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How come we never got new heist and sacrament locations? Like with chapters etc

TheNuminous1
TheNuminous1
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Feels like a ball dropped
  • LunaFlora
    LunaFlora
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    well perhaps that'll happen with seasons if we revisit the Thieves Guild and Dark Brotherhood
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  • Heren
    Heren
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    I think this is mostly because ESO is a very compartimented game, DLC wise - because you can play the game and some DLC without having other DLC.

    So, some people not owning Thieves Guild / Dark Brotherhood DLC may think that they get a bit robbed if for, say Gold Road, ESO announce new heist / sacrament instances - they would litteraly pay for something they won't have access to. And for ESO themselves, they may think it would not be a very good move ( if even a legal one ? I don't know about that aspect of the question ).

    Just like the dailies in Southern Elsweyr, wich ask you to go in other regions to fight the influence of the New Moon cult - all of these missions are in base game regions. Just like the story quests for Tales of Tribute, same thing. I guess the antiquity system is a bit borderline in that regard, but it might be the one exception.

    The commercial model of ESO impose some limitations. If the TG / DB stories would be expanded in the future, it would most likely be an entirely new thing, in many ways separated from the original contents, because it would be kinda borderline to ask customers to buy old stuff in order to be able to play the new stuff, especialy if it's not an established thing - and I don't think it is in ESO.

    Also, adding new instances for a rather limited and timed-out activity might not be the best use of ressources.
  • DenverRalphy
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    Heren wrote: »
    I think this is mostly because ESO is a very compartimented game, DLC wise - because you can play the game and some DLC without having other DLC.

    So, some people not owning Thieves Guild / Dark Brotherhood DLC may think that they get a bit robbed if for, say Gold Road, ESO announce new heist / sacrament instances - they would litteraly pay for something they won't have access to. And for ESO themselves, they may think it would not be a very good move ( if even a legal one ? I don't know about that aspect of the question ).

    Just like the dailies in Southern Elsweyr, wich ask you to go in other regions to fight the influence of the New Moon cult - all of these missions are in base game regions. Just like the story quests for Tales of Tribute, same thing. I guess the antiquity system is a bit borderline in that regard, but it might be the one exception.

    The commercial model of ESO impose some limitations. If the TG / DB stories would be expanded in the future, it would most likely be an entirely new thing, in many ways separated from the original contents, because it would be kinda borderline to ask customers to buy old stuff in order to be able to play the new stuff, especialy if it's not an established thing - and I don't think it is in ESO.

    Also, adding new instances for a rather limited and timed-out activity might not be the best use of ressources.

    All that is easily avoided if a DLC containing new DB/TG content included unlocking the original DLC with the purchase of the new. Which I think ZOS would be willing to do given that they've given the TG DLC away for free in the past.
  • tsaescishoeshiner
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    I would rather get new thieving quests, in particular non-instanced ones. For example, if you had to sneak through delves or cities and avoid detection from NPCs (competing guilds, soldiers, spirits) that you only see as part of the quest.

    The custom heist and sacrament locations are pretty cool, I see why we haven't gotten new ones like we used to get regular battleground maps. But the only need thieving content we've gotten is new pickpocket loot in new zones, and sneak passes that are made during development of new towns and cities. So it would just be nice to be able to use these new areas.

    Also, new heists/sacraments could use new technology we have like grappling hooks, and other things from dungeons.
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  • Heren
    Heren
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    All that is easily avoided if a DLC containing new DB/TG content included unlocking the original DLC with the purchase of the new. Which I think ZOS would be willing to do given that they've given the TG DLC away for free in the past.

    Certainly an easy and obvious solution, yes. I however can't pronounce myself about the willingness of ZOS doing this move - it's pure speculation. Sure some DLC have been given away, the TG one, Clockwork city, Orsinium also I think, but it was one time giving out - if you missed it, you still have to buy these - and a lot of other DLC, the DB one for example, are still buy or ESO+.

    I don't know when the inclusion of Morrowind in the base game happened, I guess it was quite some time ago now, and I don't think there was other consolidations, DLC wise ? Maybe the bundling of some Imperial City stuff ? So I would say there is also some, let's say, elements that may lead to think that, at least in the short term, ZOS might not want to discard the selling of older DLC such as TG or DB.

    But as I say, it's pure speculation, your opinion might well be the valid one for the next adventure, and it would frankly be nice to see that.
    [...] Also, new heists/sacraments could use new technology we have like grappling hooks, and other things from dungeons.

    Some kind of rework of the heists especially would be very nice, with as you say grapling hooks and maybe new things. Personaly I would like a rework of the heist similar to the assassination mission of the DB, with possibilities to explore the location before the timer kick in. I really liked the various hidden locations in the DB instances.
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