The Pearls' nerf is worse than it looks.

MSattrtand
MSattrtand
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"It will still grant the same total amount when it activates", - they said. But will it?

On Live, if you're playing with Pearls correctly, you can get 3 ult per second. And on PTS, if you're playing correctly, you are getting 100% Major Heroism uptime, which will give you 2 ult per second. It would be "the same total amount" only for healers who are bad at playing with the Pearls.

Also, do you know that the "Decisive" trait exists? It can give 1 more ult every time you're getting ult. And on Live it can proc every second, since you're getting ult from the Pearls every second, and on PTS you're getting it every 1.5 seconds. Again, that's less ult. But wait, there's more! If you have both Major and Minor Heroism, they both will give you ult as a single instance, so 4 ult per 1.5 s in one tick, it can proc Decisive only once. In other words, if you're using Heroism pots, you're Pearls would not interact with your Decisive staff at all. That's less ult. Again.

Have ZOS considered these implications? Was it all intentional? I have my doubts. This nerf doesn't look like a well-thought-out solution. It looks like ZOS has recognised that because of multiclassing into NB/Cro, Healers can get very high ultimate generation, but refuse to fix problems with multiclassing, so they've decided to nerf Pearls (and therefore punish people who don't wanna multiclass).
  • Lykeion
    Lykeion
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    For healers with good weaving capabilities, the original Pearl could consistently generate at least 3 ult per second. The proposed rework would require providing both Minor and Major Heroism simultaneously just to barely meet the claimed 'equivalent ult generation' - and that's ignoring all the opportunity costs mentioned by the OP. Now that Scribing can self-supply Major Heroism, Pearl seems destined to become yet another ruined mythic item.
  • BahometZ
    BahometZ
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    I was already chagrined by the change to pearls (and pillager for that matter) but your helpful maths input has chagrined me further.

    Should we be surprised that zos are more than willing to sacrifice existing equipment/content to push new content. This is how it always goes. We communicate our disappointment and get ignored. This "sub-classing" is simply too much pointless chaos.
    Pact Magplar - Max CP (NA XB)
  • necro_the_crafter
    necro_the_crafter
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    They tried to avoid the bullet by nerfing items instead of classes ulimate generation, but still got hit by another bullet by inderctly nerfing one of key aspects of healers. How typical of ZoS.

    Instead of showing creativity and creating some unique and iteresting interction for the supposed rare and powerful mythic item, just slaped named buff on it and called it day.

    ...Reminds me of GLS in a way.
  • Ezhh
    Ezhh
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    Thanks for posting this - it's extremely insightful and I hope they pay attention.

    I'm also upset by how this reduces the level of skill you can go to while interacting with pearls. I moved to main healer because I didn't like the low CPM of beam dps and now healer is losing this playstyle I've come to love as well.

    I really hope they look at this more and reconsider. There has to be a better fix than to remove unique and interesting interactions with one of the only good mythics healers have.
  • notsojuicy
    notsojuicy
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    The only thing this nerf (wich isn't thought through at all) does in general,
    is forcing people into multi-classing (pardon, sub-classing...)

    or just eliminating items which need a certain skill and removing that....
    at this point i feel this upcoming update is even worse than U35 and a pure disaster on so many ends....
  • Yudo
    Yudo
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    I get they want to balance subclassing, but this approach really just sacrifices the mythic. Pearl was rewarding resource management nicely. If this is providing a named buff it directly competes with trample. I guess next step is to adjust that to make pearl viable again? (please don't)

    The change assumes that it will give the same amount of ulti back.
    We should instead assume groups readily seek and include named buffs, leaving pearl no place to exist in this use case.

    Even if they were to add something like minor heroism the sources for that are even more accessible and same considerations apply. I'll just use a pot, or mender's bond, or torch, or banner, etc.

    Fearful of the approach to alter existing skills/passives/sets going forward in attempt to keep subclassing under control.
    Especially concerned about pure class options as this is undermining existing popular setups.
  • YandereGirlfriend
    YandereGirlfriend
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    To answer the OP, no, I do not think that it is likely that the designers know how specific systems like this are implemented in the actual game logic. And so also, no, I do not think that they are aware of nor considered this particular interaction when it came to the Pearls change. Likely they just did the back-of-envelope Major Heroism math and called it a day.
    Edited by YandereGirlfriend on 7 May 2025 18:42
  • sarahthes
    sarahthes
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    To answer the OP, no, I do not think that it is likely that the designers know how specific systems like this are implemented in the actual game logic. And so also, no, I do not think that they are aware of nor considered this particular interaction when it came to the Pearls change. Likely they just did the back-of-envelope Major Heroism math and called it a day.

    Alas there is a dev who understands all that but she moved to the encounter design team which is why we have OC Boss 2 being the hardest fight in the game, but don't have her voice in combat design anymore.
  • TheDefenestrator
    Almost nobody was getting 3 a second. I can think of one team that might have been but their videos/logs are scarce so I wouldn't know for sure. People were especially not getting 3 in fights where the healers have more to do than purely generate ultimate. In fights that aren't pure parses, you were much more often seeing gen in the 1.5 to 2.0 range. In fights that are pure parses, well damage is too high anyways.
    Edited by TheDefenestrator on 7 May 2025 20:34
  • Sootica
    Sootica
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    "... are they lying or clueless?... are they malicious or stupid?"

    The 5 minutes from 10:37 onwards in Hyperioxes' video summarised it so well. Sacrificing Pearls, a fun and rewarding aspect of the game play, is not how combat balance should be done.
    Edited by Sootica on 8 May 2025 05:29
  • sneakymitchell
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    at this point i rather just be dps/healer if you can't have fun with different playstyle.

    Reason why i don't try to min/max cause it either gets gutted or I try to parse with it then the Devs change the rules of the game for the 50th time.

    People are fatigue in trying to craft different builds only to get gutted last second.

    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • alpha_synuclein
    alpha_synuclein
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    Almost nobody was getting 3 a second. I can think of one team that might have been but their videos/logs are scarce so I wouldn't know for sure. People were especially not getting 3 in fights where the healers have more to do than purely generate ultimate. In fights that aren't pure parses, you were much more often seeing gen in the 1.5 to 2.0 range.

    And why would that be a problem?
    It's good to have something to aim for, even if you are not there yet.
  • Djiku
    Djiku
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    This nerf is not thought out at all. The reasoning they offer is just baffling. Like they don't play their own game.
  • Orbital78
    Orbital78
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    TBH the mythic seems like they are trying to retire it like most of the older ones. Though many never even seemed useful to me to begin with.
    Edited by Orbital78 on 8 May 2025 19:50
  • TempestM
    TempestM
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    Almost nobody was getting 3 a second. I can think of one team that might have been but their videos/logs are scarce so I wouldn't know for sure. People were especially not getting 3 in fights where the healers have more to do than purely generate ultimate. In fights that aren't pure parses, you were much more often seeing gen in the 1.5 to 2.0 range. In fights that are pure parses, well damage is too high anyways.

    So you're telling me greatest players were rewarded while decent players weren't seeing anything groundbreaking? Sounds like more reasons why killing the item like that was a bad idea
  • dosco
    dosco
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    thank you for posting! this update is incredibly frustrating
  • necro_the_crafter
    necro_the_crafter
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    at this point, why not expand level progression to 60, and leave a bunch of usless sets behind outprogressed.
  • Ragnarok0130
    Ragnarok0130
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    at this point, why not expand level progression to 60, and leave a bunch of usless sets behind outprogressed.

    CP160 is the new 60.
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