain races? Redguards, bretons, bosmer and argonian. With ult gen nerfed from support sets, maybe buff ult gain from nords racial? Maybe create some diversity between playing as a khajit or being suboptimal?
7. WW and Vamp adjustments? B4B is still a go to melee spammable for the most builds, and WW is run astray, and zos doesnt even looking for him. Some love for the good boys out there?
8. Assassination and restoring light making it to the live almost unchanged. Prepare for "survive six quadrillion plardenblades" simulator in both BGs and OW cyro.
9. Dawn wrath, Dark magic. Remember them guys, cuz we might not see them for the next 6 mounth.
Edited by necro_the_crafter on 12 May 2025 18:52
  • zammo
    zammo
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    Tentacular dread just needs to only consume crux if it deals damage.
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    papa zos notice me.

    1.Give us your answer, are you planning to rework GLS? Like, its not super popular ability, it had its corpse gen from skulls removed, and then beam effects reworked to not synergise with beams wich are both inderect nerfes for least popular ability on a least popular class. Maybe it has to do something else at this point? its cleary not working.
    2. Avid self synergie is no longer a necromancer unique gimmick. Can it have some love, buffs to graverobber damage? While on topic, fulminating/rune of displacment also needs self synergie for the frosty builds out there, and I guess talons and budding seeds also deserve one, since pretty much most stationary dots getting self synergie this patch.
    3. Corpse limitations. Thanks for killing necros class identity in era of class identity crisys. I surprised corpsebuster survived through the patchnotes. Just rendering a bunch of unique necromancer skills and class script utterly useless and walking away without a word.
    4. Sorc skill lines are still a mess. Not a single word of acknowledgement is like a salt to the wounds.
    5. Tentacular dread is still a inferior crux spender, and still competes with beam, and still loses the competition. Ideas - dread not consuming and not generating crux? dread has more width and length per active crux? dread actually generating crux with armamnets/treatise active(as you spend your cruxes by hitting the ability, you should be getting 1 crux from armament/treatis, you can actually see it appear and immidiatly disappear after you hit a target with dread having all cruxes active, like we could have 3xdread, buff contigency with class script, have armaments active, hit dread, end up with 2 crux, follow up with 2xdread or gen 1 more crux and do a second 3xdread), dread spending 1 crux per cast? while on topic, molten whip could also spent 1 stack of seething fury per cast, to match double tick burst from shalks, curse, double charged summoned armaments, double spec bow.
    6. With the nerf to sustain across the board, maybe its time to buff sustain races? Redguards, bretons, bosmer and argonian. With ult gen nerfed from support sets, maybe buff ult gain from nords racial? Maybe create some diversity between playing as a khajit or being suboptimal?
    7. WW and Vamp adjustments? B4B is still a go to melee spammable for the most builds, and WW is run astray, and zos doesnt even looking for him. Some love for the good boys out there?
    8. Assassination and restoring light making it to the live almost unchanged. Prepare for "survive six quadrillion plardenblades" simulator in both BGs and OW cyro.
    9. Dawn wrath, Dark magic. Remember them guys, cuz we might not see them for the next 6 mounth.

    The silence says more than bad excuses ever could.
  • Zyaneth_Bal
    Zyaneth_Bal
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    It’s so over
  • randconfig
    randconfig
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    zammo wrote: »
    Tentacular dread just needs to only consume crux if it deals damage.

    And to generate a crux after being used if it procs scholarship, just like the beam does... OR properly update the bonus damage of the ability if no crux pre-cast, scholarship procs during cast but the ability damage does not benefit from 33%, and no crux post-cast... A bug that continues to be unaddressed since everyone just uses the stupid beam...

    (https://forums.elderscrollsonline.com/en/discussion/674297/bug-arcanist-tentacular-dreads-33-not-applying-when-inspired-scholarship-generates-a-crux/p1?new=1)
    Edited by randconfig on 12 May 2025 22:22
  • mrreow
    mrreow
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    Sorcerer lines really would benefit from proper separation into tank dps heal or else this class will be rarely used with the new system. How that could be done though with how all over the place it is I have no idea. We don’t want to rework whole class that’s for sure and assymetric tree lines that doesn’t sound balanced. It isn’t an easy problem
  • ZhuJiuyin
    ZhuJiuyin
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    mrreow wrote: »
    Sorcerer lines really would benefit from proper separation into tank dps heal or else this class will be rarely used with the new system. How that could be done though with how all over the place it is I have no idea. We don’t want to rework whole class that’s for sure and assymetric tree lines that doesn’t sound balanced. It isn’t an easy problem

    This is not a difficult problem, just to make good use of the skill morph,eliminate some useless/less used morphs and rework them, so that each skill line of sorc is damage + defense/damage + heal. This way you can strengthen Sorc without redesigning the entire line.
    And Sorc has too many duplicate morphs, or weaker passive abilities compared to other classes, such as Hardened Ward and Regenerative Ward, Mages' Wrath and Endless Fury, Shattering Spines and Cephaliarch's Flail (also causes area immobilized, damage, heal) and Burning Talons (also causes area immobilized, damage), Exploitation and Hemorrhage, etc.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
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