why only 100-200 gold in treasure chest ?

Xarc
Xarc
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why only 100-200 gold in treasure chest ?

If it's a treasure chest, there should be gold in it, I mean, more gold than just killing two or three NPCs... Right?

I think a master treasure chest should have at least 10k-15k golds or something like that.

53b442624fbeb805ed8a4c3409bd4b77.jpg
Edited by Xarc on 11 May 2025 11:23
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  • RealLoveBVB
    RealLoveBVB
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    There is way too much gold in-game already. Raising gold rewards would crash the economy even more.

    The game actually needs to introduce a gold sink, where players can get rid of gold.
    Edited by RealLoveBVB on 11 May 2025 11:24
  • Xarc
    Xarc
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    There is way too much gold in-game already. Raising gold rewards would crash the economy even more.

    The game actually needs to introduce a gold sink, where players can get rid of gold.

    The problem is how gold is distributed.
    A treasure chest is relatively rare, and even more so master chests, so they should reward in line with their rarity and name.

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  • Sarannah
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    The problem with more gold from chests would be farmers and bots, they would target farm those chests and make a fortune. While at the same time basically removing these chests from the game for actual players.

    PS: I'm against a goldsink, as the only players who have plenty of gold to spare are those selling stuff on guildtraders. If one, like me, only makes gold from quests, loot, and chests, it is really hard to gain a large sum of gold already. Having a goldsink would make the game into a job, where those who already have very little gold or few ways to make gold, will only barely be able to make any gold. If they would even make any at all, depending on how large that goldsink would be. (Note: Repairing, inventory/bank slots, and horse training are goldsinks.)
  • Xarc
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    Sarannah wrote: »
    The problem with more gold from chests would be farmers and bots, they would target farm those chests and make a fortune. While at the same time basically removing these chests from the game for actual players.

    PS: I'm against a goldsink, as the only players who have plenty of gold to spare are those selling stuff on guildtraders. If one, like me, only makes gold from quests, loot, and chests, it is really hard to gain a large sum of gold already. Having a goldsink would make the game into a job, where those who already have very little gold or few ways to make gold, will only barely be able to make any gold. If they would even make any at all, depending on how large that goldsink would be. (Note: Repairing, inventory/bank slots, and horse training are goldsinks.)

    there is already a easier way to get gold than "farming" rare chests, some bots already farm npc and get a lot of gold, so this argument is non sense
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  • RealLoveBVB
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    Xarc wrote: »
    There is way too much gold in-game already. Raising gold rewards would crash the economy even more.

    The game actually needs to introduce a gold sink, where players can get rid of gold.

    The problem is how gold is distributed.
    A treasure chest is relatively rare, and even more so master chests, so they should reward in line with their rarity and name.

    Mhm... wouldn't say they are rare. If you run a trial, then you have 6 or more chests already on guarantee and on vet the chance for master chests are pretty high.
    Also with a chest location addon you will find them pretty fast on overland too.

    Role play-wise you are right of course. A chest should make you rich, but in ESO it's a bit different.
    I think what makes you rich from chests (at least in the old days) is gear.
    I remember the times when everyone was seeking for chests in deshaan to get a mother's sorrow inferno staff in precise. The price was something between 100k and 300k?
    That's a bit more valuable than a bit more gold.
    Sarannah wrote: »
    If they would even make any at all, depending on how large that goldsink would be. (Note: Repairing, inventory/bank slots, and horse training are goldsinks.)

    Yes, they are just temporary tho. Once you have it maxed, you stock up a lot of gold and don't know what to do.

    A awesome gold sink would be, if you could buy a month of ESO+ for 30 mio gold for example.
    Or a global auction, where you can spend some gold and gain random loot.

    Also about repairing: never do that on NPC traders, as it is super expensive. You are better off with buying a stack of repair kits for like 8k gold on guild traders.

    Edited by RealLoveBVB on 11 May 2025 11:54
  • moderatelyfatman
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    Part of it is also inflation. Back in the day, a few hundred gold was a lot of money until 10 years of hyperinflation kicked in.
  • Xarc
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    i'm not talking about chest you find but the chest you get with maps, TRESURE chests
    the ones where you need a shovel

    Edited by Xarc on 11 May 2025 12:01
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  • RealLoveBVB
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    Xarc wrote: »
    I think a master treasure chest should have at least 10k-15k golds or something like that.
    Xarc wrote: »
    i'm not talking about chest you find but the chest you get with maps, TRESURE chests
    the ones where you need a shovel

    Treasure chests don't have rarities, so your example with master chests confused me.

  • scrappy1342
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    Part of it is also inflation. Back in the day, a few hundred gold was a lot of money until 10 years of hyperinflation kicked in.

    i remember when crowns were 100:1
  • redlink1979
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    It's fine as it is.
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  • bmnoble
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    Xarc wrote: »
    i'm not talking about chest you find but the chest you get with maps, TRESURE chests
    the ones where you need a shovel

    Then every treasure map on guild traders price tag would jump to the increased gold value as the new starting point.
  • Sarannah
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    Xarc wrote: »
    i'm not talking about chest you find but the chest you get with maps, TRESURE chests
    the ones where you need a shovel
    Ah, that's a big difference. Those are treasure map chests, not treasure chests.

    Would not mind if treasure map chests had a larger sum of gold in them. As that would make self found treasure maps more worthwhile doing. Right now I destroy them all.
    Edited by Sarannah on 11 May 2025 13:37
  • francesinhalover
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    There is way too much gold in-game already. Raising gold rewards would crash the economy even more.

    The game actually needs to introduce a gold sink, where players can get rid of gold.

    But who has the gold? Because most players i talk to seem to be lacking it. Especially bellow 1000 cp's.

    Like yeah 15k on a chest helps a bit the veteran players, but like you said they already have lots of gold, so why does it matter?
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  • Elsonso
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    I remember the times when everyone was seeking for chests in deshaan to get a mother's sorrow inferno staff in precise. The price was something between 100k and 300k?

    Now we can just pull up to our Star Trek Replicator Sphere and make one. All that is needed is any old Mother's Sorrow Inferno Staff and a ruby, which can be found if you check your pockets once you learn about ruby. :smile:

    The person above that said that treasure chests would be effectively removed from the game is correct, though. Players can easily outpace how fast chests respawn. This was happening when there was a treasure chest related endeavor. A lot more difficult to find chests.
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  • oldbobdude
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    Sarannah wrote: »
    Xarc wrote: »
    i'm not talking about chest you find but the chest you get with maps, TRESURE chests
    the ones where you need a shovel
    Ah, that's a big difference. Those are treasure map chests, not treasure chests.

    Would not mind if treasure map chests had a larger sum of gold in them. As that would make self found treasure maps more worthwhile doing. Right now I destroy them all.

    Same. Except for ones that are worth some gold at traders. The ones with a chance for leads generally. But otherwise, destroy. Not worth digging up.
  • xylena_lazarow
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    There is way too much gold in-game already.
    There's way too much gold for gold farmers, and not nearly enough for normal gameplay.
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  • SilverBride
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    There is way too much gold in-game already. Raising gold rewards would crash the economy even more.

    The game actually needs to introduce a gold sink, where players can get rid of gold.

    Housing is my gold sink. I spend in the millions buying furnishing mats and patterns and items every time I decorate a house.
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  • SeaGtGruff
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    This is not something that's peculiar to ESO; it's consistent with treasure chests in other Elder Scrolls games. I can't tell you how many Very Hard treasure chests I've opened in Oblivion, only to find 60 gold or less.
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  • r3turn2s3nd3r
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    Housing is my gold sink. I spend in the millions buying furnishing mats and patterns and items every time I decorate a house.

    This isn't a gold sink by definition though. A gold sink actually removes gold from the game. You're just transferring gold to another player.
  • Vaqual
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    Considering that they are giving out 1000 or more on some Endeavours, they could maybe make the first Treasure of the day a bit more rewarding. I think they have the tools for that. Wouldn't make a difference for farming, but could feel a bit more satisfying when such a trove is discovered.
  • Xarc
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    SeaGtGruff wrote: »
    This is not something that's peculiar to ESO; it's consistent with treasure chests in other Elder Scrolls games. I can't tell you how many Very Hard treasure chests I've opened in Oblivion, only to find 60 gold or less.

    I've always found it strange that hidden treasure is so uninteresting in terms of gold.
    Of course, you can sometimes find pages of styles, and it's more interesting even when resold, but I was just talking about gold, which regularly goes up to around 150, which represents a 1-minute farm in any dungeon.
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  • SilverBride
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    Housing is my gold sink. I spend in the millions buying furnishing mats and patterns and items every time I decorate a house.

    This isn't a gold sink by definition though. A gold sink actually removes gold from the game. You're just transferring gold to another player.

    This is true. Although paying gold for most of my houses is a gold sink. And buying furnishings from the achievement merchants and the Luxury furniture merchant.
    Edited by SilverBride on 11 May 2025 16:47
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  • cyclonus11
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    Because it's 100-200 gold plus other things of value. Treasure isn't just cash money.
    Edited by cyclonus11 on 11 May 2025 16:50
  • Twohothardware
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    Maybe not 10-15k gold but they should probably up it a little. Most people don't even stop for simple chests because the amount of gold you get isn't worth the few seconds to stop and open it. I think 500-1k gold for Simple chests and go from there.
  • SilverBride
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    I don't open chests looking for gold. I hope to find maps, or leads, or paintings.
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  • Katahdin
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    Because the mostly decon fodder and 40 gold trinkets and the occasional treasure map in there are the "real treasure", or at least some one seems to think that
    Edited by Katahdin on 11 May 2025 17:55
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  • Northwold
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    Not to be funny but this whole discussion is demonstrating quite how much having a closed selling system via guild traders imbalances the economy of the game. You've got one side saying players are drowning in gold and the other saying they've got barely anything, and you can't meet in the middle with something like treasure chests because that's not where the problem is coming from.

    The problem here doesn't seem to be with any specific in game reward. Changing them would make essentially no difference because the haves would benefit as much as the have nots -- the imbalance would remain and prices would just rise on sold goods to reflect larger amounts of gold in the economy. It is a problem created by the structure of the game's trading system.
    Edited by Northwold on 11 May 2025 19:29
  • katanagirl1
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    Northwold wrote: »
    Not to be funny but this whole discussion is demonstrating quite how much having a closed selling system via guild traders imbalances the economy of the game. You've got one side saying players are drowning in gold and the other saying they've got barely anything, and you can't meet in the middle with something like treasure chests because that's not where the problem is coming from.

    The problem here doesn't seem to be with any specific in game reward. Changing them would make essentially no difference because the haves would benefit as much as the have nots -- the imbalance would remain and prices would just rise on sold goods to reflect larger amounts of gold in the economy. It is a problem created by the structure of the game's trading system.

    It’s your choice, though. How can you complain about the outcome if you are unwilling to engage with it? Everyone has the opportunity to do so, no one is being kept out against their will.

    Just like real life, you can invest with a financial advisor and increase your wealth, or you can stuff it under your mattress.
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  • zaria
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    Playing original oblivion again and, chests there don't have much gold either. Even hard chests, they have an higher chance for stuff like enchanted gear. Max quest reward is 1000 gold i think. Now you get some serous gear.
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  • kargen27
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    Housing is my gold sink. I spend in the millions buying furnishing mats and patterns and items every time I decorate a house.

    This isn't a gold sink by definition though. A gold sink actually removes gold from the game. You're just transferring gold to another player.

    This is true. Although paying gold for most of my houses is a gold sink. And buying furnishings from the achievement merchants and the Luxury furniture merchant.

    Been a while since I decorated a house but aren't the style stones used to create furnishings purchased from a vendor. That would remove gold from the game. And if you purchase from a guild trader a small part of every transaction is taken from the game.
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