DK draconic power line passives are bad

Teeba_Shei
Teeba_Shei
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dslnzct2bp0w.png

Health regen was never good in pve and was nerfed for pvp. Can we get updated passives that aren't health regen related?
  • BattleAxe
    BattleAxe
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    Maybe instead of health regen increase to max health or a block cost reduction
  • Teeba_Shei
    Teeba_Shei
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    The other two passives are decent. I don't want to overload the tree with stuff, but when you compare it to other trees its pathetic.
  • BattleAxe
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    Compared to say necromancers defensive skill line reducing cost of block wouldn’t be to overloaded in fact it would help and fit so well to have a reduced block cost considering lore wise dragons were pretty durable
  • BasP
    BasP
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    Teeba_Shei wrote: »
    The other two passives are decent. I don't want to overload the tree with stuff, but when you compare it to other trees its pathetic.

    Truth be told, with the advent of subclassing, I’d actually prefer it if skill trees were overloaded with good passives. It would be a boon for pure class builds, which currently have a hard time competing with optimized subclass setups, and it might also help narrow the gap between the different subclass combinations a little bit.

    But yeah, I definitely agree that Elder Dragon could use a buff. Since the Draconic Power skill line contains a few good (and cool) offensive skills, while none of the passives do anything to improve DPS, I think I'd like to see a buff that boosts player damage the most myself.
  • Urzigurumash
    Urzigurumash
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    Or just change Health Recovery to something else altogether
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • randconfig
    randconfig
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    Yeah. DK honestly has the least desirable skill lines as it is, especially with the nerfs to the passives.... Wish they would give DK something actually fun to work with.
  • tomofhyrule
    tomofhyrule
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    Yeah, especially since the other two DK lines are getting major sustain nerfs on their passives.

    I'd prefer they undo those nerfs, but it does really feel like they're giving out "Oh, we don't want anyone to play pure class so we're gonna make it excruciating to do so"
  • xylena_lazarow
    xylena_lazarow
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    The armor, block mitigation, and healing received are all solid PvP passives. The hp regen one is just so bad and ugly, like a personal insult to DK players, they couldn't even give us a double bar effect, it's only the slotted bar lol.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • randconfig
    randconfig
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    Yeah, especially since the other two DK lines are getting major sustain nerfs on their passives.

    I'd prefer they undo those nerfs, but it does really feel like they're giving out "Oh, we don't want anyone to play pure class so we're gonna make it excruciating to do so"

    I don't believe they're trying to punish pure class players.... But I agree that there should be some kind of buff or fun change in the DK skill lines to compensate for the nerfs to an already boring class.
  • Arthtur
    Arthtur
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    This tree needs a sustain passive that gives back what DK lost from Combustion nerf which is 150 magicka and stamina per s.
    In addition Buring Talons need cost reduction to be more in line with other semi spammables. Other semi spammables cost around 300 magicka/s while talons cost around 750/s which is a crazy diffrence and a main culprit of bad sustain on DK. The same could be said about Inhale which cost around 1175/s...

    If those 2 things happen then this tree will be solid and worth looking at. If not then well, a dead tree for PvE full of overpriced skills. Passives are solid but they wont carry an entire tree by themselfs.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • Dreadwar
    Dreadwar
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    I would like Deep Breath Morph to always Stun, Interrupt, and set Off-Balance targets Hit by the initial blast, along with speeding up the follow-up Blast to 1.5 second delay instead of 2.5
    Edited by Dreadwar on 26 April 2025 19:17
  • YandereGirlfriend
    YandereGirlfriend
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    Dreadwar wrote: »
    I would like Deep Breath Morph to always Stun, Interrupt, and set Off-Balance targets Hit by the initial blast, along with speeding up the follow-up Blast to 1.5 second delay instead of 2.5

    I would like one of the morphs to not require an initial hit to proc the damage component. That is such a wonky and unnecessary hindrance on the ability to compete against comparable skills like Warden Shalks.
  • Teeba_Shei
    Teeba_Shei
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    Honestly just elder dragon needs to be changed. The other one could stay the same.
  • Vaqual
    Vaqual
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    No leave Elder Dragon alone, its perfectly fine for at least 1 class to have a scaling HP regen. I like the small buff it received. I think the entire line is in a good spot the way it is.
  • Teeba_Shei
    Teeba_Shei
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    HP regen is pretty bad though as a stat.
  • Vaqual
    Vaqual
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    Teeba_Shei wrote: »
    HP regen is pretty bad though as a stat.

    Ok so probably best if all passives give 10 % crit damage, 5 % max HP, 5 % Weapon damage and a resource proc - boom classes balanced.

    HP regen is a normal stat that a player can choose to build around and Elder Dragon provides a reasonable magnitude. The skill line has built-in major fortitude.
    I like using it on some of my builds and on some it is completely useless. For some people penetration passives are wasted in PvE because they want to play a light armor set. For some people crit damage is wasted in PvP because they can't run enough crit chance. Not every stat will be good in every situation. That doesn't mean that no passive should enable building around a certain stat. HP regen fits the Draconic Power theme and dedicating 1 single passive to it does not break the skill line. It may not be the best for a number of use cases, but there is more than enough room for it.

    You know which passives are really garbage? The ones that just give mini buffs to skill line specific skills, like Dark Veil or Searing Heat. They add absolutely nothing to the gameplay and they could just as well be applied to the abilities directly, as there is probably not a single player who thinks "Oh I better save up those skill points, this passive is too expensive". If anything, those need to be revisited.
    Edited by Vaqual on 27 April 2025 23:46
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    the healing received passive is fine, The Health Regen is a little lacklustre. I would support a small health buff similar to Necro's passive. Alternatively damage mitigation might be appropriate.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • edward_frigidhands
    edward_frigidhands
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    Teeba_Shei wrote: »
    dslnzct2bp0w.png

    Health regen was never good in pve and was nerfed for pvp. Can we get updated passives that aren't health regen related?

    What website is that screenshot from?
  • Dreadwar
    Dreadwar
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    Changes for Draconic Power passives:

    Iron Skin - Renamed Iron Determination: Increase thr amount of damage you block and the cost of blocking by 10%

    Burning Heart: Same as live but 5% / 10%

    Elder Dragon: Increased your Magicka/Health/Stamina recovery by 81 per Draconic Power skill slotted (exact same as Soldier of Apocrypha passive)

    Scaled Armor: Same as PTS
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