I'm honestly terrified about next week's patch, precisely because I worry about subclassing obliterating the base game classes (and also to an extent, the DLC classes)... I have 20 characters, all lvl 50 with complete builds, and I don't feel good about the idea of one optimal subclass combo for each role, especially if not all classes are viable to build with. The group content I do is quite casual, just 6 key pledges (usually as a duo) or dungeon set farms (usually as a duo as well), so this makes me scared to lose the dps, healing, tanking skills of my core class(es) if ZOS decides to nerfhammer around even more. I'm going to unsub if the balance is whack...
SaintJohnHM wrote: »I'm honestly terrified about next week's patch, precisely because I worry about subclassing obliterating the base game classes (and also to an extent, the DLC classes)... I have 20 characters, all lvl 50 with complete builds, and I don't feel good about the idea of one optimal subclass combo for each role, especially if not all classes are viable to build with. The group content I do is quite casual, just 6 key pledges (usually as a duo) or dungeon set farms (usually as a duo as well), so this makes me scared to lose the dps, healing, tanking skills of my core class(es) if ZOS decides to nerfhammer around even more. I'm going to unsub if the balance is whack...
Yep. It's super surprising to me they're charging forward with this massive change that's going to make the game a lot worse for many many players, and they're doing it without any dialog or feedback.