Is Rush of Agony too powerful?

  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, please nerf
    If DK Leap is going to break the rules, then Rush of Agony can too. It's fine the way it is as long as Leap is fine the way it is.

    DK Leap doesn’t, or at least isn’t supposed to, violate CC Immunity. It also spreads people out away from each other, meaning it is significantly less useful to combo with VD

    It does violate though. One DK can do 3 CC effects in a row. Stun, immobilize, immobilize again with leap. It holds you in place for a guaranteed hit. As long Leap breaks the rules, there is no argument against Rush of Agony.

    Sure there is. Fix both. Person A robs a bank. That doesn't mean Person B can too. Absolutely flawed logic.

    Not flawed logic.
    While both A and B are currently allowed to rob a bank, the thought process that has been going on in these threads is that.
    Person A should not be allowed to rob a bank.
    Person B can continue to rob a bank.

    I agree that both should not be okay, but as long as it is both. The outcry has only been about person A.

    It is absolutely flawed logic.

    Your justifying the use of something that is turning Cyrodiil into a festering miasma of bullying ball groups because one other skill is violating some other rule. We aren't in an uproar about DK leap because DKs have not turned cyrodiil in a festering miasma and we want to prioritize ZOS's tiny skeletal staff to address what are the most frustrating things about the game.

    With that sort of logic that well B is broken so it's fine A is broken, nothing would ever get fixed or even balanced because nothing is ever perfect and bug-free.

    If you want to justify why RoA belongs in the game, should violate ZOS's core combat mechanics, and explain how every single ball group running the same comp and only using one single strategy is overall a healthy part of Cyrodiil gameplay or PvP in general, then by all means do so.

    Make an actual case. Not, since DK leap is broken, it's totally cool if ball groups run amok yanking in everyone in a 450 square meter area and insta-kiling them.
    Edited by Joy_Division on 25 April 2025 16:31
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • MJallday
    MJallday
    ✭✭✭✭✭
    Yes, please nerf
    There’s a really easy fix to RoA (and VD) IMO

    Keep it as is, but put the cooldown at 3 mins in between use

    Ballgroups won’t be able to spam it, and even if 5 people run it then it’ll make them have to think about who fires it and when

    And then if someone wants to use it against a BG / group - they can - but they have to time it

  • dark_hunterxmg
    dark_hunterxmg
    ✭✭✭✭
    No, keep as is
    If DK Leap is going to break the rules, then Rush of Agony can too. It's fine the way it is as long as Leap is fine the way it is.

    DK Leap doesn’t, or at least isn’t supposed to, violate CC Immunity. It also spreads people out away from each other, meaning it is significantly less useful to combo with VD

    It does violate though. One DK can do 3 CC effects in a row. Stun, immobilize, immobilize again with leap. It holds you in place for a guaranteed hit. As long Leap breaks the rules, there is no argument against Rush of Agony.

    Sure there is. Fix both. Person A robs a bank. That doesn't mean Person B can too. Absolutely flawed logic.

    Not flawed logic.
    While both A and B are currently allowed to rob a bank, the thought process that has been going on in these threads is that.
    Person A should not be allowed to rob a bank.
    Person B can continue to rob a bank.

    I agree that both should not be okay, but as long as it is both. The outcry has only been about person A.

    It is absolutely flawed logic.

    Your justifying the use of something that is turning Cyrodiil into a festering miasma of bullying ball groups because one other skill is violating some other rule. We aren't in an uproar about DK leap because DKs have not turned cyrodiil in a festering miasma and we want to prioritize ZOS's tiny skeletal staff to address what are the most frustrating things about the game.

    With that sort of logic that well B is broken so it's fine A is broken, nothing would ever get fixed or even balanced because nothing is ever perfect and bug-free.

    If you want to justify why RoA belongs in the game, should violate ZOS's core combat mechanics, and explain how every single ball group running the same comp and only using one single strategy is overall a healthy part of Cyrodiil gameplay or PvP in general, then by all means do so.

    Make an actual case. Not, since DK leap is broken, it's totally cool if ball groups run amok yanking in everyone in a 450 square meter area and insta-kiling them.

    Just block and you don't get pulled.

    If rush of agony applied CC immunity you are still open to another CC and a snare. It won't change much and you can just get pulled again shortly after.

    It sounds more like your problem is with ball groups than anything else. They will always run similar comps whether it be rush of agony or dark convergence.

    Does Rush of Agony break the rules? Yes.
    Does it do much damage? No.
    Can it be blocked? Yes.
    If Rush of Agony applies a CC immunity will groups still use it? Yes. Will people still complain about it? Also yes.

    So let's say Rush of Agony applies immunity to immobilizations. You get pulled in, you then get stunned and snared by some other skills which will 100% still work. You still die. Nothing is really fixed. Cyrodiil is still a "festering miasma of bullying ball groups," but thank goodness rush applied a CC immunity. Zos put in the work to give the community what they asked for and they'll still get complaints about it.

    The only thing that changes is whether you can be pulled multiple directions by competing procs. Theoretically anyways.

    I bring up leap because no one else ever does. It's the same argument. If I am to believe someone when they call out this set for breaking the rules I need to know that they actually believe in the rules. The push back that I get from this makes me not believe most people and it should make Zos not believe them either.

    They can, should, and have time to fixed both. It's like it's their job or something. They had time to shadow buff it 1 year ago they have time to shadow nerf it now.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Yes, please nerf
    Whatever you're satinf
    All great points JoyDivision. The only one there I disagree with is latency, performance in Main Camp has never been better for us than these past few years. We also had a new console and an update of the game for that new console that might make things different for us in that regard.

    A major complication here, when we tie everything you said together, and which might justify some hesitancy to disable RoA in PvP: are VD and RoA somewhat designed to improve server performance? Do they work well to that end? If so, is it just from demotivating stacking, or from helping to keep the pop low due to frustrating players?

    Since you genuinely want to have a conversation about this set, I will do my best to answer your questions.

    VD was definitely designed to punish stacking, ZOS told us that upfront and players stacking was a much complained topic back in 2015-2016, so much so that ZOS literally asked us on these forums to spread out. You are 100% correct in this.

    We can only speculate as to the reason for RoA. The complaints of PvP changed quite a bit since 2015, to say nothing of the very reduced pop caps, which did much to make performance better and make it such that there weren't many people to stack in the first place. If I had to guess, it is a combination of two factors, The first would be the general powercreep we get with every Chapter because ZOS incentives us to buy ESO additions with powerful gear sets. Second would be the unceasing complaints directed at ZOS because of "ball groups." ZOS probably felt an AoE pull would give people a counter against organized group play by designing a set that would forcibly move them to a single spot where they could be nuked down.

    That's not wrong in theory. "Ball groups" use this set on each other (as well as when 12v1ing solo players), as it's usually quite effective in pulling in 3 or 4 people who fail to block and secure potential kills.

    ZOS gave us Two AoE pulls sets for the Waking Flame DLC in Summer 2021: Rush of Agony and Dark Convergence.

    Super, super significant: Rush of Agony was a PvE dropped set. According to ZOS's own admission, where a set drops is its intended audience. As much as I hate RoA, there is a hint of logic to double CCing PvE mobs. I still remember how frustrated our Dragonstar Arena tank was when after pulling in archers and using talons, they would just walk away.

    Dark Convergence was released during the same update and was specifically a PvP set, so it was intended to be the PvP pull set. Dark Convergence respected CC immunity. At least in August 2021, ZOS did seem to recognize that certain mechanics should work differently in PvE and PvP.

    As was argued by numerous people during that PTS, Dark Convergence was a busted set (it was stronger than RoA). ZOS didn;t really listen, the set went live, and the forums were flooded with complaints about this set because everyone was using it, people were getting pulled through walls and dying en masse. This just goes to show just how strong AoE pulls are even when they respect CC immunity. So ZOS nerfed the set a couple times to its current state where it is merely really good.

    Every organized group in the game wanted something better, and RoA, which escaped any nerf because all the fuss was about Dark Convergence, was there waiting for them. So all of them adopted it and haven't looked back since because it's doing everything that the old broken Dark Convergence set did: pull people through walls and killing them en masse.

    As to why ZOS remains committed to RoA, we can only speculate. Maybe they just don't want to admit it made it mistake. Maybe they have no clue what's going on night after night in Cyrodiil. Maybe some of them are biased in favor of ball groups because they run in them. Maybe it's because they are so out of touch with PvP, they think RoA is really helping us out against those pesky "ball groups," similarly to how they thought putting a burst heal on a magicka stacking sorcerer shield was a good thing or that running around with a dozen HOTs is a good thing.

    I don't think its about server performance because as you point out the latency in the main campaign is much better now than it was say in 2016 (mostly because pop caps are so small). If they really were concerned about latency, then they would reign in the server exploding calculations caused by ball groups spamming HoTs, rapids, AoE shields, etc., rather than empowering these very same ball groups by letting them destroy what few pugs are left, who don;t put nearly as much strain on the servers. Such thinking would be counter-productive.

    The Battleground Livestream hosted by ZOS (since taken down) was a real eye opener to me just how unaware ZOS's devs are about what we'll say is the PvP meta or even how PvP is played in 2024-2025. I dont think they realize these organized groups have gotten so powerful they regularly get 70:1 kill ratios or just how reliant "ball groups" are on RoA to get those 70:1 ratios.

    Excellent summary of the context and background of the issues with this set. And there is a particularly meaningful point that really ought to make it to the Devs ears:

    All of the problems with Dark Convergence have been transferred unto Rush of Agony.

    It took us years of these threads after Greymoor for an adjustment to Undeath, but not one of the polls about it had such overwhelming agreement as this one.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
Sign In or Register to comment.