SilverBride wrote: »SilverBride wrote: »Jack of all trades means they are spreading their skills out over multiple roles. How could that possibly be as strong as the pure class that builds their character for one specific role?
Becuz they are giving up skill lines with passives that don’t align with their specific role and taking skill lines with passives that further boost their role.
Pure classes can do this within their own class and the weapon and guild skills lines.
tomofhyrule wrote: »ForumBully wrote: »What some call "pure" classes, I call chosing to ignore stronger options
Yes. That’s the problem. It shouldn’t be stronger. It should be balanced.
If we’re really expected to build our characters however we want (which for some people actually means “I want the three default lines”), then there really shouldn’t be a power delta greater than about 5% in order to keep balance. If one setup is giving you about 50+% more power than others (including the base Classes, since you can’t even start playing with until you hit Lv 50 anyway), then that signifies that the game balance is off and deserves a correction.
The problem is being able to correct these unbalanced skill line combos without affecting the builds that use one line but not the other.
tomofhyrule wrote: »Let’s just do this as a thought experiment then.
If it were true that a pure class were a “Jack of all trades” and a Subclassed build were a “focused to a specific role,” then that would mean that Subclasses would be much better in places like vet group content, but places where players need to be able to perform all roles on the same character (like PvP or solo arenas) would favor said Jack-of-all-traded builds.
So do pure classes blow any and all subclassed builds out of the water in vMA or in duels? If not, this argument is fundamentally flawed.
tomofhyrule wrote: »ForumBully wrote: »What some call "pure" classes, I call chosing to ignore stronger options
Yes. That’s the problem. It shouldn’t be stronger. It should be balanced.
If we’re really expected to build our characters however we want (which for some people actually means “I want the three default lines”), then there really shouldn’t be a power delta greater than about 5% in order to keep balance. If one setup is giving you about 50+% more power than others (including the base Classes, since you can’t even start playing with until you hit Lv 50 anyway), then that signifies that the game balance is off and deserves a correction.
The problem is being able to correct these unbalanced skill line combos without affecting the builds that use one line but not the other.
tomofhyrule wrote: »Let’s just do this as a thought experiment then.
If it were true that a pure class were a “Jack of all trades” and a Subclassed build were a “focused to a specific role,” then that would mean that Subclasses would be much better in places like vet group content, but places where players need to be able to perform all roles on the same character (like PvP or solo arenas) would favor said Jack-of-all-traded builds.
So do pure classes blow any and all subclassed builds out of the water in vMA or in duels? If not, this argument is fundamentally flawed.
SilverBride wrote: »I won't try subclassing because I refuse to destroy the class identity I have built my characters with. But regardless of how anyone feels about that, I haven't seen anyone dispute that pure classes are getting nerfed and will be weaker than subclassed characters, and that is what the biggest issue is for many of us.
If other players want to subclass then they should go for it, but it is coming at the expense of those of us that wish to remain true to their class.
I once thought that their announcement to increase overland difficulty was the most disappointing thing I had ever heard, but subclassing blows that out of the water. There is a part of me in all my characters and seeing them become basically useless for anything combat related is beyond disappointing.