I'm really disappointed how the new content release schedule talked about in the director's letter was just words at this point, because subclassing is being pushed out for june deadline before it's even ready to be released. No amount of class tweaking is going to make subclassing in this form be good. It needs more time to before it can be released. I'm dreading next week's update because I'm suspecting every class is going to be hit with the standard 33.33%™ nerf in order to make subclassing not too strong while they work on subclassing 2.0 over the next 2-3 years. It really makes me dread the potential veteran overland concept later this year too, because it may not end up going well either
Cooperharley wrote: »We can give feedback all we want, but we never get anything back and then get a week like this where there's literally nothing updated. I know at the top it says that Week 4 will have lots of combat changes, but my goodness dude, most of those changes will end up making it to live more than likely and we just have no idea about what's going on.
I'm not sure how anyone would expect them to force out updates from feedback from one update to the next, especially when they likely need to fully review that feedback, determine a course of action, if any, test any changes internally, and get them into the PTS update.
Cooperharley wrote: »We can give feedback all we want, but we never get anything back and then get a week like this where there's literally nothing updated. I know at the top it says that Week 4 will have lots of combat changes, but my goodness dude, most of those changes will end up making it to live more than likely and we just have no idea about what's going on.
This has always been the development process during PTS. And it makes a lot of sense.
Week 1: Release the update, set players loose in it for testing and breaking things. Players submit feedback.
The problem is, actioning on player feedback takes time. And by the time the Week 1 release is pushed out, they are probably already working on Week 2 updates.
Week 2: Generally these are known fixes or adjustments that they likely already planned leading into Week 1 but did not have the time to get things in place for the initial release. Also includes some minor adjustments from very early feedback in Week 1.
Week 3: We generally see a huge swath of adjustments reflective of the Week 1 feedback
Week 4/5 are generally fine tuning and any stray adjustments
I'm not sure how anyone would expect them to force out updates from feedback from one update to the next, especially when they likely need to fully review that feedback, determine a course of action, if any, test any changes internally, and get them into the PTS update.
Joy_Division wrote: »Cooperharley wrote: »We can give feedback all we want, but we never get anything back and then get a week like this where there's literally nothing updated. I know at the top it says that Week 4 will have lots of combat changes, but my goodness dude, most of those changes will end up making it to live more than likely and we just have no idea about what's going on.
This has always been the development process during PTS. And it makes a lot of sense.
Week 1: Release the update, set players loose in it for testing and breaking things. Players submit feedback.
The problem is, actioning on player feedback takes time. And by the time the Week 1 release is pushed out, they are probably already working on Week 2 updates.
Week 2: Generally these are known fixes or adjustments that they likely already planned leading into Week 1 but did not have the time to get things in place for the initial release. Also includes some minor adjustments from very early feedback in Week 1.
Week 3: We generally see a huge swath of adjustments reflective of the Week 1 feedback
Week 4/5 are generally fine tuning and any stray adjustments
I'm not sure how anyone would expect them to force out updates from feedback from one update to the next, especially when they likely need to fully review that feedback, determine a course of action, if any, test any changes internally, and get them into the PTS update.
It has not always been like this.
The whole do nothing until week 3 routine was not how ZOS originally did the PTS.
And the update process has suffered because of it since they are missing a valuable week to fine tune or flat out change things that are obviously broken.
Once people started reported 170K+ parses, which they did early in week 1, ZOS should have done something, at the least communicated to us what their goal was for the launch: do they plan on living with 170K as long as a wide variety of builds can achieve that (build diversity) or if that power creep was beyond what they were willing to accept (reign in power sub-classing offers).
In both cases, there were obvious preliminary tests they could have put out on week 2 to try to work with some of the world's best parses to better get to their goal (whether build diversity or less power). What would be launched would be a much more tested product, even if the changes made in a potential week 2 of the PTS didn't work - at least they would have a body of knowledge to better plan on attaining their goal.
We managed to do this in ESO's early years. It's nothing about being forced. It's about working with hundreds of free beta-testers. Or even just communicating with us. If we know what they want for their finished update, we can help them get there
Ragnarok0130 wrote: »So evidently there's a potential strike going on against ZoS and Microsoft right now, so that could be contributing to the chaos.
Honestly I couldn’t care less since I’m not responsible for MS/ZoS’ Human Resources and labor woes. We’re paying customers and it’s on MS/ZOS to provide content and balance for us as their paying customers. If they are not able to to provide that level of service due to a strike they need to communicate that to us and perhaps reduce their sub pricing until they can provide the level of service they’ve provided for the past decade.
Honestly how many times do we have to demand communication improvements from ZoS, then ZoS comes out of their cave, makes statements that “we’re listening and will improve communication” and then they go right back to radio silence in direct opposition to what they just said until the next big blow up where they repeat the same statement to placate us?
I would love to be wrong about this. But my running theory for at least 4-5 years now is that this game is just a cash cow for them and they don’t put much effort into maintaining it at all.
If you compare the price tag of this game to other popular MMOs, this game has similar cost but the amount of content is less, and the frequency and total number of balance changes are FAR less. Even games that have a much lower price tag like GW2 roll out more frequent balance patches with more lines of notes.
Again, I could be wrong. But the proof is in the pudding. They seem to put effort into player houses, crown store cosmetics, and other forms of cosmetics that they think will make players buy crowns. That’s what you see being released frequently.
I am very excited for subclassing, and I will always love this game for the zone design, the lore, and I still enjoy it. But I do wish they would put more work in.
Cooperharley wrote: »colossalvoids wrote: »Comparing zos to GGG is setting yourself up for a major disappointment. I do agree with everything however, if is indeed frustrating and tiring to be on a recieving end whilst still caring about the game so the best you personally can do is to try distance yourself a bit again the very least, helps tremendously. We all know well enough that we won't get the communication we want, it's been ten plus years and every year there's a promise about communication which is different from what dedicated players see as a communication. Vastly different.
I’m comparing ZOS to virtually every other major developer here. I understand it’s vastly different and that’s my point.
What is going on to make it that way? It’s infuriating with less and less content being released, then charging us more for that chapter spread over a year with a rebranded name (seasons) on top of less communication and a rushed feature that’s about to inherently change the foundation of the game.
My brain is soup lol
Because it should be done regularly, not in a short time frame right before release when they have everything pretty much set in stone with no regard for actual players’ wishes. It’s weird to say the least. No other big mmorpg project does it this way. Balance changes, adjustments, bug fixes are rolled out constantly, not once in a big update.Cooperharley wrote: »We can give feedback all we want, but we never get anything back and then get a week like this where there's literally nothing updated. I know at the top it says that Week 4 will have lots of combat changes, but my goodness dude, most of those changes will end up making it to live more than likely and we just have no idea about what's going on.
This has always been the development process during PTS. And it makes a lot of sense.
Week 1: Release the update, set players loose in it for testing and breaking things. Players submit feedback.
The problem is, actioning on player feedback takes time. And by the time the Week 1 release is pushed out, they are probably already working on Week 2 updates.
Week 2: Generally these are known fixes or adjustments that they likely already planned leading into Week 1 but did not have the time to get things in place for the initial release. Also includes some minor adjustments from very early feedback in Week 1.
Week 3: We generally see a huge swath of adjustments reflective of the Week 1 feedback
Week 4/5 are generally fine tuning and any stray adjustments
I'm not sure how anyone would expect them to force out updates from feedback from one update to the next, especially when they likely need to fully review that feedback, determine a course of action, if any, test any changes internally, and get them into the PTS update.
itsfatbass wrote: »Didnt ZoS tell us last year that their plans for 2025 were not to introduce new systems and components but instead focus on improving the existing stuff?? This definitely isn't at all what they told us was happening in 2025...
can you think of one time they have walked bad something that was a bad idea? Or was implemented and didnt workout, or was bad for the game? Anything that wasnt like a test or something. I cant.