Maintenance for the week of September 8:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)
The connection issues for the European megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Suggestion: "Lootable Weaponry"

Freelancer_ESO
Freelancer_ESO
✭✭✭✭✭
Elder Scrolls Online has tons of interesting items/item sets you can get in the game but, virtually all of them involve grinding to obtain them based on looking things up online rather than natural discovery unlike prior Elder Scrolls titles.

For example, I'm sure many of the people that played Skyrim remember getting Gloves of the Pugilist from Gian the Fist in the Ratway.

I'd suggest that the "Lootable Weaponry" not be able to be traded, researched, sold, deconstructed, upgraded, enchanted or transmuted and to have the items be of legendary quality and level up with the player. This will enable players to find good/interesting stuff they can use for extended periods of time without disrupting the economy.

Balance wise, you'd be aiming for the item to be somewhat worse than the meta options that require grinding in optimized PvP and PvE to ensure that people still gain a benefit from the grind.

ESO has boatloads of existing weapon styles for the items to draw from that many players rarely/never see.

Below are some potential examples of "Lootable Weaponry":

Solstice has a Worm Cult style of the Flame Adept NPC class unarmed npcs it could be fun if they dropped a gauntlet that could be used to help with unarmed combat.

It might be fun to find an old Corelanya staff that summons zombies or bog blights.

You could have some items on the coast/that can be fished up from the coast that might have been lost from shipwrecks.

From a more mechanic oriented perspective you could have things like a bow that granted Empower while in stealth to help replicate the gameplay style of Skyrim's stealth archer builds at lower levels, you could have items that weaken the player while equipped for people that wanted more challenging gameplay, you could add item that would potentially benefit more niche builds similar to Morrowind's Flawed Dwemer Jinksword, finally you could implement items like Morrowind's Light of Day that cause harm to players that do not align with the items design.

Having more interesting stuff to grab would also open up the possibility to have cursed items like in Morrowind where grabbing an item might summon an enemy.

  • Alp
    Alp
    ✭✭✭✭✭
    I think these are basically the same as mythic items but without the antiquities system.
  • festegios
    festegios
    ✭✭✭
    Alp wrote: »
    I think these are basically the same as mythic items but without the antiquities system.

    Yeah it’s basically the same
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    I'd love a Cyrodiil loot box where there's a chance to get a curated drop from players that you've killed.
  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    Alp wrote: »
    I think these are basically the same as mythic items but without the antiquities system.

    I suppose that would probably be one of the closer existing ESO related items to compare it towards.

    Power wise, you'd likely want to generally be shooting under Mythic because it needs to be worse for "meta" content than the weapon sets that come from doing arena content to avoid damaging the population in those areas. Part of the purpose for locking the enchant/trait on the item is to have the potential to keep the item's power down in the trait/enchant area so that more power can be put into other areas.

    Prior Elder Scrolls games had items that were generally considered to be "Artifacts" and items that were consider to be "Unique".

    The "Artifacts" generally packed a significant punch, had unique visuals, and generally took more effort to obtain.

    The "Unique Items" generally packed a bit less of a punch than the "Artifacts", had recycled visuals, and generally took less effort to obtain.

    I was aiming for the Lootbable Weaponry to be aligned with the Unique Items.

    One of the big things I miss from other Elder Scrolls titles was that you could just go wander off into the world for a few hours and you'd probably find something of interest which helped expanded the ability to replay the game over and over as starting at different points and traveling in different directions would give you different stuff.
    ForumBully wrote: »
    I'd love a Cyrodiil loot box where there's a chance to get a curated drop from players that you've killed.

    I think that could be potentially employed for drops from Overland type content as Cyrodiil already rewards people with boxes with rewards from Overland. For other content, it might get a bit messy as ZOS might not want people filling their stickerbook too fast without running group content. I'm not sure what the performance cost would be of adding something like that.
  • Alp
    Alp
    ✭✭✭✭✭
    Mythics do have a unique look to them I think (not the rings etc though naturally). But most people cover it up anyway. A procedural naming system with a random combination of words, with a model with a random visual effect overlayed on it, could be possible. But the real question is what it would add to the game other than a bit of flavour, especially if it's not tradeable.

    In Warframe there is the lich system where the weapon you can get from them has a name from the lich you got it from and one of a series of elemental damage effects that also colour the default glow (which can be dyed though). But the weapon is uniquely yours, so other people will see Boop Snoop Kuva Shotgun etc in your loadout. And then you can upgrade the percentage of damage on it by combining similar weapons and sacrificing those, but with a hard cap on how high you can increase it of course.

    If we combined the different ideas in the thread here you could have something potentially really clever by either naming it based on the place it was picked up, the player killed, their rank (emperor for example), or which boss dropped it. But it would be a lot of effort to put into making something that only the player who picked it ever really sees unless they spam it in the chat.

    But if it in a rare exception was tradeable maybe that could be fun, unless you upgrade it though of course. But make it too rare and it won't be worth it since most players will never have one, too common and they aren't special.

    It's a tough one to balance. And the devs have to consider if its worth it in the end, as fun as it could be.
  • Freelancer_ESO
    Freelancer_ESO
    ✭✭✭✭✭
    Alp wrote: »
    Mythics do have a unique look to them I think (not the rings etc though naturally). But most people cover it up anyway. A procedural naming system with a random combination of words, with a model with a random visual effect overlayed on it, could be possible. But the real question is what it would add to the game other than a bit of flavour, especially if it's not tradeable.

    In Warframe there is the lich system where the weapon you can get from them has a name from the lich you got it from and one of a series of elemental damage effects that also colour the default glow (which can be dyed though). But the weapon is uniquely yours, so other people will see Boop Snoop Kuva Shotgun etc in your loadout. And then you can upgrade the percentage of damage on it by combining similar weapons and sacrificing those, but with a hard cap on how high you can increase it of course.

    If we combined the different ideas in the thread here you could have something potentially really clever by either naming it based on the place it was picked up, the player killed, their rank (emperor for example), or which boss dropped it. But it would be a lot of effort to put into making something that only the player who picked it ever really sees unless they spam it in the chat.

    But if it in a rare exception was tradeable maybe that could be fun, unless you upgrade it though of course. But make it too rare and it won't be worth it since most players will never have one, too common and they aren't special.

    It's a tough one to balance. And the devs have to consider if its worth it in the end, as fun as it could be.

    Amusingly, I actually quit playing Warframe a bit after the introduction of the Lich system. I found that the game hit the point where getting what I wanted under the Lich system would require either buying it from another player or spending a ridiculous amount of time grinding content in ways I really didn't want to do it.

    Personally, my intent behind the suggestion was to add a bit of cheap flavor. It isn't that long till the update will actually release so you don't have much time for complicated additions.

    Further, I think more complicated and powerful additions when it comes to gear customization could run into the issue that they might end up being perceived as being necessary for endgame play which could damage the population in those areas as players would not necessarily want to engage in the grind/purchase of the items.
  • Alp
    Alp
    ✭✭✭✭✭
    Alp wrote: »
    Mythics do have a unique look to them I think (not the rings etc though naturally). But most people cover it up anyway. A procedural naming system with a random combination of words, with a model with a random visual effect overlayed on it, could be possible. But the real question is what it would add to the game other than a bit of flavour, especially if it's not tradeable.

    In Warframe there is the lich system where the weapon you can get from them has a name from the lich you got it from and one of a series of elemental damage effects that also colour the default glow (which can be dyed though). But the weapon is uniquely yours, so other people will see Boop Snoop Kuva Shotgun etc in your loadout. And then you can upgrade the percentage of damage on it by combining similar weapons and sacrificing those, but with a hard cap on how high you can increase it of course.

    If we combined the different ideas in the thread here you could have something potentially really clever by either naming it based on the place it was picked up, the player killed, their rank (emperor for example), or which boss dropped it. But it would be a lot of effort to put into making something that only the player who picked it ever really sees unless they spam it in the chat.

    But if it in a rare exception was tradeable maybe that could be fun, unless you upgrade it though of course. But make it too rare and it won't be worth it since most players will never have one, too common and they aren't special.

    It's a tough one to balance. And the devs have to consider if its worth it in the end, as fun as it could be.

    Amusingly, I actually quit playing Warframe a bit after the introduction of the Lich system. I found that the game hit the point where getting what I wanted under the Lich system would require either buying it from another player or spending a ridiculous amount of time grinding content in ways I really didn't want to do it.

    Personally, my intent behind the suggestion was to add a bit of cheap flavor. It isn't that long till the update will actually release so you don't have much time for complicated additions.

    Further, I think more complicated and powerful additions when it comes to gear customization could run into the issue that they might end up being perceived as being necessary for endgame play which could damage the population in those areas as players would not necessarily want to engage in the grind/purchase of the items.

    They changed the system after so you can see what weapon they will have before you choose to make a lich.
Sign In or Register to comment.