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Is Rush of Agony too powerful?

MurkyWetWolf198
MurkyWetWolf198
✭✭✭✭
For PvP purposes.
Edited by MurkyWetWolf198 on 21 April 2025 19:11

Is Rush of Agony too powerful? 118 votes

Yes, please nerf
81%
SolarikenKikazaruJoy_Divisioncoryj87b14a_ESOGedericJsmallsIzanagi.Xiiib16_ESOGroufThe_Meatheadwhiteshadow711jppreub18_ESOSalamanNZlonewolf26silentxthreatMasterSpatulaArcanasxzammoDeimusHymzirsilky_softSpacefish2323 96 votes
No, keep as is
18%
vailjohn_ESOslt101880b14_ESOninibiniRhezblodKickimanjaroTeeba_SheiSpearbladeJierdanitruna_gateEzhhRealLoveBVBpropertyOfUndefinedmonkiierauyranLatentBuzzardjoerginoLunaFloraPrionyxnot_DezzaRisKKR 22 votes
  • silentxthreat
    silentxthreat
    ✭✭✭
    Yes, please nerf
    Please if pvp only gets one thing this patch this set needs to be removed from the game
    @ZOS_Kevin @ZOS_GinaBruno @ZOS_BrianWheeler
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    Yes, please nerf
    It doesn't need a nerf the set just needs too be fixed the set needs to grant cc immunity and needs a range decrease/fix. The tooltip says 12m but I'm almost positive the pull its a bit farther than that.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • AngryPenguin
    AngryPenguin
    ✭✭✭✭✭
    Yes, please nerf
    I fear vengeance is the planned solution for RoA and other balance issues. There has been too many posts and too much silence from ZOS for anyone to believe otherwise.

    Edited by AngryPenguin on 21 April 2025 21:10
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    Yes, please nerf
    RebornV3x wrote: »
    It doesn't need a nerf the set just needs too be fixed the set needs to grant cc immunity and needs a range decrease/fix. The tooltip says 12m but I'm almost positive the pull its a bit farther than that.

    The set is too strong even when working as intended and even if they made it adhere to, you know, the rules of the game...

    You can find the reasons here:

    https://forums.elderscrollsonline.com/en/discussion/comment/8275670#Comment_8275670
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, please nerf
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    Yes, please nerf
    RebornV3x wrote: »
    It doesn't need a nerf the set just needs too be fixed the set needs to grant cc immunity and needs a range decrease/fix. The tooltip says 12m but I'm almost positive the pull its a bit farther than that.

    The set is too strong even when working as intended and even if they made it adhere to, you know, the rules of the game...

    You can find the reasons here:

    https://forums.elderscrollsonline.com/en/discussion/comment/8275670#Comment_8275670

    Ive read this before and the reasoning is dumb this set shouldn't be allowed to break the rules I'm fine with this set if they just fixed it and maybe decreased the range a meter or 2. Anyways if this was any other MMO I would accuse the devs of purposefully making and keeping the set broken so they can abuse the set. But I know ESO devs don't play pvp because I refuse to believe anyone with any power to change things in ESO can seriously look at PVP in its current state and be like "yeah this is fine"
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    Yes, please nerf
    Please if pvp only gets one thing this patch this set needs to be removed from the game
    @ZOS_Kevin @ZOS_GinaBruno @ZOS_BrianWheeler

    Put a monster only flag on it if not going to make it follow normal rules.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, please nerf
    It's insane that ZOS does not feel getting pulled is worthy of being crowd controlled.

    Remember old school Maelstrom with the Stranglers in Round 3? PvE players complained because pulls are so dangerous and got ZOS to change that real fast.

    The indifference about this set and the strength of organized PvP groups is utterly depressing
    Edited by Joy_Division on 22 April 2025 04:41
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    Yes, please nerf
    RebornV3x wrote: »
    RebornV3x wrote: »
    It doesn't need a nerf the set just needs too be fixed the set needs to grant cc immunity and needs a range decrease/fix. The tooltip says 12m but I'm almost positive the pull its a bit farther than that.

    The set is too strong even when working as intended and even if they made it adhere to, you know, the rules of the game...

    You can find the reasons here:

    https://forums.elderscrollsonline.com/en/discussion/comment/8275670#Comment_8275670

    Ive read this before and the reasoning is dumb this set shouldn't be allowed to break the rules I'm fine with this set if they just fixed it and maybe decreased the range a meter or 2. Anyways if this was any other MMO I would accuse the devs of purposefully making and keeping the set broken so they can abuse the set. But I know ESO devs don't play pvp because I refuse to believe anyone with any power to change things in ESO can seriously look at PVP in its current state and be like "yeah this is fine"

    The set can hit everyone in range. For example. In an 8v8 bg It can hit 8 players. It's the equivalent of dk chains which costs 3700 magicka and requires targeting. Thats about 26k magicka equivalent in one gcd.

    The range is 453 sq meter
    It can hit every 8 seconds
    It hits hard
    It costs at least one gcd to every enemy hit
    It doesn't require targeting

    It's stronger than an ultimate, even if it applies cc immunity.

    This is all assuming it's even working as intended.

    What's dumb about this reasoning?
    Edited by Thumbless_Bot on 22 April 2025 11:40
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Yes, please nerf
    For PvP purposes.

    CC immunity exists for a reason! We've been asking forever for this set to be changed forever and we've been ignored.
  • silentxthreat
    silentxthreat
    ✭✭✭
    Yes, please nerf
    RoA is probably the worse set in the game and makes it not fun to play.
  • Kartalin
    Kartalin
    ✭✭✭✭✭
    ✭✭
    Yes, please nerf
    Specifically I would suggest a more visible telegraph like dark conv, and a much smaller damage proc. This at the very least would alleviate some of the pain. Removing it altogether is also an option
  • The_Meathead
    The_Meathead
    ✭✭✭✭✭
    Yes, please nerf
    RoA makes even mediocre Ballgroups far too effective.

    Things like this need to be trimmed frequently, not left to destroy the game. It's been so blatant that it really questions if anyone's paying attention or even cares.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Yes, please nerf
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, please nerf
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.
    Edited by Joy_Division on 22 April 2025 16:36
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Yes, please nerf
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Yes, please nerf
    I'm a solo pug tanklet. I'll never stop defending the rights of my people.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    Yes, please nerf
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?

    I don't mind VD since it punishes bad decisions like stacking together. RoA makes the decision to stack together for players.
  • Teeba_Shei
    Teeba_Shei
    ✭✭✭✭✭
    No, keep as is
    ForumBully wrote: »
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?

    I don't mind VD since it punishes bad decisions like stacking together. RoA makes the decision to stack together for players.

    That decision is made when the player decides to block or not.
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    Yes, please nerf
    Teeba_Shei wrote: »
    ForumBully wrote: »
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?

    I don't mind VD since it punishes bad decisions like stacking together. RoA makes the decision to stack together for players.

    That decision is made when the player decides to block or not.

    Because the telegraph is so obvious? I guess running in block forever in PvP is the counterplay. This is idiotic
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    Teeba_Shei wrote: »
    ForumBully wrote: »
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?

    I don't mind VD since it punishes bad decisions like stacking together. RoA makes the decision to stack together for players.

    That decision is made when the player decides to block or not.

    You cannot control server performance though, I find it becomes the biggest issue in really large fights when blocking and breaking free stop working.
  • RealLoveBVB
    RealLoveBVB
    ✭✭✭✭✭
    No, keep as is
    Orbital78 wrote: »
    Teeba_Shei wrote: »
    ForumBully wrote: »
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?

    I don't mind VD since it punishes bad decisions like stacking together. RoA makes the decision to stack together for players.

    That decision is made when the player decides to block or not.

    You cannot control server performance though, I find it becomes the biggest issue in really large fights when blocking and breaking free stop working.

    I read a lot, that players who hate RoA, often argue with "server delay, lags" etc...

    So instead of complaining about the server, they want a set removed instead O.o

    I want snipe removed then. Because when I die in 1 second and see 2 snipes, a light attack and silver bolt in death recap, it must be totally the servers fault. #NerfSnipers
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    Yes, please nerf
    Orbital78 wrote: »
    Teeba_Shei wrote: »
    ForumBully wrote: »
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?

    I don't mind VD since it punishes bad decisions like stacking together. RoA makes the decision to stack together for players.

    That decision is made when the player decides to block or not.

    You cannot control server performance though, I find it becomes the biggest issue in really large fights when blocking and breaking free stop working.

    I read a lot, that players who hate RoA, often argue with "server delay, lags" etc...

    So instead of complaining about the server, they want a set removed instead O.o

    I want snipe removed then. Because when I die in 1 second and see 2 snipes, a light attack and silver bolt in death recap, it must be totally the servers fault. #NerfSnipers

    I read a lot of players trying to advocate for broken sets and bad mechanics because they enjoy using them. There's no good arguments for a set that violates CC rules or a set that puts players in compromised defensive positions against their will.
    There are bad arguments though...like just that you enjoy easy mode
    Edited by ForumBully on 22 April 2025 22:05
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Yes, please nerf
    @RealLoveBVB A clear, simple, and solveable problem versus a nebulous and potentially unsolveable problem? Many sets have been changed, and yes Snipe WAS nerfed, a few times and in a few ways so

    But I commend thee for coming here to defend your massively unpopular position
    Edited by Urzigurumash on 22 April 2025 22:13
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • RealLoveBVB
    RealLoveBVB
    ✭✭✭✭✭
    No, keep as is
    ForumBully wrote: »
    Orbital78 wrote: »
    Teeba_Shei wrote: »
    ForumBully wrote: »
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?

    I don't mind VD since it punishes bad decisions like stacking together. RoA makes the decision to stack together for players.

    That decision is made when the player decides to block or not.

    You cannot control server performance though, I find it becomes the biggest issue in really large fights when blocking and breaking free stop working.

    I read a lot, that players who hate RoA, often argue with "server delay, lags" etc...

    So instead of complaining about the server, they want a set removed instead O.o

    I want snipe removed then. Because when I die in 1 second and see 2 snipes, a light attack and silver bolt in death recap, it must be totally the servers fault. #NerfSnipers

    I read a lot of players trying to advocate for broken sets and bad mechanics because they enjoy using them. There's no good arguments for a set that violates CC rules or a set that puts players in compromised defensive positions against their will.
    There are bad arguments though...like just that you enjoy easy mode

    It depends in which position you are. If you are zerged by 10 players, then you often can't do much.
    With RoA you can at least balance the situation a bit and can fight back, eventho your chance to win is still low. Sets like this give you the opportunity to fight back and not just getting zerged to death (It's the zergs in this case who chose the easy mode).
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    Yes, please nerf
    ForumBully wrote: »
    Orbital78 wrote: »
    Teeba_Shei wrote: »
    ForumBully wrote: »
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?

    I don't mind VD since it punishes bad decisions like stacking together. RoA makes the decision to stack together for players.

    That decision is made when the player decides to block or not.

    You cannot control server performance though, I find it becomes the biggest issue in really large fights when blocking and breaking free stop working.

    I read a lot, that players who hate RoA, often argue with "server delay, lags" etc...

    So instead of complaining about the server, they want a set removed instead O.o

    I want snipe removed then. Because when I die in 1 second and see 2 snipes, a light attack and silver bolt in death recap, it must be totally the servers fault. #NerfSnipers

    I read a lot of players trying to advocate for broken sets and bad mechanics because they enjoy using them. There's no good arguments for a set that violates CC rules or a set that puts players in compromised defensive positions against their will.
    There are bad arguments though...like just that you enjoy easy mode

    It depends in which position you are. If you are zerged by 10 players, then you often can't do much.
    With RoA you can at least balance the situation a bit and can fight back, eventho your chance to win is still low. Sets like this give you the opportunity to fight back and not just getting zerged to death (It's the zergs in this case who chose the easy mode).

    Sure..I saw RoA used all the time to defend against the zerg. That's totally it's use case.
  • RealLoveBVB
    RealLoveBVB
    ✭✭✭✭✭
    No, keep as is
    ForumBully wrote: »
    ForumBully wrote: »
    Orbital78 wrote: »
    Teeba_Shei wrote: »
    ForumBully wrote: »
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?

    I don't mind VD since it punishes bad decisions like stacking together. RoA makes the decision to stack together for players.

    That decision is made when the player decides to block or not.

    You cannot control server performance though, I find it becomes the biggest issue in really large fights when blocking and breaking free stop working.

    I read a lot, that players who hate RoA, often argue with "server delay, lags" etc...

    So instead of complaining about the server, they want a set removed instead O.o

    I want snipe removed then. Because when I die in 1 second and see 2 snipes, a light attack and silver bolt in death recap, it must be totally the servers fault. #NerfSnipers

    I read a lot of players trying to advocate for broken sets and bad mechanics because they enjoy using them. There's no good arguments for a set that violates CC rules or a set that puts players in compromised defensive positions against their will.
    There are bad arguments though...like just that you enjoy easy mode

    It depends in which position you are. If you are zerged by 10 players, then you often can't do much.
    With RoA you can at least balance the situation a bit and can fight back, eventho your chance to win is still low. Sets like this give you the opportunity to fight back and not just getting zerged to death (It's the zergs in this case who chose the easy mode).

    Sure..I saw RoA used all the time to defend against the zerg. That's totally it's use case.

    I didn't said that everyone is supposed to play like this. I can only tell how I play it.
    I don't like it on ballgroups too, but this doesn't mean it have to removed, just because groups are "abusing" it. Better try to fix the roots. Because it will nothing to ballgroups, if you remove the set. They will remain strong and the RoA haters will come up with other complaints.
  • ForumBully
    ForumBully
    ✭✭✭✭✭
    Yes, please nerf
    ForumBully wrote: »
    ForumBully wrote: »
    Orbital78 wrote: »
    Teeba_Shei wrote: »
    ForumBully wrote: »
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?

    I don't mind VD since it punishes bad decisions like stacking together. RoA makes the decision to stack together for players.

    That decision is made when the player decides to block or not.

    You cannot control server performance though, I find it becomes the biggest issue in really large fights when blocking and breaking free stop working.

    I read a lot, that players who hate RoA, often argue with "server delay, lags" etc...

    So instead of complaining about the server, they want a set removed instead O.o

    I want snipe removed then. Because when I die in 1 second and see 2 snipes, a light attack and silver bolt in death recap, it must be totally the servers fault. #NerfSnipers

    I read a lot of players trying to advocate for broken sets and bad mechanics because they enjoy using them. There's no good arguments for a set that violates CC rules or a set that puts players in compromised defensive positions against their will.
    There are bad arguments though...like just that you enjoy easy mode

    It depends in which position you are. If you are zerged by 10 players, then you often can't do much.
    With RoA you can at least balance the situation a bit and can fight back, eventho your chance to win is still low. Sets like this give you the opportunity to fight back and not just getting zerged to death (It's the zergs in this case who chose the easy mode).

    Sure..I saw RoA used all the time to defend against the zerg. That's totally it's use case.

    I didn't said that everyone is supposed to play like this. I can only tell how I play it.
    I don't like it on ballgroups too, but this doesn't mean it have to removed, just because groups are "abusing" it. Better try to fix the roots. Because it will nothing to ballgroups, if you remove the set. They will remain strong and the RoA haters will come up with other complaints.

    I don't give a crap about ball groups, it's a bad set that creates a bad experience for players. I don't like heal stacking or cross healing either but whenever those get brought up the conversation becomes about ball groups. Ball groups happen to use bad mechanics, but those mechanics would still be bad in their absence.
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    Yes, please nerf
    Orbital78 wrote: »
    Teeba_Shei wrote: »
    ForumBully wrote: »
    It still plagues BGs as well, causing play patterns where the RoA user will keep blindly charging into the opposing team (and dying) until they get a lucky chain reaction off some poor exploding noob. All gambling, no skill.

    Thankfully this set doesn't appear in 4v4s on Xbox NA. Why do you suppose that is?

    RoA is best used in environments with more players. It's not a single person using Rush of Agony that kills me. It is their 11 buddies spamming PBAoEs and my allies with 16K health who are walking vicious death procs that kill me. Basically Cyrodiil.

    Yeah exactly. Not enough fuel for VD so ROA is useless.

    But VD is totally innocent?

    I don't mind VD since it punishes bad decisions like stacking together. RoA makes the decision to stack together for players.

    That decision is made when the player decides to block or not.

    You cannot control server performance though, I find it becomes the biggest issue in really large fights when blocking and breaking free stop working.

    I read a lot, that players who hate RoA, often argue with "server delay, lags" etc...

    So instead of complaining about the server, they want a set removed instead O.o

    I want snipe removed then. Because when I die in 1 second and see 2 snipes, a light attack and silver bolt in death recap, it must be totally the servers fault. #NerfSnipers

    You read a lot but apparently didnt read about 10 comments up from yours. This has nothing to do with desync or lag or other server issues.

    The set can hit everyone in a very large range.For example. In an 8v8 bg It can hit 8 players. It's the equivalent of dk chains which costs 3700 magicka and requires targeting. Thats about 26k magicka equivalent in one gcd.

    The range is 453 sq meter
    It can hit every 8 seconds
    It hits hard
    It costs at least one gcd to every enemy hit
    It doesn't require targeting

    It's stronger than an ultimate, even if it applies cc immunity.

    This is all assuming it's even working as intended
    Edited by Thumbless_Bot on 22 April 2025 23:03
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, please nerf
    o6ip3l8a4hjl.png
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
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