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The whole Tank should not rez imo is Old School ESO and does not apply anymore...

ElderSmitter
ElderSmitter
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So back in the day and even now many groups I run with (mind you I am a 3,000+ CP experienced tank) always say DPS should rez first followed by healers and then Tank as a last resort. Well, Lemme tell you as a very experienced Templar Tank i find that no longer applies now a days. I can easily heal,debuff and rez a fallen DPS or healer much faster than a DPS or healer and so many times I watch a DPS standing in Stupid trying to rez another dps and die. When I am running Trials or Dungeons if a Teammates is dead near my reach I simply rez them very fast as a Templar gets increase rezzing plus spirit mastery and the other DPS can maintain doing damage which is what I want any ways. Now as a Tank i am not taking the boss out of position or running across the room to rez either but ESO has changed and if you build the right kind of of Tank you can easily rez and heal while maintaining taunt and doing your job... Also, so many times I watch the other DPS and healer not even try to rez a fallen teammate anyways... Times are changing and even more with Subclassing on the way.
  • Warhawke_80
    Warhawke_80
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    I can't remember the last time anyone assigned a role in a Dungeon or Trial to be honest with you...just take my runs yesterday we ran VetTrials with two fake tanks one fake healer and a DPS....No one cared.

    It's been the way things are for awhile now...I would be shocked if anyone these days demanded a old School Trinity...
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Madarc
    Madarc
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    If you can (as long as you can save the group from further problems) - you should do it.
    Why not a (capable) tank?
    Makes perfect sense, at least from Verteran mode onwards.
    Geschichten werden nicht berühmt, weil sie passiert sind – sondern weil sie erzählt wurden.
  • Sarannah
    Sarannah
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    As a 3k+ CP main (selfish) tank, I want to actually be the one rezzing as well. So I agree with you OP.

    As I am a selfish tank, I practically do 0 dps. If I have the aggro, this gives me 15 seconds to rez a player, without lowering the group's dps. As when another dps rezzes, this actually lowers the overall dps. Therefor I always try to be the one rezzing first and asap. It's a matter of higher overall dps to me.

    But no, there aren't any defined which role has to rez rules. And there shouldn't be any, as sometimes it is easier for the dps or healer to rez. Be it distance from death person, multiple bosses aggro'd, or the tank being busy with something.

    PS: This(rezzing) to me is actually one of those things that shows a good tank vs an average or bad tank. Tanking is sooo much more than only holding aggro.
    PPS: Gave you an awesome!
  • Pixiepumpkin
    Pixiepumpkin
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    I can't remember the last time anyone assigned a role in a Dungeon or Trial to be honest with you...just take my runs yesterday we ran VetTrials with two fake tanks one fake healer and a DPS....No one cared.

    It's been the way things are for awhile now...I would be shocked if anyone these days demanded a old School Trinity...

    The trinity is necessary in an MMORPG. Each role nonverbally communicates to other players what they will be doing in the dungeon/trial/raid etc.

    This is how we know who will heal, who will DPS and who will tank.

    Guild Wars 2 when it first came out did not have the trinity. This made running dungeons a royal pain in the bottom and not even remotely fun. Everyone ends up running around like a chicken with their head cut off trying to dodge boss attacks.

    If you do not want the "trinity" then you must also make the claim that you do not want 1 shot mechanics which would homogenize the game further than it already is.

    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • AngryNecro
    AngryNecro
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    The distribution of roles is generally fun now, and the old school is leaving in this regard. I go to the dungeon in the pvp build in the third dd (fake heall). Considering that this build closes the majority of DLS veterans in solo, there are no problems with HM in the group. And I think this is exactly the kind of hill you need in dungeons right now. because the cross hill from my back panel covers all dls damage except one shot machanik. So corse dds now dont need go res some one. i think its must do 3d dd-heall. I just stand in my full heall mode and its holds same damage whats tank holds in block.
    Edited by AngryNecro on 3 May 2025 11:07
  • Hapexamendios
    Hapexamendios
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    In the situation you described it makes perfect sense. If the dead player isn't near the tank that's another player's responsibility.
  • Warhawke_80
    Warhawke_80
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    I can't remember the last time anyone assigned a role in a Dungeon or Trial to be honest with you...just take my runs yesterday we ran VetTrials with two fake tanks one fake healer and a DPS....No one cared.

    It's been the way things are for awhile now...I would be shocked if anyone these days demanded a old School Trinity...

    The trinity is necessary in an MMORPG. Each role nonverbally communicates to other players what they will be doing in the dungeon/trial/raid etc.

    This is how we know who will heal, who will DPS and who will tank.

    Guild Wars 2 when it first came out did not have the trinity. This made running dungeons a royal pain in the bottom and not even remotely fun. Everyone ends up running around like a chicken with their head cut off trying to dodge boss attacks.

    If you do not want the "trinity" then you must also make the claim that you do not want 1 shot mechanics which would homogenize the game further than it already is.



    The grip on end game in ESO has loosened you're just flat out wrong about it being integral in GW2 OR ESO ...even in WoW we can see the Trinity slowly dying

    As for ESO...

    When you can complete Vet Sunspire or RG with just Fake tanks and Healers? (Like NEFASQS complained about before he left ESO)

    Yeah the Trinity is dead...
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Pixiepumpkin
    Pixiepumpkin
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    I can't remember the last time anyone assigned a role in a Dungeon or Trial to be honest with you...just take my runs yesterday we ran VetTrials with two fake tanks one fake healer and a DPS....No one cared.

    It's been the way things are for awhile now...I would be shocked if anyone these days demanded a old School Trinity...

    The trinity is necessary in an MMORPG. Each role nonverbally communicates to other players what they will be doing in the dungeon/trial/raid etc.

    This is how we know who will heal, who will DPS and who will tank.

    Guild Wars 2 when it first came out did not have the trinity. This made running dungeons a royal pain in the bottom and not even remotely fun. Everyone ends up running around like a chicken with their head cut off trying to dodge boss attacks.

    If you do not want the "trinity" then you must also make the claim that you do not want 1 shot mechanics which would homogenize the game further than it already is.



    The grip on end game in ESO has loosened you're just flat out wrong about it being integral in GW2 OR ESO ...even in WoW we can see the Trinity slowly dying

    As for ESO...

    When you can complete Vet Sunspire or RG with just Fake tanks and Healers? (Like NEFASQS complained about before he left ESO)

    Yeah the Trinity is dead...

    Incorrect. There are mechanics in ESO that will one shot any non tank build even to this day. Being able to cheeese content is not the same as not needing a tank.

    When pugs can run every vet dungeon and trial in game with no experience and down the content THEN the idea that the trinity is dead will be legitmate.

    But regardless. Everything I stated is true. The trinity exists for reasons I already laid out and this hold true today even in wow, especially in wow.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • sans-culottes
    sans-culottes
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    I can't remember the last time anyone assigned a role in a Dungeon or Trial to be honest with you...just take my runs yesterday we ran VetTrials with two fake tanks one fake healer and a DPS....No one cared.

    It's been the way things are for awhile now...I would be shocked if anyone these days demanded a old School Trinity...

    The trinity is necessary in an MMORPG. Each role nonverbally communicates to other players what they will be doing in the dungeon/trial/raid etc.

    This is how we know who will heal, who will DPS and who will tank.

    Guild Wars 2 when it first came out did not have the trinity. This made running dungeons a royal pain in the bottom and not even remotely fun. Everyone ends up running around like a chicken with their head cut off trying to dodge boss attacks.

    If you do not want the "trinity" then you must also make the claim that you do not want 1 shot mechanics which would homogenize the game further than it already is.



    The grip on end game in ESO has loosened you're just flat out wrong about it being integral in GW2 OR ESO ...even in WoW we can see the Trinity slowly dying

    As for ESO...

    When you can complete Vet Sunspire or RG with just Fake tanks and Healers? (Like NEFASQS complained about before he left ESO)

    Yeah the Trinity is dead...

    Incorrect. There are mechanics in ESO that will one shot any non tank build even to this day. Being able to cheeese content is not the same as not needing a tank.

    When pugs can run every vet dungeon and trial in game with no experience and down the content THEN the idea that the trinity is dead will be legitmate.

    But regardless. Everything I stated is true. The trinity exists for reasons I already laid out and this hold true today even in wow, especially in wow.

    I agree with @Pixiepumpkin. The so-called decline of the trinity has not improved MMORPGs. It has flattened them.

    What we have lost is not just tanks and healers but the entire structure that once gave group content meaning. I would welcome a return to the days when crowd control and support classes mattered. Enchanters in EverQuest were not there for damage. They were essential because they shaped how a group functioned.

    Now everything trends toward raw DPS, and with it, the depth of combat and coordination continues to erode.
    Edited by sans-culottes on 3 May 2025 11:55
  • Pixiepumpkin
    Pixiepumpkin
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    I can't remember the last time anyone assigned a role in a Dungeon or Trial to be honest with you...just take my runs yesterday we ran VetTrials with two fake tanks one fake healer and a DPS....No one cared.

    It's been the way things are for awhile now...I would be shocked if anyone these days demanded a old School Trinity...

    The trinity is necessary in an MMORPG. Each role nonverbally communicates to other players what they will be doing in the dungeon/trial/raid etc.

    This is how we know who will heal, who will DPS and who will tank.

    Guild Wars 2 when it first came out did not have the trinity. This made running dungeons a royal pain in the bottom and not even remotely fun. Everyone ends up running around like a chicken with their head cut off trying to dodge boss attacks.

    If you do not want the "trinity" then you must also make the claim that you do not want 1 shot mechanics which would homogenize the game further than it already is.



    The grip on end game in ESO has loosened you're just flat out wrong about it being integral in GW2 OR ESO ...even in WoW we can see the Trinity slowly dying

    As for ESO...

    When you can complete Vet Sunspire or RG with just Fake tanks and Healers? (Like NEFASQS complained about before he left ESO)

    Yeah the Trinity is dead...

    Incorrect. There are mechanics in ESO that will one shot any non tank build even to this day. Being able to cheeese content is not the same as not needing a tank.

    When pugs can run every vet dungeon and trial in game with no experience and down the content THEN the idea that the trinity is dead will be legitmate.

    But regardless. Everything I stated is true. The trinity exists for reasons I already laid out and this hold true today even in wow, especially in wow.

    I agree with @Pixiepumpkin. The so-called decline of the trinity has not improved MMORPGs. It has flattened them.

    What we have lost is not just tanks and healers but the entire structure that once gave group content meaning. I would welcome a return to the days when crowd control and support classes mattered. Enchanters in EverQuest were not there for damage. They were essential because they shaped how a group functioned.

    Now everything trends toward raw DPS, and with it, the depth of combat and coordination continues to erode.

    Well said, well written!

    I can recall dungeons, not raids, but dungeons in wow where I had to freeze trap one mob, pet tank a second mob, and kite a third mob while the party took on the other 2. This happend A LOT and I got really good at it.

    I was the main puller in raids. I had a very solid relationship with our tank and knew precicely when to drop aggro, get back in the mix and CC/DPS.

    I always ALWAYS stood close to our healers. Always had a trap at their feet for that random escaped mob.

    Combat was much more engaging, even taking into consideration of tab target combat vs action. I was always more engaged with the playfield in tab targeting than I am with action combat. Between slowing traps, kiting, stun traps, explosive knock back traps, different pet types who can tank or clutch heal...the amount of variety in any given encouter FAR exceeds what I see in this game. I am glad people are happy with it, but the idea that one is better than the other is nonsense.

    Edited by Pixiepumpkin on 3 May 2025 16:29
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • CalamityCat
    CalamityCat
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    I have and will always play as the role I'm in when I dungeon, I just have different levels of healing support builds so my healer can heal as much or as little as the group needs. If I can rez and the group are clearly not needing my heals for a few seconds, I'll rez. I have no issue with a tank doing the same.

    It does make sense if the group are managing and you're able to quickly switch back to your role if things start going pear-shaped mid-rez. As a healer I tend to over-heal everyone and put down my HOTs to give them some cover before I try to rez. But practice does help you know what the group are able to manage and when it's not safe. It's one of those things that makes me enjoy healing now, where I was an over-healing paranoid medic to start with! ;)
  • Artim_X
    Artim_X
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    The real answer is that it depends on the situation. Is the tank preparing to defend against a one shot mechanic, who is closest to the downed ally, what is the health status of those who are still alive, are there DPS mechanics that need to be dealt with to avoid a wipe, etc.

    Play it by ear.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
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    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
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    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    It kind of depends on the experience of the tank and if they are an OFF tank. Ideally people would just stop dying so often. :*

    In hard mode progs and such it is going to happen, our off tank often reses after getting a t-bag off.
  • Sarannah
    Sarannah
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    ✭✭✭✭
    I can't remember the last time anyone assigned a role in a Dungeon or Trial to be honest with you...just take my runs yesterday we ran VetTrials with two fake tanks one fake healer and a DPS....No one cared.

    It's been the way things are for awhile now...I would be shocked if anyone these days demanded a old School Trinity...

    The trinity is necessary in an MMORPG. Each role nonverbally communicates to other players what they will be doing in the dungeon/trial/raid etc.

    This is how we know who will heal, who will DPS and who will tank.

    Guild Wars 2 when it first came out did not have the trinity. This made running dungeons a royal pain in the bottom and not even remotely fun. Everyone ends up running around like a chicken with their head cut off trying to dodge boss attacks.

    If you do not want the "trinity" then you must also make the claim that you do not want 1 shot mechanics which would homogenize the game further than it already is.



    The grip on end game in ESO has loosened you're just flat out wrong about it being integral in GW2 OR ESO ...even in WoW we can see the Trinity slowly dying

    As for ESO...

    When you can complete Vet Sunspire or RG with just Fake tanks and Healers? (Like NEFASQS complained about before he left ESO)

    Yeah the Trinity is dead...

    Incorrect. There are mechanics in ESO that will one shot any non tank build even to this day. Being able to cheeese content is not the same as not needing a tank.

    When pugs can run every vet dungeon and trial in game with no experience and down the content THEN the idea that the trinity is dead will be legitmate.

    But regardless. Everything I stated is true. The trinity exists for reasons I already laid out and this hold true today even in wow, especially in wow.

    I agree with @Pixiepumpkin. The so-called decline of the trinity has not improved MMORPGs. It has flattened them.

    What we have lost is not just tanks and healers but the entire structure that once gave group content meaning. I would welcome a return to the days when crowd control and support classes mattered. Enchanters in EverQuest were not there for damage. They were essential because they shaped how a group functioned.

    Now everything trends toward raw DPS, and with it, the depth of combat and coordination continues to erode.

    Well said, well written!

    I can recall dungeons, not raids, but dungeons in wow where I had to freeze trap one mob, pet tank a second mob, and kite a third mob while the party took on the other 2. This happend A LOT and I got really good at it.

    I was the main puller in raids. I had a very solid relationship with our tank and knew precicely when to drop aggro, get back in the mix and CC/DPS.

    I always ALWAYS stool close to our healers. Always had a trap at their feet for that random escaped mob.

    Combat was much more engaging, even taking into consideration of tab target combat vs action. I was always more engaged with the playfield in tab targeting than I am with action combat. Between slowing traps, kiting, stun traps, explosive knock back traps, different pet types who can tank or clutch heal...the amount of variety in any given encouter FAR exceeds what I see in this game. I am glad people are happy with it, but the idea that one is better than the other is nonsense.
    Posts like these and @Pixiepumpkin and @sans-culottes remind me of how much I used to love running dungeons, in both ESO and the other game! Tactics and roles used to be important. Now everything is just DPS and one-shots... which is bad! In the past the players and how they played the game in a group used to be important.

    Not sure if this is due to the games themselves choosing the non-trinity path more, or due to the playerbase not being able to perform their roles any longer, or due to the playerbases themselves changing into something that does not understand how important the MMO role trinity is for enjoying gaming.

    PS: This would actually be a nice discussion to have in all those "fake role/speedrunner" threads, as it touches upon the main issue with the role trinity in MMO's and on how some players no longer even know what group roles mean or meant in the past. Maybe even ZOS itself lost sight of this.
    PPS: Never liked tab-targeting itself as a mechanic, but switching and focussing targets was.
    Edited by Sarannah on 3 May 2025 14:11
  • Soarora
    Soarora
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    ✭✭✭✭✭
    You’re a TEMPLAR tank. Templars have a passive that make them res abnormally fast which is why you’re having no problems. I res on my templar tank too because it’s just that fast. On other classes however, making the tank res makes tanking a whole lot harder because you have to time mechanics and boss attacks perfectly to get the res off with how much longer it takes.

    Edit: I think the same applies to healers too. If possible templar > dps > healer > tank. They’re the exception. Even a good non-templar tank can’t guarantee they can res efficiently as the res may have to be cancelled to block or move.
    Edited by Soarora on 3 May 2025 15:59
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • Madarc
    Madarc
    ✭✭✭✭✭
    ✭✭
    Sarannah wrote: »
    Maybe even ZOS itself lost sight of this..

    Here's what I think: ZOS is no longer able to see this game from a beginner's perspective right now..
    And we're not talking about the eyes of players who have a handicap here. (Operating aids that were created, but unfortunately not completed or developed further in a meaningful way)
    That's how it seems to me, anyway!

    I really hope that with the new "seasons" we'll see some great "new quests in old areas", as well as better explanations, a more organised menu, and better localisation, and so on....

    P.S. I've been playing for 9-10 years now (since One Tamriel quite frequently). However, I also have the problem of being a newcomer after a few-week break, or with a completely newly created account. I started this account to better explain the entry into ESO to my sister, who plays with a handicap. (pc) Zos advertised these aids a long time ago. What has become of it?

    (Ok,...the last one is off topic, sorry for this part)

    PPS: I really would love to see more of these topics being discussed in future talks or information from ZOS and really feel like this is so important, more so than small grahic improvements in the 'old' areas,...just my 2 cent

    Edited by Madarc on 3 May 2025 16:19
    Geschichten werden nicht berühmt, weil sie passiert sind – sondern weil sie erzählt wurden.
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    I can't remember the last time anyone assigned a role in a Dungeon or Trial to be honest with you...just take my runs yesterday we ran VetTrials with two fake tanks one fake healer and a DPS....No one cared.

    It's been the way things are for awhile now...I would be shocked if anyone these days demanded a old School Trinity...

    The trinity is necessary in an MMORPG. Each role nonverbally communicates to other players what they will be doing in the dungeon/trial/raid etc.

    This is how we know who will heal, who will DPS and who will tank.

    Guild Wars 2 when it first came out did not have the trinity. This made running dungeons a royal pain in the bottom and not even remotely fun. Everyone ends up running around like a chicken with their head cut off trying to dodge boss attacks.

    If you do not want the "trinity" then you must also make the claim that you do not want 1 shot mechanics which would homogenize the game further than it already is.



    The grip on end game in ESO has loosened you're just flat out wrong about it being integral in GW2 OR ESO ...even in WoW we can see the Trinity slowly dying

    As for ESO...

    When you can complete Vet Sunspire or RG with just Fake tanks and Healers? (Like NEFASQS complained about before he left ESO)

    Yeah the Trinity is dead...

    Incorrect. There are mechanics in ESO that will one shot any non tank build even to this day. Being able to cheeese content is not the same as not needing a tank.

    When pugs can run every vet dungeon and trial in game with no experience and down the content THEN the idea that the trinity is dead will be legitmate.

    But regardless. Everything I stated is true. The trinity exists for reasons I already laid out and this hold true today even in wow, especially in wow.

    /sigh....

    Big Hits? No Tank Needed: You said vet dungeons and trials got attacks that’ll flatten non-tanks. Sure, some moves hit like a truck, but you can dodge, pop a shield, or heal yourself to stay upright. If your crew’s got solid DPS, you can melt bosses before those hits even come. Seen groups smash Sunspire or Cloudrest with just DPS and some survival tricks. Tanks are cool, but you don’t need ‘em, ‘specially in 4-man stuff.

    PUGs Don’t Care About Trinity: You’re saying PUGs can’t handle vet content without tanks. Nah, that’s off. most vet dungeons are cake for random groups, even without a tank, as long as people aren’t half-asleep. Even in vet trials, regular players hop into PUGs all the time, and no one’s whining about “where’s the trinity?”—you can mix and match roles. Saying newbies gotta clear everything is a stretch.

    Trinity’s More Like a Vibe: You’re all about the trinity being key, even in WoW. But ESO’s chill—Nightblades or Templars can DPS, heal, and take hits with the right setup. WoW’s newer stuff’s got classes doing the same. Trinity’s still a thing, but it’s not like you’re locked into it.

    Cheesing’s Just Smart: You dissed “cheesing,” but that’s just playing the game! Kiting bosses, stacking for heals, or ducking behind walls—that’s how ESO rolls. In Banished Cells, you can blast through or lock down enemies, no tank needed. Ain’t cheating, it’s just clever.

    Look, ESO lets you breeze through most vet dungeons and trials without a tank if your group’s got half a brain. People run PUGs every day, even vet trials, and nobody’s crying for a perfect trinity. WoW’s chilling out on strict roles too. You’re making the trinity sound way more important than it is.

    I just cleared Dread and Stonegarden with a wonky group of fake tanks & Healers...if you CAN do this why go back?


    Anyway were no going to agree on this....you keep playing stiff and I'll keep having fun k?





    Edited by Warhawke_80 on 3 May 2025 18:56
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Pevey
    Pevey
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    ✭✭✭
    I sounds to me like you're ready to step up to content with a higher difficulty level. If you've skilled up beyond the difficulty of the content you're doing, yeah, roles don't matter.
  • Pixiepumpkin
    Pixiepumpkin
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    ✭✭✭
    I can't remember the last time anyone assigned a role in a Dungeon or Trial to be honest with you...just take my runs yesterday we ran VetTrials with two fake tanks one fake healer and a DPS....No one cared.

    It's been the way things are for awhile now...I would be shocked if anyone these days demanded a old School Trinity...

    The trinity is necessary in an MMORPG. Each role nonverbally communicates to other players what they will be doing in the dungeon/trial/raid etc.

    This is how we know who will heal, who will DPS and who will tank.

    Guild Wars 2 when it first came out did not have the trinity. This made running dungeons a royal pain in the bottom and not even remotely fun. Everyone ends up running around like a chicken with their head cut off trying to dodge boss attacks.

    If you do not want the "trinity" then you must also make the claim that you do not want 1 shot mechanics which would homogenize the game further than it already is.



    The grip on end game in ESO has loosened you're just flat out wrong about it being integral in GW2 OR ESO ...even in WoW we can see the Trinity slowly dying

    As for ESO...

    When you can complete Vet Sunspire or RG with just Fake tanks and Healers? (Like NEFASQS complained about before he left ESO)

    Yeah the Trinity is dead...

    Incorrect. There are mechanics in ESO that will one shot any non tank build even to this day. Being able to cheeese content is not the same as not needing a tank.

    When pugs can run every vet dungeon and trial in game with no experience and down the content THEN the idea that the trinity is dead will be legitmate.

    But regardless. Everything I stated is true. The trinity exists for reasons I already laid out and this hold true today even in wow, especially in wow.

    /sigh....

    Big Hits? No Tank Needed: You said vet dungeons and trials got attacks that’ll flatten non-tanks. Sure, some moves hit like a truck, but you can dodge, pop a shield, or heal yourself to stay upright. If your crew’s got solid DPS, you can melt bosses before those hits even come. Seen groups smash Sunspire or Cloudrest with just DPS and some survival tricks. Tanks are cool, but you don’t need ‘em, ‘specially in 4-man stuff.

    PUGs Don’t Care About Trinity: You’re saying PUGs can’t handle vet content without tanks. Nah, that’s off. most vet dungeons are cake for random groups, even without a tank, as long as people aren’t half-asleep. Even in vet trials, regular players hop into PUGs all the time, and no one’s whining about “where’s the trinity?”—you can mix and match roles. Saying newbies gotta clear everything is a stretch.

    Trinity’s More Like a Vibe: You’re all about the trinity being key, even in WoW. But ESO’s chill—Nightblades or Templars can DPS, heal, and take hits with the right setup. WoW’s newer stuff’s got classes doing the same. Trinity’s still a thing, but it’s not like you’re locked into it.

    Cheesing’s Just Smart: You dissed “cheesing,” but that’s just playing the game! Kiting bosses, stacking for heals, or ducking behind walls—that’s how ESO rolls. In Banished Cells, you can blast through or lock down enemies, no tank needed. Ain’t cheating, it’s just clever.

    Look, ESO lets you breeze through most vet dungeons and trials without a tank if your group’s got half a brain. People run PUGs every day, even vet trials, and nobody’s crying for a perfect trinity. WoW’s chilling out on strict roles too. You’re making the trinity sound way more important than it is.

    I just cleared Dread and Stonegarden with a wonky group of fake tanks & Healers...if you CAN do this why go back?


    Anyway were no going to agree on this....you keep playing stiff and I'll keep having fun k?





    Already have your post covered when I said, and I quote "Being able to cheeese content is not the same as not needing a tank." and what you just described is cheeeese.

    There was no need to reply when the rebuttal was aforementioned.

    As far as playing stiff and asserting I am not having fun? That makes no sense. I am laid back, chilling with my mainecoons, drinking wine responsibly and play god mode on my HA oakensoul sorc and having a blast with a grin from ear to ear.

    Edited by Pixiepumpkin on 3 May 2025 19:44
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    Pevey wrote: »
    I sounds to me like you're ready to step up to content with a higher difficulty level. If you've skilled up beyond the difficulty of the content you're doing, yeah, roles don't matter.

    Yeah cuz VET SG, GD, SH are cakewalks right?

    Difficulty is just not a thing in ESO it's a casual game if I want hardcore Raiding I'll go play EQ again
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Pixiepumpkin
    Pixiepumpkin
    ✭✭✭✭✭
    ✭✭✭
    Sarannah wrote: »
    I can't remember the last time anyone assigned a role in a Dungeon or Trial to be honest with you...just take my runs yesterday we ran VetTrials with two fake tanks one fake healer and a DPS....No one cared.

    It's been the way things are for awhile now...I would be shocked if anyone these days demanded a old School Trinity...

    The trinity is necessary in an MMORPG. Each role nonverbally communicates to other players what they will be doing in the dungeon/trial/raid etc.

    This is how we know who will heal, who will DPS and who will tank.

    Guild Wars 2 when it first came out did not have the trinity. This made running dungeons a royal pain in the bottom and not even remotely fun. Everyone ends up running around like a chicken with their head cut off trying to dodge boss attacks.

    If you do not want the "trinity" then you must also make the claim that you do not want 1 shot mechanics which would homogenize the game further than it already is.



    The grip on end game in ESO has loosened you're just flat out wrong about it being integral in GW2 OR ESO ...even in WoW we can see the Trinity slowly dying

    As for ESO...

    When you can complete Vet Sunspire or RG with just Fake tanks and Healers? (Like NEFASQS complained about before he left ESO)

    Yeah the Trinity is dead...

    Incorrect. There are mechanics in ESO that will one shot any non tank build even to this day. Being able to cheeese content is not the same as not needing a tank.

    When pugs can run every vet dungeon and trial in game with no experience and down the content THEN the idea that the trinity is dead will be legitmate.

    But regardless. Everything I stated is true. The trinity exists for reasons I already laid out and this hold true today even in wow, especially in wow.

    I agree with @Pixiepumpkin. The so-called decline of the trinity has not improved MMORPGs. It has flattened them.

    What we have lost is not just tanks and healers but the entire structure that once gave group content meaning. I would welcome a return to the days when crowd control and support classes mattered. Enchanters in EverQuest were not there for damage. They were essential because they shaped how a group functioned.

    Now everything trends toward raw DPS, and with it, the depth of combat and coordination continues to erode.

    Well said, well written!

    I can recall dungeons, not raids, but dungeons in wow where I had to freeze trap one mob, pet tank a second mob, and kite a third mob while the party took on the other 2. This happend A LOT and I got really good at it.

    I was the main puller in raids. I had a very solid relationship with our tank and knew precicely when to drop aggro, get back in the mix and CC/DPS.

    I always ALWAYS stool close to our healers. Always had a trap at their feet for that random escaped mob.

    Combat was much more engaging, even taking into consideration of tab target combat vs action. I was always more engaged with the playfield in tab targeting than I am with action combat. Between slowing traps, kiting, stun traps, explosive knock back traps, different pet types who can tank or clutch heal...the amount of variety in any given encouter FAR exceeds what I see in this game. I am glad people are happy with it, but the idea that one is better than the other is nonsense.
    Posts like these and @Pixiepumpkin and @sans-culottes remind me of how much I used to love running dungeons, in both ESO and the other game! Tactics and roles used to be important. Now everything is just DPS and one-shots... which is bad! In the past the players and how they played the game in a group used to be important.

    Not sure if this is due to the games themselves choosing the non-trinity path more, or due to the playerbase not being able to perform their roles any longer, or due to the playerbases themselves changing into something that does not understand how important the MMO role trinity is for enjoying gaming.

    PS: This would actually be a nice discussion to have in all those "fake role/speedrunner" threads, as it touches upon the main issue with the role trinity in MMO's and on how some players no longer even know what group roles mean or meant in the past. Maybe even ZOS itself lost sight of this.
    PPS: Never liked tab-targeting itself as a mechanic, but switching and focussing targets was.

    And posts like yours remind me of the reminder of all that cool stuff millions of people got to enjoy back in the day.
    I am glad you got to experience it :) . Sadly, so many people today never got to experience the depth of classes and combat and all the fun things one could come up with.
    Edited by Pixiepumpkin on 3 May 2025 19:11
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • GloatingSwine
    GloatingSwine
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    The downside to rezzing on tank is that you get interrupted by a lot of hits unless you use something like Shield Discipline ult. The hit might not be a problem on normal but the rez still gets interrupted.
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