Tbh you probably don’t want to to know what’s going on behind the curtain, might make you like the game lessCooperharley wrote: »You would think with a system as MASSIVE as subclassing that there would be just all-hands-on-deck communication trying to get this subclassing feature shipped out. Why is there not communication day in and day out? We can give feedback all we want, but we never get anything back and then get a week like this where there's literally nothing updated. I know at the top it says that Week 4 will have lots of combat changes, but my goodness dude, most of those changes will end up making it to live more than likely and we just have no idea about what's going on.
If you take Grinding Gear Games (POE) or Blizzard (World of Warcraft), why is it that they can have rolling combat updates throughout the year and we have this tiny 5 week period where it's all or nothing and no REAL change can be made? Is it an unbelievable amount of bureaucracy? I'm just confused man. I used to really love the game, but I just want to understand what's going on behind the curtain a bit. We've been told that we're getting this seasonal content, which let's face it, is just a chapter strewn out over a year. We've gotten less and less content year after year with the intent of more time being put in place for development, bug fixes, improvements, etc. I haven't seen any difference, or at least nothing MAJOR.
- Why do we have to have a small 5 week period of development for a patch and then it's set in stone for 3 months before we get any update? What is that about?
- Why is the back and forth process during a PTS cycle painfully slow? Why are Brian Wheeler and Rich and other development team members not on here communicating with players and taking in feedback consistently if we ARE limited to such a small period?
If you're going to switch from a chapter purchase to a pre-order year-long seasonal purchase model where we're essentially putting our faith in y'all to develop something we all will like, don't you think it makes more sense to be more involved?
This does seem to be the case, especially considering how zos don’t actually care about the game itselfThis is exactly how I'm feeling. It really feels like they do not care how this system is going to impact balance, and they're just hoping it'll drum up some short term interest in the game to keep people spending through this year.
Full speed ahead on transforming the entire game yet again for another year instead if fixing the existing content.
The development for any large feature starts months before we even hear about it. It takes months of planning and development effort to make any major feature change. They will only announce the feature once it is complete and on the final debugging stages before launch. The PTS is never about making changes to these features, it's about uncovering bugs. Balance changes are possible if it means changing a configuration value somewhere, but not if it requires development time. Half the dev team will have moved onto the next major feature already.
colossalvoids wrote: »Comparing zos to GGG is setting yourself up for a major disappointment. I do agree with everything however, if is indeed frustrating and tiring to be on a recieving end whilst still caring about the game so the best you personally can do is to try distance yourself a bit again the very least, helps tremendously. We all know well enough that we won't get the communication we want, it's been ten plus years and every year there's a promise about communication which is different from what dedicated players see as a communication. Vastly different.
I would love to be wrong about this. But my running theory for at least 4-5 years now is that this game is just a cash cow for them and they don’t put much effort into maintaining it at all.
If you compare the price tag of this game to other popular MMOs, this game has similar cost but the amount of content is less, and the frequency and total number of balance changes are FAR less. Even games that have a much lower price tag like GW2 roll out more frequent balance patches with more lines of notes.
Again, I could be wrong. But the proof is in the pudding. They seem to put effort into player houses, crown store cosmetics, and other forms of cosmetics that they think will make players buy crowns. That’s what you see being released frequently.
I am very excited for subclassing, and I will always love this game for the zone design, the lore, and I still enjoy it. But I do wish they would put more work in.
Cooperharley wrote: »You would think with a system as MASSIVE as subclassing that there would be just all-hands-on-deck communication trying to get this subclassing feature shipped out. Why is there not communication day in and day out? We can give feedback all we want, but we never get anything back and then get a week like this where there's literally nothing updated. I know at the top it says that Week 4 will have lots of combat changes, but my goodness dude, most of those changes will end up making it to live more than likely and we just have no idea about what's going on.
If you take Grinding Gear Games (POE) or Blizzard (World of Warcraft), why is it that they can have rolling combat updates throughout the year and we have this tiny 5 week period where it's all or nothing and no REAL change can be made? Is it an unbelievable amount of bureaucracy? I'm just confused man. I used to really love the game, but I just want to understand what's going on behind the curtain a bit. We've been told that we're getting this seasonal content, which let's face it, is just a chapter strewn out over a year. We've gotten less and less content year after year with the intent of more time being put in place for development, bug fixes, improvements, etc. I haven't seen any difference, or at least nothing MAJOR.
- Why do we have to have a small 5 week period of development for a patch and then it's set in stone for 3 months before we get any update? What is that about?
- Why is the back and forth process during a PTS cycle painfully slow? Why are Brian Wheeler and Rich and other development team members not on here communicating with players and taking in feedback consistently if we ARE limited to such a small period?
If you're going to switch from a chapter purchase to a pre-order year-long seasonal purchase model where we're essentially putting our faith in y'all to develop something we all will like, don't you think it makes more sense to be more involved?
It's difficult to summarise how badly this "subclassing" is for the game. It's like adding helicopter blades to a car. Many people are distracted and think ooh cool blades without even thinking about how it's supposed to integrate with a system not designed for it. Nevermind that the car doesn't even run properly or come with a manual.
Zos plowing ahead with this is insane but sadly on brand. They'd rather blow up class balance than walk back from this in anyway. It's been announced and you can't look weak.
I've seen many different arguments against it on these forums and in-game but haven't heard a good argument for it anywhere, other than "it's a cool new thing". Well hybridisation was a cool new thing that was never completed, eroded class identity, and shifted the game to a meta that turned huge parts of the player base off. Now we're still in the middle of scribing, a cool new thing that has further diluted that identity, and they haven't even finished dealing with how it has affected game balance and entrenched a dull arc meta. How much effort will zos put into subclassing before they wipe their hands and move onto to the next half-baked idea.
Also 4.8 second templar beam is a bad joke.
VaxtinTheWolf wrote: »If they actually communicated their plans in advance in the ways players wanted them to do like 5 years ago, I actually believe they wouldn't be able to sustain the current update cycle they've been using because a chunk of the update would probably be rejected by players.
Cooperharley wrote: »You would think with a system as MASSIVE as subclassing that there would be just all-hands-on-deck communication trying to get this subclassing feature shipped out. Why is there not communication day in and day out? We can give feedback all we want, but we never get anything back and then get a week like this where there's literally nothing updated. I know at the top it says that Week 4 will have lots of combat changes, but my goodness dude, most of those changes will end up making it to live more than likely and we just have no idea about what's going on.
If you take Grinding Gear Games (POE) or Blizzard (World of Warcraft), why is it that they can have rolling combat updates throughout the year and we have this tiny 5 week period where it's all or nothing and no REAL change can be made? Is it an unbelievable amount of bureaucracy? I'm just confused man. I used to really love the game, but I just want to understand what's going on behind the curtain a bit. We've been told that we're getting this seasonal content, which let's face it, is just a chapter strewn out over a year. We've gotten less and less content year after year with the intent of more time being put in place for development, bug fixes, improvements, etc. I haven't seen any difference, or at least nothing MAJOR.
- Why do we have to have a small 5 week period of development for a patch and then it's set in stone for 3 months before we get any update? What is that about?
- Why is the back and forth process during a PTS cycle painfully slow? Why are Brian Wheeler and Rich and other development team members not on here communicating with players and taking in feedback consistently if we ARE limited to such a small period?
If you're going to switch from a chapter purchase to a pre-order year-long seasonal purchase model where we're essentially putting our faith in y'all to develop something we all will like, don't you think it makes more sense to be more involved?
So evidently there's a potential strike going on against ZoS and Microsoft right now, so that could be contributing to the chaos.