necro_the_crafter wrote: »imagine changing core element of gameplay for a whole type of skills (beams), instead of one poorly designed ability (GLS).
MurkyWetWolf198 wrote: »I honestly don’t understand why people are so upset about it being direct damage? There was mass disapproval of how beam performed with GLS and rapid rot. ZOS fixed it. What is the issue?
Also, I know it’s bugged and GLS still buffs beam. That’s not intended so I’m ignoring it
This is not what is happening. Beam and Templar execute are being brought in line with every other spammable channeled skill.
GLS being poorly designed is true but that’s really a separate issue from the overpowered synergy between it and beam. If Flurry or Jabs were still considered DoTs as they were a long time ago they would also be uber buffed by Grave Lord.
It’s better to think of it this way: DoTs =\= spammables.
necro_the_crafter wrote: »This is not what is happening. Beam and Templar execute are being brought in line with every other spammable channeled skill.
GLS being poorly designed is true but that’s really a separate issue from the overpowered synergy between it and beam. If Flurry or Jabs were still considered DoTs as they were a long time ago they would also be uber buffed by Grave Lord.
It’s better to think of it this way: DoTs =\= spammables.
Mkay. But how Soul Assault is spammable? A spammable ulti? Hwat?
MurkyWetWolf198 wrote: »I honestly don’t understand why people are so upset about it being direct damage? There was mass disapproval of how beam performed with GLS and rapid rot. ZOS fixed it. What is the issue?
Also, I know it’s bugged and GLS still buffs beam. That’s not intended so I’m ignoring it
Soul Assault isn’t spammable. If they left that classified as a DoT it would have been fine. I guess they were so focused on beams they just lumped everything in?
They also mentioned vamp drain but that is already direct damage on live 🤣
It’s not intuitive that it’d be direct damage, screwing over people who don’t know about this change. Also destroys azureblight even more.
MurkyWetWolf198 wrote: »I honestly don’t understand why people are so upset about it being direct damage? There was mass disapproval of how beam performed with GLS and rapid rot. ZOS fixed it. What is the issue?
Also, I know it’s bugged and GLS still buffs beam. That’s not intended so I’m ignoring it
wolfie1.0. wrote: »MurkyWetWolf198 wrote: »I honestly don’t understand why people are so upset about it being direct damage? There was mass disapproval of how beam performed with GLS and rapid rot. ZOS fixed it. What is the issue?
Also, I know it’s bugged and GLS still buffs beam. That’s not intended so I’m ignoring it
Probably because gls says it buffs class abilities as well as DOTs. Unless that was changed the effect should still buff all class abilities because it doesn't specify that it only buffs necromancer class abilities.
MurkyWetWolf198 wrote: »I honestly don’t understand why people are so upset about it being direct damage? There was mass disapproval of how beam performed with GLS and rapid rot. ZOS fixed it. What is the issue?
Also, I know it’s bugged and GLS still buffs beam. That’s not intended so I’m ignoring it
They're all still buffed by deadly strikes though arn't they?
I fear all classes will be nerfed to the ground to accomodate subclassing.
necro_the_crafter wrote: »imagine changing core element of gameplay for a whole type of skills (beams), instead of one poorly designed ability (GLS).
This is not what is happening. Beam and Templar execute are being brought in line with every other spammable channeled skill.
GLS being poorly designed is true but that’s really a separate issue from the overpowered synergy between it and beam. If Flurry or Jabs were still considered DoTs as they were a long time ago they would also be uber buffed by Grave Lord.
It’s better to think of it this way: DoTs =\= spammables.
Tommy_The_Gun wrote: »Beams are basically lasers and if pointed at you they, behave like damage over time. So I am not sure why this change is a thing since it will still behave like DOT, but won't be. The only thing that comes to mind is maybe PvP & invisibility (only Direct DMG removes it), so all of the arcanists out there won't need any detection skills or potions (if they used any that is). You will be able to basically cast the skill and do a 360 with your mouse & poof ! Stealth removed. I don't think it is something that should happen.