Combat Team Direction: Are They Making the Right Calls?
As we approach the latest update with subclassing, it's hard not to feel a sense of unease. The recent introduction of subclassing has sparked widespread concerns about combat balance, and it's clear that changes are being implemented without a thorough understanding of the game's intricate combat system. The lack of consideration for the ripple effect is staggering, and it's mind-boggling that the team doesn't seem to care.
The underlying MMR system in Battlegrounds remains in shambles(regardless of 3 side or 2 side), and previous combat changes, such as the u35 overhaul and hybridization, are all half-baked experiments; they made an initial change, and left it all to rot with no further improvements - that is not how any responsible gaming studio should perform; look at CD Projekt Red and their incremental improvements to Cyberpunk.
Now, with the new subclassing system looming, it's likely to tip the already precarious balance even further. It's appalling that synergies between skills are nonexistent, and the team seems oblivious to the problems they're creating, they just want a draft version to be shipped out live, for a new feature to be introduced so that players can be retained by another distraction.
Furthermore, the combat team has embarrassingly demonstrated their incompetence through livestreams, showcasing a glaring lack of understanding of their own creation. It's inexcusable that they're making far-reaching decisions that impact our gaming experience without a basic grasp of the game's mechanics. Despite years in the position, there's been no meaningful change in their approach, ideology, or communication. The lack of transparency on their process, ideology, and action plan for combat balance is a slap in the face.
The community has voiced its concerns, yet there's been no meaningful response or adaptation. Some of the most recent concerns voiced out about subclassing - non pet sorcs being forced out of their OWN skill line Deadric Summoning. NB Assassination skill line DOUBLE Spec Bow(???????). utterly baffling changes that have NO consideration to balance, player sentiment, and real time performance.
It begs the question: how long can we afford to have a combat lead who is so blatantly out of touch, making decisions that may irreparably harm the game's long-term health and our enjoyment? Is it time for a change in leadership?
Im sick and tired of witnessing the path this game is taking, the game that I and many other players have dedicated close to a decade of time in, to be manipulated in such ways that deviates from the changes we are actually looking for. It almost begs the question, how does this forum even matter, if not even a singular percent of our voices can be heard.
a msg to ZOS - this post is by no means slander or an attempt in defamation. This post is to gauge into the player sentiment, and have our opinions and voices united to see just how this community feels about the previous and recent combat changes. Yes, this is your game ZOS, but as your audience, none of the changes made in terms of combat in the recent 5 years has made me go, 'yep, this is a good direction'.
A REAL change that I would truly appreciate is to see ZOS delaying subclass, until its much closer to maturity, this would be an act of courage from the studio tho, which I highly doubt the board of bureaucratic dirt bags have. Who knows, I might be a minority on this issue, but I highly doubt that. Keep in mind just how many more of these terrible changes can the game still endure before player population plummets to nothingness.
Edited by supabicboi on 12 May 2025 11:34
[Combat/PVP Centric] Poll - Player Sentiment on Combat Lead and Direction 48 votes
Yes, the combat team is making the right decisions for the game. (For players who are happy with the current direction of combat mechanics and balance changes.)
No, the combat team is not making the right decisions for the game. (For players who disagree with the combat team's decisions and feel they're heading in the wrong direction.)
Neutral/Mixed feelings: (For players who have both positive and negative opinions, or are unsure about the combat team's decisions.)