Winter's Embrace Feedback Megapost. Update 11.0.0

  • madmufffin
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    randconfig wrote: »
    madmufffin wrote: »
    madmufffin wrote: »
    The main thing is that Warden has become reliant on that more damage component to stay functional in endgame pvp. Taking it away forces you full-stop to use only frost skills or throw the whole line away. I play stamden in a tri core and I already have to work harder than arcs just to keep within a respectable range of their dps while having 2x their cpm. Losing 8% more damage and only having it instead buff 20% of my damage by an extra 2% will probably force me to have to switch off using Warden for subclassing entirely. I really like Warden and its design, but I'm also not gonna gimp myself for rp or personal affection.

    I don't want to sound rude or anything but i feel like I'm thinking about subclassing differently than other people. Based on what you've said i don't really see why in your case, dropping the line is an issue if you do want to do more damage, but on the other side, if you really do like the theme of the line and want to use it, why is the line becoming more specialised within itself bad? We can all agree it's undertuned but I swear I'm going crazy here. People now can be anything they like!

    I really like the class and want to get to play cool components of it (forgive the pun) but also don't want to see it just needlessly get nerfed back to a previous abandoned poor state. I would've happily done animal companions, assassinations, winter's and enjoyed it, but can't now.

    They buffed the passives for Animal Companion's skill tree to provide more % damage didn't they? So you're not exactly losing the 8% from the passive, also you had you be incredibly squishy to utilize the 8% from the passive, as stepping over 30k hp would remove it. I guess that doesn't matter as much in PvE, but in PvP it killed the class for me, which is why I'm happy with these changes.

    They gave the crit passive 1% more crit per animal skill, which isn't really useful. If it was flat % more damage it would be hype though.
  • randconfig
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    madmufffin wrote: »
    randconfig wrote: »
    madmufffin wrote: »
    madmufffin wrote: »
    The main thing is that Warden has become reliant on that more damage component to stay functional in endgame pvp. Taking it away forces you full-stop to use only frost skills or throw the whole line away. I play stamden in a tri core and I already have to work harder than arcs just to keep within a respectable range of their dps while having 2x their cpm. Losing 8% more damage and only having it instead buff 20% of my damage by an extra 2% will probably force me to have to switch off using Warden for subclassing entirely. I really like Warden and its design, but I'm also not gonna gimp myself for rp or personal affection.

    I don't want to sound rude or anything but i feel like I'm thinking about subclassing differently than other people. Based on what you've said i don't really see why in your case, dropping the line is an issue if you do want to do more damage, but on the other side, if you really do like the theme of the line and want to use it, why is the line becoming more specialised within itself bad? We can all agree it's undertuned but I swear I'm going crazy here. People now can be anything they like!

    I really like the class and want to get to play cool components of it (forgive the pun) but also don't want to see it just needlessly get nerfed back to a previous abandoned poor state. I would've happily done animal companions, assassinations, winter's and enjoyed it, but can't now.

    They buffed the passives for Animal Companion's skill tree to provide more % damage didn't they? So you're not exactly losing the 8% from the passive, also you had you be incredibly squishy to utilize the 8% from the passive, as stepping over 30k hp would remove it. I guess that doesn't matter as much in PvE, but in PvP it killed the class for me, which is why I'm happy with these changes.

    They gave the crit passive 1% more crit per animal skill, which isn't really useful. If it was flat % more damage it would be hype though.

    What about the 20 second damage % buff you get from the ultimate changes? Arguably, it's a buff to base warden. Having 8% unconditional damage buff from a single passive for all damage sources was pretty op. This change leaves that damage still in Warden's kit, but makes you have to use the skill line ultimate to get it.
  • madmufffin
    madmufffin
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    randconfig wrote: »
    madmufffin wrote: »
    randconfig wrote: »
    madmufffin wrote: »
    madmufffin wrote: »
    The main thing is that Warden has become reliant on that more damage component to stay functional in endgame pvp. Taking it away forces you full-stop to use only frost skills or throw the whole line away. I play stamden in a tri core and I already have to work harder than arcs just to keep within a respectable range of their dps while having 2x their cpm. Losing 8% more damage and only having it instead buff 20% of my damage by an extra 2% will probably force me to have to switch off using Warden for subclassing entirely. I really like Warden and its design, but I'm also not gonna gimp myself for rp or personal affection.

    I don't want to sound rude or anything but i feel like I'm thinking about subclassing differently than other people. Based on what you've said i don't really see why in your case, dropping the line is an issue if you do want to do more damage, but on the other side, if you really do like the theme of the line and want to use it, why is the line becoming more specialised within itself bad? We can all agree it's undertuned but I swear I'm going crazy here. People now can be anything they like!

    I really like the class and want to get to play cool components of it (forgive the pun) but also don't want to see it just needlessly get nerfed back to a previous abandoned poor state. I would've happily done animal companions, assassinations, winter's and enjoyed it, but can't now.

    They buffed the passives for Animal Companion's skill tree to provide more % damage didn't they? So you're not exactly losing the 8% from the passive, also you had you be incredibly squishy to utilize the 8% from the passive, as stepping over 30k hp would remove it. I guess that doesn't matter as much in PvE, but in PvP it killed the class for me, which is why I'm happy with these changes.

    They gave the crit passive 1% more crit per animal skill, which isn't really useful. If it was flat % more damage it would be hype though.

    What about the 20 second damage % buff you get from the ultimate changes? Arguably, it's a buff to base warden. Having 8% unconditional damage buff from a single passive for all damage sources was pretty op. This change leaves that damage still in Warden's kit, but makes you have to use the skill line ultimate to get it.

    Aside from cleave fights, northern storm just isn't a very popular ult in the pve kit.
  • ESO_Nightingale
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    Kortekk did a parse using my initial settup i was testing:

    image-75.png?ex=68058ed8&is=68043d58&hm=a5442d448423634a499bee60c69a73128dd8363f62295c92b89f2cbe50842911&=&format=webp&quality=lossless
    image-108.png?ex=68058ee0&is=68043d60&hm=33fd99d922ba06d0f7940ca728fac261ce756435e99b0f428665ee0f18c47372&=&format=webp&quality=lossless

    I have no idea how to claw out another 15k lol.
    i'm definitely doing something rotationally wrong here.

    Kortekk helped me do some troubleshooting. turns out my target dummy wasn't properly giving me my bonus crit for flanking, this was the first parse i managed to do where i actually benefitted properly from the full crit from assassination.
    image.png?ex=6806fe5c&is=6805acdc&hm=6b220eed4b7efa19478b674e9897f6533bc7957b4ee4975bc7b588ea6e03972e&=&format=webp&quality=lossless&width=1276&height=949

    image.png?ex=6806fe96&is=6805ad16&hm=129575a63f327737cbd4c37fa48700bc0ebccb38c12b50f0cfaa03c9235f0980&=&format=webp&quality=lossless&width=1287&height=948

    the good thing was that i can definitely do better than this because my rotation was kinda wack here.

    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LeHarrt91
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    Hopefully there is an update tomorrow, the skill line seems to be lacking, as many have pointed out and that’s coming from end game players and non end game players
    PS NA
    Have played all classes.
    Warden Main
  • ESO_Nightingale
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    LeHarrt91 wrote: »
    Hopefully there is an update tomorrow, the skill line seems to be lacking, as many have pointed out and that’s coming from end game players and non end game players

    Yeah though it's probably too early for anything yet.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • XimTheBard
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    I see a lot of people are testing Nightranger builds (warden/ nightblade). This is good. Seeing some good damage numbers but does it hold up to the other classes?
    Khajiit Roleplayer, Pve Warden main, Housing enthusiast, and architecture nerd.
    Akir'i'ko Tz'jana - 7'7 Skyrim Raised Cathay-raht main
    I love foxes!
  • madmufffin
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    XimTheBard wrote: »
    I see a lot of people are testing Nightranger builds (warden/ nightblade). This is good. Seeing some good damage numbers but does it hold up to the other classes?

    It's usable, but still a good way off the other builds.
  • Skjaldbjorn
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    The subclass parses in here are interesting, but kind of speak to my point. Nothing is touching Cro/Arc/NB, they're still 20-30k+ up, and a big part is because all three have such incredibly strong passives to stack up along with a lot of passives on the skills themselves. I also feel like nerfing Daedric Curse and the mag Blast Bones to only affect Sorc pets and Necro skills respectively is a giant FU to players. Arcs and their nonsense still benefit from the 15% DoT damage from mag BB. It's just stupid and poorly thought out from the top down.
  • LeHarrt91
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    The subclass parses in here are interesting, but kind of speak to my point. Nothing is touching Cro/Arc/NB, they're still 20-30k+ up, and a big part is because all three have such incredibly strong passives to stack up along with a lot of passives on the skills themselves. I also feel like nerfing Daedric Curse and the mag Blast Bones to only affect Sorc pets and Necro skills respectively is a giant FU to players. Arcs and their nonsense still benefit from the 15% DoT damage from mag BB. It's just stupid and poorly thought out from the top down.

    Yes unfortunately when you combine, high wp/sp damage, high crit with a big damage skill you tend to leave everything else in the dust.
    PS NA
    Have played all classes.
    Warden Main
  • ESO_Nightingale
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    The subclass parses in here are interesting, but kind of speak to my point. Nothing is touching Cro/Arc/NB, they're still 20-30k+ up, and a big part is because all three have such incredibly strong passives to stack up along with a lot of passives on the skills themselves. I also feel like nerfing Daedric Curse and the mag Blast Bones to only affect Sorc pets and Necro skills respectively is a giant FU to players. Arcs and their nonsense still benefit from the 15% DoT damage from mag BB. It's just stupid and poorly thought out from the top down.

    Oh yeah totally agree.
    Edited by ESO_Nightingale on 22 April 2025 00:21
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
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    LeHarrt91 wrote: »
    The subclass parses in here are interesting, but kind of speak to my point. Nothing is touching Cro/Arc/NB, they're still 20-30k+ up, and a big part is because all three have such incredibly strong passives to stack up along with a lot of passives on the skills themselves. I also feel like nerfing Daedric Curse and the mag Blast Bones to only affect Sorc pets and Necro skills respectively is a giant FU to players. Arcs and their nonsense still benefit from the 15% DoT damage from mag BB. It's just stupid and poorly thought out from the top down.

    Yes unfortunately when you combine, high wp/sp damage, high crit with a big damage skill you tend to leave everything else in the dust.

    There should be significantly less crit in assassination and more in other lines like winter's embrace. I get something like 16% crit for slotting 3 good assassination skills and flanking an enemy from 1 whole line lol
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • madmufffin
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    GLS needs to be reworked. Arc is already too braindead to play to have beam just get gigabuffed.
  • GoAvs34
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    The subclass parses in here are interesting, but kind of speak to my point. Nothing is touching Cro/Arc/NB, they're still 20-30k+ up, and a big part is because all three have such incredibly strong passives to stack up along with a lot of passives on the skills themselves. I also feel like nerfing Daedric Curse and the mag Blast Bones to only affect Sorc pets and Necro skills respectively is a giant FU to players. Arcs and their nonsense still benefit from the 15% DoT damage from mag BB. It's just stupid and poorly thought out from the top down.

    Top parse from Alduin is Arc/NB/Sorc. Every class has a line combined with Herald of the Tome and Assassin that pushes it 170+. Necro i've only seen with arc beam, the others without arc beam.
  • ESO_Nightingale
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    GoAvs34 wrote: »
    The subclass parses in here are interesting, but kind of speak to my point. Nothing is touching Cro/Arc/NB, they're still 20-30k+ up, and a big part is because all three have such incredibly strong passives to stack up along with a lot of passives on the skills themselves. I also feel like nerfing Daedric Curse and the mag Blast Bones to only affect Sorc pets and Necro skills respectively is a giant FU to players. Arcs and their nonsense still benefit from the 15% DoT damage from mag BB. It's just stupid and poorly thought out from the top down.

    Top parse from Alduin is Arc/NB/Sorc. Every class has a line combined with Herald of the Tome and Assassin that pushes it 170+. Necro i've only seen with arc beam, the others without arc beam.

    Its kinda surprising that storm calling is being taken but it's only for overload cheese and hurricane as far as i saw which is a shame. That line needs big buffs to it's mediocre skills.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Thoughts on the polar wind changes? I expected them to be more heavy handed. It still seems pretty insane.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • madmufffin
    madmufffin
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    GoAvs34 wrote: »
    The subclass parses in here are interesting, but kind of speak to my point. Nothing is touching Cro/Arc/NB, they're still 20-30k+ up, and a big part is because all three have such incredibly strong passives to stack up along with a lot of passives on the skills themselves. I also feel like nerfing Daedric Curse and the mag Blast Bones to only affect Sorc pets and Necro skills respectively is a giant FU to players. Arcs and their nonsense still benefit from the 15% DoT damage from mag BB. It's just stupid and poorly thought out from the top down.

    Top parse from Alduin is Arc/NB/Sorc. Every class has a line combined with Herald of the Tome and Assassin that pushes it 170+. Necro i've only seen with arc beam, the others without arc beam.

    Its kinda surprising that storm calling is being taken but it's only for overload cheese and hurricane as far as i saw which is a shame. That line needs big buffs to it's mediocre skills.

    It's more the reverse execute passive than anything. Overload and hurricane are just for a bit more damage.
  • madmufffin
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    Thoughts on the polar wind changes? I expected them to be more heavy handed. It still seems pretty insane.

    Since I'll be running Winter's Embrace on MT setups, I don't mind it being not gutted :lol:
  • MATH_COW
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    Thoughts on the polar wind changes? I expected them to be more heavy handed. It still seems pretty insane.

    It could be worst, I was fearing the moment when the nerf was coming because I though they would destroy it but this way it's not bad.

    It will not impact PvE tank that will still be able to use it to save mate when needed (or to make people we rez insta full health again) even with the reduce burst healing on ally. Something I was fearing to not be able to do anymore when they were going to nerf the skill (like removing the healing on ally at all).

    The removing of the HoT on ally (combined with the reduction of the burst heal power on ally) will affect PvP build but in a good way as Polar Wind healer that rely ONLY on this skill to heal will have to use more skills (basically one bar build will have to play two bar) which was clearly a bit too strong and will be less annoying to fight duo or little group who got a warden dd who can save their mates with it (even if will still be good and anyway better than using artic blast).

    TLDR: Not a bad nerf, will still be good, could be way worst.
    An Imperial Cow Warden | PC-EU
  • ESO_Nightingale
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    madmufffin wrote: »
    GoAvs34 wrote: »
    The subclass parses in here are interesting, but kind of speak to my point. Nothing is touching Cro/Arc/NB, they're still 20-30k+ up, and a big part is because all three have such incredibly strong passives to stack up along with a lot of passives on the skills themselves. I also feel like nerfing Daedric Curse and the mag Blast Bones to only affect Sorc pets and Necro skills respectively is a giant FU to players. Arcs and their nonsense still benefit from the 15% DoT damage from mag BB. It's just stupid and poorly thought out from the top down.

    Top parse from Alduin is Arc/NB/Sorc. Every class has a line combined with Herald of the Tome and Assassin that pushes it 170+. Necro i've only seen with arc beam, the others without arc beam.

    Its kinda surprising that storm calling is being taken but it's only for overload cheese and hurricane as far as i saw which is a shame. That line needs big buffs to it's mediocre skills.

    It's more the reverse execute passive than anything. Overload and hurricane are just for a bit more damage.

    Ah yeah that makes sense
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
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    I've just updated my entry for Tentacular Dread. the skill is incredibly powerful, just not as a "delayed burst" frost damage skill, its primarily useful for its buff as a crux spender when not using beam and regularly does like 5% of a build's overall dps instead of 10-12% that most delayed burst damage skills do.
    Edited by ESO_Nightingale on 24 April 2025 05:54
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LeHarrt91
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    I've just updated my entry for Tentacular Dread. the skill is incredibly powerful, just not as a "delayed burst" frost damage skill, its primarily useful for its buff as a crux spender when not using beam and regularly does like 5% of a build's overall dps instead of 10-12% that most delayed burst damage skills do.

    Yes unfortunately it doesn’t do the trick
    PS NA
    Have played all classes.
    Warden Main
  • ESO_Nightingale
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    I've done another megapost, this time i included all of my suggestions for winter's embrace as well as many more for storm calling and some for some other lines: https://forums.elderscrollsonline.com/en/discussion/677016/ideas-to-help-improve-less-popular-subclassing-lines-for-damage-dealers#latest
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
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    Alright, not long now until we could see some proper changes. 1 day and a bit left. I really hope we get something.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
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    Alright, not long now until we could see some proper changes. 1 day and a bit left. I really hope we get something.

    damn i really was expecting something today.

    at least @ZOS_Kevin did write this:

    "For those looking for combat updates, don’t worry. We’re giving you the heads up that next week will have a large chunk of combat adjustments. Stay tuned for PTS Week 4."

    its possible we may see some piercing cold changes included next week considering i've seen many people post feedback about it.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LeHarrt91
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    Yes “a large chunk” does sound promising. Hopefully we see a lot of good changes.
    PS NA
    Have played all classes.
    Warden Main
  • ESO_Nightingale
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    LeHarrt91 wrote: »
    Yes “a large chunk” does sound promising. Hopefully we see a lot of good changes.

    Its also not very specific unfortunately. But we'll see come patch note day.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • madmufffin
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    15% do be a lot of damage
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