ImmortalCX wrote: »It has a pay component, so once players spend money to do it, they can't roll it back.
moderatelyfatman wrote: »Absolutely. It's not like if one skill or a new set is unbalanced where you can nerf it without affecting anything else.
If a class which is Arcanist-Nightblade-Templar is seriously overpowered but the pure classes are not, what should ZOS do:
1. Nerf the Arcanist skill line? (never!)
2. Nerf the Nightblade skill line?
3. Nerf the Templar skill line?
4. Nerf all three warden skill lines?
The only things you pay for in relation to Subclassing are the DLC Classes, if you don't own those yet.
the system itself is base game.
thinkaboutit wrote: »What is going to happen to all the old endgame content when subclass goes live... i predict it will be trivialized into oblivion with 190k+ damage per dps
They have nerfed Warden, Psijic Order skills, Necromancer, Arcanist, Scribing, DLC sets, etc. All of those were ''paid'' stuff that ZOS has changed after release. I don't think anybody is expecting them to remove or rollback this new feature once it hits the live servers, but you can bet that they will have no issue nerfing it into little more than a RP gimmick if they so decide.
ImmortalCX wrote: »The only things you pay for in relation to Subclassing are the DLC Classes, if you don't own those yet.
the system itself is base game.
There will be pay mechanism to unlock skill lines that have not been previously leveled. Most players don't have all the classes and skill lines leveled up.
Major_Toughness wrote: »They can not put it live. Like they did with the U35 changes which drove away a large amount of the end-game player base.
Unfortunately the damage was done as soon as it went on PTS, people lost faith in ZoS and the direct of the game.
It's a shame they were right.
ImmortalCX wrote: »It has a pay component, so once players spend money to do it, they can't roll it back.
With most bugs or imbalances, there is the expectation that it will eventually get fixed. But I can't remember any game breaking issues that were pay features.
The ominous feeling is not only because it is a seismic change, but also because it is a pay feature. If it is terrible and imbalanced, they can't just turn it off.
ImmortalCX wrote: »The only things you pay for in relation to Subclassing are the DLC Classes, if you don't own those yet.
the system itself is base game.
There will be pay mechanism to unlock skill lines that have not been previously leveled. Most players don't have all the classes and skill lines leveled up.
ImmortalCX wrote: »The only things you pay for in relation to Subclassing are the DLC Classes, if you don't own those yet.
the system itself is base game.
There will be pay mechanism to unlock skill lines that have not been previously leveled. Most players don't have all the classes and skill lines leveled up.
cryptiecopb14_ESO wrote: »Just because sub-classing is being added into the game dosen't mean you need to actually do it on your characters ...
cryptiecopb14_ESO wrote: »Just because sub-classing is being added into the game dosen't mean you need to actually do it on your characters ...
ImmortalCX wrote: »The only things you pay for in relation to Subclassing are the DLC Classes, if you don't own those yet.
the system itself is base game.
There will be pay mechanism to unlock skill lines that have not been previously leveled. Most players don't have all the classes and skill lines leveled up.
ZOS has not said anything like that. so that's just speculation
Major_Toughness wrote: »They can not put it live. Like they did with the U35 changes which drove away a large amount of the end-game player base.
Unfortunately the damage was done as soon as it went on PTS, people lost faith in ZoS and the direct of the game.
It's a shame they were right.
Funny, because the opposite can be said as well... that players who left will return and new players will come in because of having more options to play it LIKE Skyrim- which doesn't have solid classes. I know I'm coming back SOLELY because of subclassing... I left because I grew tired of playing the same stale classes.
It's interesting, because we have the same knee jerk reaction just like always happens with a major change. People say the sky is falling, and when it goes Live... nothing. Sure, some people leave- but overall- they probably would have left anyway. I left many times, but I also returned several times over the years. This last time I thought it was for good, now with subclassing, I actually have incentive to return.
moderatelyfatman wrote: »Absolutely. It's not like if one skill or a new set is unbalanced where you can nerf it without affecting anything else.
If a class which is Arcanist-Nightblade-Templar is seriously overpowered but the pure classes are not, what should ZOS do:
1. Nerf the Arcanist skill line? (never!)
2. Nerf the Nightblade skill line?
3. Nerf the Templar skill line?
4. Nerf all three warden skill lines?