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Beam Changes?

MurkyWetWolf198
MurkyWetWolf198
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I honestly don’t understand why people are so upset about it being direct damage? There was mass disapproval of how beam performed with GLS and rapid rot. ZOS fixed it. What is the issue?

Also, I know it’s bugged and GLS still buffs beam. That’s not intended so I’m ignoring it

Best Answers

  • Zyaneth_Bal
    Zyaneth_Bal
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    This simply brings us back to square one because beam is already over
    performing everything else on live.

    And now it will be buffed by vma 2h and tideborn and still become much stronger compared to live, so this change is basically meaningless in the end. All they had to do is deservingly nerf beam’s damage, simple. And rework gls into something actually useful as players have been asking ever since it’s rework but ig it’s asking too much.

    Not to mention that there are tons of other problems coming with subclassing that haven’t even been touched or acknowledged. And don’t get me started on ones we already have on live
    Answer ✓
  • Stx
    Stx
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    imagine changing core element of gameplay for a whole type of skills (beams), instead of one poorly designed ability (GLS).

    This is not what is happening. Beam and Templar execute are being brought in line with every other spammable channeled skill.

    GLS being poorly designed is true but that’s really a separate issue from the overpowered synergy between it and beam. If Flurry or Jabs were still considered DoTs as they were a long time ago they would also be uber buffed by Grave Lord.

    It’s better to think of it this way: DoTs =\= spammables.
    Answer ✓
  • Joy_Division
    Joy_Division
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    I honestly don’t understand why people are so upset about it being direct damage? There was mass disapproval of how beam performed with GLS and rapid rot. ZOS fixed it. What is the issue?

    Also, I know it’s bugged and GLS still buffs beam. That’s not intended so I’m ignoring it

    People don't like these changes because they are only being made because sub-classing has produced combinations that were never intended and tare too strong.

    I wouldn't say the issue is "fixed" as a band-aid changing something that has worked fine for years that was done only because of the potential abuse of a new system that wasn't considered very thoroughly.

    Which tells me that's how ZOS is going to roll for how it makes changes in the future. We can already see this specifically in the patch notes with Pearls of Ehlnofey and Pillagers, where they said this was getting nerfed because "how much ultimate generation we're seeing now that builds can better specialize with subclassing."
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    Answer ✓
  • NoSoup
    NoSoup
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    They're all still buffed by deadly strikes though arn't they?
    Formally SirDopey, lost forum account during the great reset.....
    Answer ✓
  • necro_the_crafter
    necro_the_crafter
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    imagine changing core element of gameplay for a whole type of skills (beams), instead of one poorly designed ability (GLS).
    Edited by necro_the_crafter on 5 May 2025 19:08
  • Soarora
    Soarora
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    It’s not intuitive that it’d be direct damage, screwing over people who don’t know about this change. Also destroys azureblight even more.
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  • MurkyWetWolf198
    MurkyWetWolf198
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    Azure was already destroyed, that’s a separate issue.
    And wtf does “core element of gameplay” mean. Beam still works like beam, with the exception of target cap (again, separate issue). It’s still THE most powerful PvE dps tool, and its usage is almost identical.
    So why all the hate?
  • StarOfElyon
    StarOfElyon
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    Why should my characters get NERFED so that they can implement sub classing?
  • necro_the_crafter
    necro_the_crafter
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    Stx wrote: »
    This is not what is happening. Beam and Templar execute are being brought in line with every other spammable channeled skill.

    GLS being poorly designed is true but that’s really a separate issue from the overpowered synergy between it and beam. If Flurry or Jabs were still considered DoTs as they were a long time ago they would also be uber buffed by Grave Lord.

    It’s better to think of it this way: DoTs =\= spammables.

    Mkay. But how Soul Assault is spammable? A spammable ulti? Hwat?
  • Stx
    Stx
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    Stx wrote: »
    This is not what is happening. Beam and Templar execute are being brought in line with every other spammable channeled skill.

    GLS being poorly designed is true but that’s really a separate issue from the overpowered synergy between it and beam. If Flurry or Jabs were still considered DoTs as they were a long time ago they would also be uber buffed by Grave Lord.

    It’s better to think of it this way: DoTs =\= spammables.

    Mkay. But how Soul Assault is spammable? A spammable ulti? Hwat?

    Soul Assault isn’t spammable. If they left that classified as a DoT it would have been fine. I guess they were so focused on beams they just lumped everything in?

    They also mentioned vamp drain but that is already direct damage on live 🤣
  • Renato90085
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    I honestly don’t understand why people are so upset about it being direct damage? There was mass disapproval of how beam performed with GLS and rapid rot. ZOS fixed it. What is the issue?

    Also, I know it’s bugged and GLS still buffs beam. That’s not intended so I’m ignoring it

    For me,I start worry direct type will got nerf because beam, it still a aoe,if today arc use vma greatsword and runecarver do 170k again direct class will got nerf too,it like zos Just use other way and beam still op
    And it mean zos really like gls,they choose save gls, a skill never anyone use,but can change 5+ skill how work…
  • necro_the_crafter
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    Stx wrote: »

    Soul Assault isn’t spammable. If they left that classified as a DoT it would have been fine. I guess they were so focused on beams they just lumped everything in?

    They also mentioned vamp drain but that is already direct damage on live 🤣

    Would be fine if they targeted arc and plar specificly.

    For necro mains it feels like ZoS would do anything but consider our feedback.
  • Sordidfairytale
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    Soarora wrote: »
    It’s not intuitive that it’d be direct damage, screwing over people who don’t know about this change. Also destroys azureblight even more.

    The tooltip does actually indicate that it's a direct damage ability now.

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  • Tommy_The_Gun
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    Beams are basically lasers and if pointed at you they, behave like damage over time. So I am not sure why this change is a thing since it will still behave like DOT, but won't be. The only thing that comes to mind is maybe PvP & invisibility (only Direct DMG removes it), so all of the arcanists out there won't need any detection skills or potions (if they used any that is). You will be able to basically cast the skill and do a 360 with your mouse & poof ! Stealth removed. I don't think it is something that should happen.
  • wolfie1.0.
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    I honestly don’t understand why people are so upset about it being direct damage? There was mass disapproval of how beam performed with GLS and rapid rot. ZOS fixed it. What is the issue?

    Also, I know it’s bugged and GLS still buffs beam. That’s not intended so I’m ignoring it

    Probably because gls says it buffs class abilities as well as DOTs. Unless that was changed the effect should still buff all class abilities because it doesn't specify that it only buffs necromancer class abilities.
  • MurkyWetWolf198
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    wolfie1.0. wrote: »
    I honestly don’t understand why people are so upset about it being direct damage? There was mass disapproval of how beam performed with GLS and rapid rot. ZOS fixed it. What is the issue?

    Also, I know it’s bugged and GLS still buffs beam. That’s not intended so I’m ignoring it

    Probably because gls says it buffs class abilities as well as DOTs. Unless that was changed the effect should still buff all class abilities because it doesn't specify that it only buffs necromancer class abilities.

    This was changed in week 1. Just never put in patch notes. GLS only buffs Necro class skills (and dots obv)
  • Silaf
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    I fear all classes will be nerfed to the ground to accomodate subclassing.
  • BananaBender
    BananaBender
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    I honestly don’t understand why people are so upset about it being direct damage? There was mass disapproval of how beam performed with GLS and rapid rot. ZOS fixed it. What is the issue?

    Also, I know it’s bugged and GLS still buffs beam. That’s not intended so I’m ignoring it

    The problem is that it's just simply not enough. Sure, it's a slight nerf because you wont benefit from GLS or Rapid Rot, but since now you have more synergy with other sets and a much higher chance to proc status effects, so it isn't as big of a nerf as people make it out to be. Beam isn't slightly ahead of other builds on PTS, it's doing twice the damage in actual content. This change does absolutely nothing to address that.
    Edited by BananaBender on 5 May 2025 23:34
  • ADarklore
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    NoSoup wrote: »
    They're all still buffed by deadly strikes though arn't they?

    Yes, because it's also a 'channel'. Funny that they did the same thing with Jabs, making it direct damage versus DoT. I don't see a problem with this change to direct damage... at all.
    Edited by ADarklore on 5 May 2025 23:27
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  • ADarklore
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    Silaf wrote: »
    I fear all classes will be nerfed to the ground to accomodate subclassing.

    And yet, the patch notes say otherwise. My worry, is that they'll start shuffling around abilities in the class lines trying to spread out over-used abilities or passives.
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  • NoSoup
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    ADarklore wrote: »
    NoSoup wrote: »
    They're all still buffed by deadly strikes though arn't they?

    Yes, because it's also a 'channel'. Funny that they did the same thing with Jabs, making it direct damage versus DoT. I don't see a problem with this change to direct damage... at all.

    Yeah I don't see the problem either, if anything this is going to make Arcanist beam stronger. As runeblades are direct damage this allows you to just build fully into buffing direct damage
    Formally SirDopey, lost forum account during the great reset.....
  • J18696
    J18696
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    All this change to beams really did was just make maelstrom staff back bar no longer a option forced people into running vma 2h damage still insane
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  • ESO_Nightingale
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    Stx wrote: »
    imagine changing core element of gameplay for a whole type of skills (beams), instead of one poorly designed ability (GLS).

    This is not what is happening. Beam and Templar execute are being brought in line with every other spammable channeled skill.

    GLS being poorly designed is true but that’s really a separate issue from the overpowered synergy between it and beam. If Flurry or Jabs were still considered DoTs as they were a long time ago they would also be uber buffed by Grave Lord.

    It’s better to think of it this way: DoTs =\= spammables.

    I really wish they went back to the drawing board with GLS. For example, changing GLS to a long duration summon like dark shade with melee pet ai and a unique effect like shadow image. Or maybe instead of it jumping on you it jumps on enemies to give them a long duration good DoT and makes them count as a corpse.
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  • ZhuJiuyin
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    I'm hoping to nerf Fatecarver by another 2-3% in its current live state, and give Dark Magic one of its passive buffs, which will increase your damage by 2/5% for 10 seconds when you use a channeled and cast ability, but it won't work on proc crystals, similar to the Soulshine set.
    This will increase Fatecarver's damage, but not much, and Dark Magic doesn't have as many available damage skills in PVE as Grave Lord, which will limit the damage cap of Fatecarver and Arc's damage. Additionally, this would increase the appeal of Dark Magic. It's also worth mentioning that Sorc is the class with the most channeling and spellcasting abilities in the game (when summoning two pets, Dark Exchange (with morph), Crystal (unproc), Overload's heavy attack (yes, it's a channeled damage), and Greater Storm Atronach's attack is also a channeled damage. Giving them a similar passive ability would not conflict with the current class style.
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  • AmishDefector
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    Now that Fartcarver no longer interacts with azure can we look at azure again? I agree azure was too strong during update 45. Maybe 5 additional stacks per person wearing it instead of 20. Or no change at all since the issue was the tick frequency of beam as a DoT. I dont think you'd see azure stacking like you do now on live.
  • alaunanna
    alaunanna
    Beams are basically lasers and if pointed at you they, behave like damage over time. So I am not sure why this change is a thing since it will still behave like DOT, but won't be. The only thing that comes to mind is maybe PvP & invisibility (only Direct DMG removes it), so all of the arcanists out there won't need any detection skills or potions (if they used any that is). You will be able to basically cast the skill and do a 360 with your mouse & poof ! Stealth removed. I don't think it is something that should happen.

    Beams are like you constantly pumping out damage direct from you (like when you do a normal direct damage skill -- but you do it every second for a beam - and as soon as you stop doing it, the damage stops) = direct damage
    Actual dots are like you throw some damage out there (either at the ground or at a person) and it does damage to people over time after you stopped directly doing the damage action = DOT

    So, I think thematically (pretty certain that's a word), the change makes sense.

    Also Potions are still better as the range is worth it - you can't beam for that distance.
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