Northern storm : one of the best ults in the game, no counter if you have enough movement speed, awesome damage, aoe, additional effects for extra damage because why not ?
Animate blastbones : creates up to 4 blastbones but you need to stay in a small area for a long time to accumulate corpses and it only works if Masser and Secunda are aligned then add a coinflip for each blastbone to see if they actually focus one target and land before getting stunned or just stuck on a pebble. If the enemy has more than one braincell, they can see the obvious blastbones spawning and counter your 320 ult crippling investment by pressing right click, all for a fraction of the damage of northern storm in the best case scenario
It would be nice if what you suggested was done but it would only make this ult function : it needs a huge buff to make it usable. We're here begging for scraps while other classes get 10x the results for way less effort
tsaescishoeshiner wrote: »Maybe ignorant question, but which content is Animate Blastbones used in? It seems like the skill in general just needs a rework, since it's not really a full damage ult.
Maybe the blastbones portion could be switched to one of the Colossus morphs (if used above X ult, consume corpses for blastbones), and this morph could get a healing bonus, or a passive buff so that you're not just sitting on it wasting bar space.
CameraBeardThePirate wrote: »tsaescishoeshiner wrote: »Maybe ignorant question, but which content is Animate Blastbones used in? It seems like the skill in general just needs a rework, since it's not really a full damage ult.
Maybe the blastbones portion could be switched to one of the Colossus morphs (if used above X ult, consume corpses for blastbones), and this morph could get a healing bonus, or a passive buff so that you're not just sitting on it wasting bar space.
Animate Blastbones is a true damage ultimate. A common misconception is that you need to revive a teammate to summon the Blastbones, but that's false; you only need to consume 3 corpses. The revive is just a nice thing in the rare circumstances that it comes up.
It's used in PvP in niche builds, because while it's not "meta" by any means, it's extremely fun to use and if it works right, it's the hardest hitting ultimate in the game (and it's not particularly close).
YandereGirlfriend wrote: »Northern storm : one of the best ults in the game, no counter if you have enough movement speed, awesome damage, aoe, additional effects for extra damage because why not ?
Animate blastbones : creates up to 4 blastbones but you need to stay in a small area for a long time to accumulate corpses and it only works if Masser and Secunda are aligned then add a coinflip for each blastbone to see if they actually focus one target and land before getting stunned or just stuck on a pebble. If the enemy has more than one braincell, they can see the obvious blastbones spawning and counter your 320 ult crippling investment by pressing right click, all for a fraction of the damage of northern storm in the best case scenario
It would be nice if what you suggested was done but it would only make this ult function : it needs a huge buff to make it usable. We're here begging for scraps while other classes get 10x the results for way less effort
Probably a lot of options that you try for re-works of this abysmal ultimate but the lowest effort would be to just drop the player Rez component entirely and then drop the price to something like 200 ultimate. Maybe tack on Major Berserk or something for 10 seconds as well or apply like a 70% Snare to the area of the ground that you cast it over to help keep targets in place.
tsaescishoeshiner wrote: »Maybe ignorant question, but which content is Animate Blastbones used in? It seems like the skill in general just needs a rework, since it's not really a full damage ult.
Maybe the blastbones portion could be switched to one of the Colossus morphs (if used above X ult, consume corpses for blastbones), and this morph could get a healing bonus, or a passive buff so that you're not just sitting on it wasting bar space.
Northern storm : one of the best ults in the game, no counter if you have enough movement speed, awesome damage, aoe, additional effects for extra damage because why not ?
Animate blastbones : creates up to 4 blastbones but you need to stay in a small area for a long time to accumulate corpses and it only works if Masser and Secunda are aligned then add a coinflip for each blastbone to see if they actually focus one target and land before getting stunned or just stuck on a pebble. If the enemy has more than one braincell, they can see the obvious blastbones spawning and counter your 320 ult crippling investment by pressing right click, all for a fraction of the damage of northern storm in the best case scenario
It would be nice if what you suggested was done but it would only make this ult function : it needs a huge buff to make it usable. We're here begging for scraps while other classes get 10x the results for way less effort
Has anyone tested the Pet limit in IA?
I was in there the other day, and just with IA pets, you can have 2 permanent ones (3 with the companion), and additional temporary ones. So, with either Sorc or Necro, you are at the limit with only what you have in your class kit.
YandereGirlfriend wrote: »CameraBeardThePirate wrote: »tsaescishoeshiner wrote: »Maybe ignorant question, but which content is Animate Blastbones used in? It seems like the skill in general just needs a rework, since it's not really a full damage ult.
Maybe the blastbones portion could be switched to one of the Colossus morphs (if used above X ult, consume corpses for blastbones), and this morph could get a healing bonus, or a passive buff so that you're not just sitting on it wasting bar space.
Animate Blastbones is a true damage ultimate. A common misconception is that you need to revive a teammate to summon the Blastbones, but that's false; you only need to consume 3 corpses. The revive is just a nice thing in the rare circumstances that it comes up.
It's used in PvP in niche builds, because while it's not "meta" by any means, it's extremely fun to use and if it works right, it's the hardest hitting ultimate in the game (and it's not particularly close).
Unfortunately, the revive is just dead weight though and a hindrance the ult as a whole because it takes up a HUGE amount of spreadsheet "power budget" that the devs have allocated for the ult (hence the insane cost).
Remove the revive and you free up a bunch of "power budget" to spend in different ways.