valenwood_vegan wrote: »If they include any difficult activities, there are endless complaints about how the pursuit is too hard and not accessible to everyone and people are being forced to do things... so we get this boring list of completely trivial activities instead.
I hope zos notices that there are *still* the same complaints about it being too difficult anyway, and for the next one they consider also including some more options that veteran players might find remotely engaging. (While of course still leaving a range of activities that everyone can complete).
I counted 38 activities with 25 to complete for the current GP. If you choose to go to Alik'r dolmens that's kind of a "you" problem, though I agree pretty much everything is trivial or boring. I only like the quests, because the daily crafting writs count and you might do those anyway.
If I could advance 5 steps at a time for doing a vet hard mode DLC dungeon or killing, say, 100 players in Cyro, I would do that. I would want to do something engaging that rewards my skill. Alas, other players might complain about gate-keeping in that case. I think having 38 activities with only 25 to complete is a step in the right direction, though.
I rather think if someone is fighting for their life or has some other major irl event going on, the last thing they're going to care about is a cosmetic item in a game. There are plenty of time-limited things, other Houses that were offered for free and then got released again in the future in the CS. If someone is worried about what cosmetics they might be missing out on when there are actual serious irl things going on...that's the point where the game becomes an addiction.I don't like this one with a house reward only because some people are going to be left out. With a house as a reward for tickets, people have a chance to get it even if they have an emergency that means they can't play for a couple of weeks.
Suppose someone got hit by a car today and is fighting for their life or just had a baby or has scheduled surgery or had a family member die or millions of other situations. These people may lose out on a good reward because getting the reward is limited to one month. I'd prefer that rewards like houses not be so limited in time so those people who are having their hardest month ever have a better chance to make it work.
wolfie1.0. wrote: »My one complaint is that people take too long to decide how to play cards in tales of tribute. Also, that there is no tales of tribute chat.
Sometimes, I just want to speed run the game for the pursuit or endeavor. And if it says I just need to play, that means I don't have to win. I just want to get through as many as possible without penalties.
Suppose someone got hit by a car today and is fighting for their life or just had a baby or has scheduled surgery or had a family member die or millions of other situations. These people may lose out on a good reward because getting the reward is limited to one month. I'd prefer that rewards like houses not be so limited in time so those people who are having their hardest month ever have a better chance to make it work.
Suppose someone got hit by a car today and is fighting for their life or just had a baby or has scheduled surgery or had a family member die or millions of other situations. These people may lose out on a good reward because getting the reward is limited to one month. I'd prefer that rewards like houses not be so limited in time so those people who are having their hardest month ever have a better chance to make it work.
Dude... people gotta set their priorities. RL always comes first over virtual pixels. If I got hit by a car and fighting for my life... the last thing on my mind is to complete the golden pursuit to win a virtual house... I would be praying to God to help save my life. This might come out as sounding harsh, but life goes on.. even during personal tragedies.
Do people usually find waiting for the bus to be exciting? Because at least 8 of the tasks basically feel like that.