I have a genuine question about ZOS's development process.

  • Ragnarok0130
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    Estin wrote: »
    I'm really disappointed how the new content release schedule talked about in the director's letter was just words at this point, because subclassing is being pushed out for june deadline before it's even ready to be released. No amount of class tweaking is going to make subclassing in this form be good. It needs more time to before it can be released. I'm dreading next week's update because I'm suspecting every class is going to be hit with the standard 33.33%™ nerf in order to make subclassing not too strong while they work on subclassing 2.0 over the next 2-3 years. It really makes me dread the potential veteran overland concept later this year too, because it may not end up going well either

    I don’t think there will be a subclassing 2.0 TBH just nerfs and buffs to the system we get in U46. If we look at past projects like hybridization and scribing ZoS never finished either of those efforts, didn’t balance them, and certainly didn’t polish them. I have a feeling subclassing will be abandoned after year 1 and left in an unfinished state just like the aforementioned projects.

    ZoS could have given us more build flexibility with far less power creep and if they merely expanded upon scribing. Imagine if you could take your existing class, guild, and weapon skills and add an additional effect. I could add courage to illustrious healing freeing up a potential CP slot. Even with this wide variety of flexibility it would be far easier to balance than mixing all class skills and passive with every possible permutation of other class skills and passives.
  • jaws343
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    We can give feedback all we want, but we never get anything back and then get a week like this where there's literally nothing updated. I know at the top it says that Week 4 will have lots of combat changes, but my goodness dude, most of those changes will end up making it to live more than likely and we just have no idea about what's going on.

    This has always been the development process during PTS. And it makes a lot of sense.

    Week 1: Release the update, set players loose in it for testing and breaking things. Players submit feedback.

    The problem is, actioning on player feedback takes time. And by the time the Week 1 release is pushed out, they are probably already working on Week 2 updates.

    Week 2: Generally these are known fixes or adjustments that they likely already planned leading into Week 1 but did not have the time to get things in place for the initial release. Also includes some minor adjustments from very early feedback in Week 1.

    Week 3: We generally see a huge swath of adjustments reflective of the Week 1 feedback

    Week 4/5 are generally fine tuning and any stray adjustments


    I'm not sure how anyone would expect them to force out updates from feedback from one update to the next, especially when they likely need to fully review that feedback, determine a course of action, if any, test any changes internally, and get them into the PTS update.
  • ceruulean
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    jaws343 wrote: »
    I'm not sure how anyone would expect them to force out updates from feedback from one update to the next, especially when they likely need to fully review that feedback, determine a course of action, if any, test any changes internally, and get them into the PTS update.

    Make the PTS longer? Instead of saying "we have to release subclassing by June," let things cook? Then when things have cooked enough, you can release announcements and an official date. Subclassing was datamined so your hardcore loyal customers are going to know about it beforehand anyway.

    Or maybe make smaller changes with PTS. So instead of loading UI changes and system changes in a huge patch, you'd have to break things down into smaller features and focus on these. Since ZoS historically has made incomplete, sweeping changes and never really finished them, it would be nice if they finally did get a chance to complete a feature. And I thought not needing arbitrary deadlines was the point of the 2025 letter describing the change in direction. The need to be more flexible in a modern world.
  • Joy_Division
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    jaws343 wrote: »
    We can give feedback all we want, but we never get anything back and then get a week like this where there's literally nothing updated. I know at the top it says that Week 4 will have lots of combat changes, but my goodness dude, most of those changes will end up making it to live more than likely and we just have no idea about what's going on.

    This has always been the development process during PTS. And it makes a lot of sense.

    Week 1: Release the update, set players loose in it for testing and breaking things. Players submit feedback.

    The problem is, actioning on player feedback takes time. And by the time the Week 1 release is pushed out, they are probably already working on Week 2 updates.

    Week 2: Generally these are known fixes or adjustments that they likely already planned leading into Week 1 but did not have the time to get things in place for the initial release. Also includes some minor adjustments from very early feedback in Week 1.

    Week 3: We generally see a huge swath of adjustments reflective of the Week 1 feedback

    Week 4/5 are generally fine tuning and any stray adjustments


    I'm not sure how anyone would expect them to force out updates from feedback from one update to the next, especially when they likely need to fully review that feedback, determine a course of action, if any, test any changes internally, and get them into the PTS update.

    It has not always been like this.

    The whole do nothing until week 3 routine was not how ZOS originally did the PTS.

    And the update process has suffered because of it since they are missing a valuable week to fine tune or flat out change things that are obviously broken.

    Once people started reported 170K+ parses, which they did early in week 1, ZOS should have done something, at the least communicated to us what their goal was for the launch: do they plan on living with 170K as long as a wide variety of builds can achieve that (build diversity) or if that power creep was beyond what they were willing to accept (reign in power sub-classing offers).

    In both cases, there were obvious preliminary tests they could have put out on week 2 to try to work with some of the world's best parses to better get to their goal (whether build diversity or less power). What would be launched would be a much more tested product, even if the changes made in a potential week 2 of the PTS didn't work - at least they would have a body of knowledge to better plan on attaining their goal.

    We managed to do this in ESO's early years. It's nothing about being forced. It's about working with hundreds of free beta-testers. Or even just communicating with us. If we know what they want for their finished update, we can help them get there
    Edited by Joy_Division on 30 April 2025 15:03
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • IncultaWolf
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    Werewolf not even mentioned, despite it needing a lot of help, even more now with subclassing powercreep

    Grave Lord's Suckrifice unchanged despite the majority of necromancer players disliking it

    Templar jabs still a meme despite all the promotional material in screenshots and videos for subclassing showing the original version of the ability/animation, which is a little insulting honestly

    Nightblade double spec bow is going to be frustrating in pvp and just lead to more nerfs

    "Modern" UI update is a downgrade and disliked by pretty much everyone on here, at least give players a way to toggle it off/on

    By the time week 4 notes release, it will be too late for feedback to matter. It feels like every pts is a waste.


  • jaws343
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    jaws343 wrote: »
    We can give feedback all we want, but we never get anything back and then get a week like this where there's literally nothing updated. I know at the top it says that Week 4 will have lots of combat changes, but my goodness dude, most of those changes will end up making it to live more than likely and we just have no idea about what's going on.

    This has always been the development process during PTS. And it makes a lot of sense.

    Week 1: Release the update, set players loose in it for testing and breaking things. Players submit feedback.

    The problem is, actioning on player feedback takes time. And by the time the Week 1 release is pushed out, they are probably already working on Week 2 updates.

    Week 2: Generally these are known fixes or adjustments that they likely already planned leading into Week 1 but did not have the time to get things in place for the initial release. Also includes some minor adjustments from very early feedback in Week 1.

    Week 3: We generally see a huge swath of adjustments reflective of the Week 1 feedback

    Week 4/5 are generally fine tuning and any stray adjustments


    I'm not sure how anyone would expect them to force out updates from feedback from one update to the next, especially when they likely need to fully review that feedback, determine a course of action, if any, test any changes internally, and get them into the PTS update.

    It has not always been like this.

    The whole do nothing until week 3 routine was not how ZOS originally did the PTS.

    And the update process has suffered because of it since they are missing a valuable week to fine tune or flat out change things that are obviously broken.

    Once people started reported 170K+ parses, which they did early in week 1, ZOS should have done something, at the least communicated to us what their goal was for the launch: do they plan on living with 170K as long as a wide variety of builds can achieve that (build diversity) or if that power creep was beyond what they were willing to accept (reign in power sub-classing offers).

    In both cases, there were obvious preliminary tests they could have put out on week 2 to try to work with some of the world's best parses to better get to their goal (whether build diversity or less power). What would be launched would be a much more tested product, even if the changes made in a potential week 2 of the PTS didn't work - at least they would have a body of knowledge to better plan on attaining their goal.

    We managed to do this in ESO's early years. It's nothing about being forced. It's about working with hundreds of free beta-testers. Or even just communicating with us. If we know what they want for their finished update, we can help them get there

    This has been the PTS process since chapters at least, back in 2017.

    I also think it is likely that something like the absurd parsing are expected and intended behavior, rather than something that ZOS has any inclination to adjust.
  • Sarhion
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    Sarhion wrote: »
    So evidently there's a potential strike going on against ZoS and Microsoft right now, so that could be contributing to the chaos.

    Honestly I couldn’t care less since I’m not responsible for MS/ZoS’ Human Resources and labor woes. We’re paying customers and it’s on MS/ZOS to provide content and balance for us as their paying customers. If they are not able to to provide that level of service due to a strike they need to communicate that to us and perhaps reduce their sub pricing until they can provide the level of service they’ve provided for the past decade.

    Honestly how many times do we have to demand communication improvements from ZoS, then ZoS comes out of their cave, makes statements that “we’re listening and will improve communication” and then they go right back to radio silence in direct opposition to what they just said until the next big blow up where they repeat the same statement to placate us?

    If the leadership is such that a strike is warranted, then they're certainly not going to treat their customers any better. The higher ups are the ones making decisions on this sort of thing, not the developers being pushed into deadlines. The funny part is, that the devs could all be on strike soon and I'm pretty sure ZoS would say nothing about it, not wanting to look weak and/or lose profit. We'd keep paying for a game that isn't even being worked on.
  • JustLovely
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    Stx wrote: »
    I would love to be wrong about this. But my running theory for at least 4-5 years now is that this game is just a cash cow for them and they don’t put much effort into maintaining it at all.

    If you compare the price tag of this game to other popular MMOs, this game has similar cost but the amount of content is less, and the frequency and total number of balance changes are FAR less. Even games that have a much lower price tag like GW2 roll out more frequent balance patches with more lines of notes.

    Again, I could be wrong. But the proof is in the pudding. They seem to put effort into player houses, crown store cosmetics, and other forms of cosmetics that they think will make players buy crowns. That’s what you see being released frequently.

    I am very excited for subclassing, and I will always love this game for the zone design, the lore, and I still enjoy it. But I do wish they would put more work in.

    I agree completely except for the part about subclassing. I think subclassing will be the last major change we see in ESO. It will be the last nail in the coffin or PvP and end game PvE as well.
  • JustLovely
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    Stx wrote: »
    I didn’t even know they use “conspiracy theories and misinformation” as a reason to censor people on the forums.

    That’s actually really hilarious 🤣

    Yeah. For something to be a conspiracy theory it has to not be factually accurate. Labeling facts as conspiracy is just gaslighting.
  • ADarklore
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    Comparing zos to GGG is setting yourself up for a major disappointment. I do agree with everything however, if is indeed frustrating and tiring to be on a recieving end whilst still caring about the game so the best you personally can do is to try distance yourself a bit again the very least, helps tremendously. We all know well enough that we won't get the communication we want, it's been ten plus years and every year there's a promise about communication which is different from what dedicated players see as a communication. Vastly different.

    I’m comparing ZOS to virtually every other major developer here. I understand it’s vastly different and that’s my point.

    What is going on to make it that way? It’s infuriating with less and less content being released, then charging us more for that chapter spread over a year with a rebranded name (seasons) on top of less communication and a rushed feature that’s about to inherently change the foundation of the game.

    My brain is soup lol

    Well, I think comparing them to BLIZZARD is also a stretch... look at the state of Diablo IV for example; I think the team at ZOS is miles ahead of them in every way.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Stx
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    Why would you compare this game to Diablo when the clear game to compare with would be WoW?

    I have no idea how big the development team is for wow vs ESO, but what I can tell you for certain is that ESO has a price tag that is almost identical to wow but delivers less content and FAR less balance updates.
  • DrSlaughtr
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    This is the cold hard truth. This is what I believe, based on the fact that it is the only thing that makes sense.

    They have released (I lost track of how) many updates, and every single time, there has been some level of doomsday freak out. Then the update comes, and maybe it is good. maybe it's bad. But for the most part, the doomsdayers go away and life goes on.

    I guarantee you the people who make these decisions believe that this will be the same situation. "The players just don't understand how great this will be." So they have their heads down and aren't communicating at all, because why feed into the concern if they're handing us this great awesome laissez-faire take on ESO that we're all going to love and enjoy.

    The problem with laissez-faire philosophy is that it's great for a small number of people who benefit. On the PVE side, you have the people who just want to get the highest dummy test possible, and burn through the hardest hard-mode as fast as possible. The people who just want to pal around with absurd builds killing zone NPCs and cackling about being about to solo group world bosses. On the PVP side, you have the trolls who already mix-max to the point that one person can stalemate an entire faction, or a ball group who basically ruins 6 hours of gameplay for everyone else.

    Those people are gonna have a blast.

    Everyone else? Good luck. You're the working class who will suffer and be expected to deal with it.

    Welp, there are a million other options to spend my time on, and the "hook" of sticking with a game because I don't want to give up on 10 years of history is only going to keep me, and many others, around for so long after we watch the worst.. the WORST players with the worst intentions use this new system to make it miserable for everyone else.

    And then in their nice offices in Maryland, they will act shocked with it doesn't work out. When the doomsayers were right. and the completely nuked the final stages of this game that could have gone in a completely different direction, a more positive direction, to be more enjoyable for a greater number of players.
    I drink and I stream things.
  • Zyaneth_Bal
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    jaws343 wrote: »
    We can give feedback all we want, but we never get anything back and then get a week like this where there's literally nothing updated. I know at the top it says that Week 4 will have lots of combat changes, but my goodness dude, most of those changes will end up making it to live more than likely and we just have no idea about what's going on.

    This has always been the development process during PTS. And it makes a lot of sense.

    Week 1: Release the update, set players loose in it for testing and breaking things. Players submit feedback.

    The problem is, actioning on player feedback takes time. And by the time the Week 1 release is pushed out, they are probably already working on Week 2 updates.

    Week 2: Generally these are known fixes or adjustments that they likely already planned leading into Week 1 but did not have the time to get things in place for the initial release. Also includes some minor adjustments from very early feedback in Week 1.

    Week 3: We generally see a huge swath of adjustments reflective of the Week 1 feedback

    Week 4/5 are generally fine tuning and any stray adjustments


    I'm not sure how anyone would expect them to force out updates from feedback from one update to the next, especially when they likely need to fully review that feedback, determine a course of action, if any, test any changes internally, and get them into the PTS update.
    Because it should be done regularly, not in a short time frame right before release when they have everything pretty much set in stone with no regard for actual players’ wishes. It’s weird to say the least. No other big mmorpg project does it this way. Balance changes, adjustments, bug fixes are rolled out constantly, not once in a big update.
    But it is what it is
    Edited by Zyaneth_Bal on 2 May 2025 12:07
  • itsfatbass
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    Didnt ZoS tell us last year that their plans for 2025 were not to introduce new systems and components but instead focus on improving the existing stuff?? This definitely isn't at all what they told us was happening in 2025...
    ~PC/NA~ Magblade, Tankanist, Healplar, Stamcro, Oakensorc, Healden, Tanknight ~PLUR~
  • AngryPenguin
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    itsfatbass wrote: »
    Didnt ZoS tell us last year that their plans for 2025 were not to introduce new systems and components but instead focus on improving the existing stuff?? This definitely isn't at all what they told us was happening in 2025...

    That's what they said. But then again, they say a lot of things that haven't come to pass.
  • ceruulean
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    "This annual cadence pushed the team to focus on short deadlines – every June – where all types of content (systems, content, zones, etc.) had to be completed at the same time and has not left us much time for experimentation or thinking about doing things differently...
    "Freeing up the dev team from needing to adhere to a strict annual cycle means we will be able to have teams launch content when it is ready throughout the year and not work to a date in June – this will let us focus on a greater variety of content spread over the year."

    https://forums.elderscrollsonline.com/en/discussion/670691/studio-director-s-letter-2025-beyond/p1

    Just a reminder....

    Meanwhile, sales team gives yet another deadline:

    " Its content will go live in Tamriel throughout the year in the following order:
    Fallen Banners dungeon pack (launched in March 2025)
    Seasons of the Worm Cult Part 1 (June 2, 2025 for PC/Mac and June 18, 2025 for Xbox and PlayStation consoles)"

    https://forums.elderscrollsonline.com/en/discussion/675896

    Oh and they somehow pressured the engineering team to put subclassing into the same update: https://www.elderscrollsonline.com/en-us/news/post/67841

    Again, if I may offer my opinion: short term, hyped up release announcements work well in story content, but don't really work for system features like subclassing. Because 1) subclassing was datamined, so hardcore players already knew about it. Honestly, it would've been better to get an official dev article talking about their excitement and plans and obstacles, because that's how you generate trust and hype. And 2) it needs to be extensively tested on the PTS. I think players appreciate the effort spent on polishing and balancing a new feature rather than the sales-driven rush. I absolutely agree that subclassing is a great feature for sales and the game, but imagine going to a restaurant and getting undercooked food. No amount of pretty advertising is gonna fix that.
    Edited by ceruulean on 5 May 2025 13:53
  • Varana
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    Lags wrote: »
    can you think of one time they have walked bad something that was a bad idea? Or was implemented and didnt workout, or was bad for the game? Anything that wasnt like a test or something. I cant.

    Definitely once - they introduced a cast time on shields in late 2018 and then reverted because of the backlash. (The prevailing meme at the time was the animation of your character taking a poo while channeling the shield.)

    Arguably once again - they did an out-of-order PTS cycle in early 2020 (pre-Greymoor) in which they switched how Light and Heavy Attacks worked, basically like the new Mythic. It met with widespread protests, so they didn't implement it. (We got the corresponding sets with Kyne's Aegis still, triggering off heavy attacks.)
    That may count as a "test", though I'd suspect Covid was part of the decision to do it like that.

    After that, they stopped reverting decisions. And testing them beforehand. Apparently, the player base didn't appreciate ZOS' infinite wisdom and overwhelming amazingness enough so they deemed it undignified to take feedback into account.

    What came closest to a reaction to feedback were the small adjustments in U35 for abilities and nerfing the bosses by 10% (except vMA, hilariously).

    ---

    You'd think a total overhaul like this would warrant extensive testing and preemptive changes to skill lines.
    Alas, no. Instead, they claimed in the reveal that there would be no major power creep. I'm open to suggestions about how the [snip] that unhinged opinion came about.

    Or after all this feedback, use the newfangled flexibility they're flaunting to delay the system a bit and let it cook for a while longer.
    Alas, no. Instead, the new "seasons" are basically the chapter system but with less content for higher prices.

    Well, here we are. As in the thread's title, I have questions.

    ---

    Edit: And after these patch notes after two frelling weeks, I'm all question mark. Like, really? What are you even doing all day?!?
    Edited by Varana on 5 May 2025 17:40
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