You would first need to provide how these numbers are reached, how you are deciding between a post which complains about set balancing vs cross healing and ball groups in particular (how would you define this btw?)There have been over 21K of complaints mentioning "ball groups" on the forums. These complaints run from around 2020 to present day. Now, this might not include complaints about "cross healing" "heal stacking", itc.
Any market research consultant would tell you that is a statistically significant issue that should at least be investigated.
The numbers were reached by a simple word search "ball groups". The sheer amount of times mentioned 21K plus should be of interest.
Of course, nothing to be interpreted by mean word count. Of concern, of course would be some factors concerning the "n" of this sample. Validity, to the degree to which these posts are truly reflective of the player population? There is an inherent selection bias as to which players post on the forums. There is also a problem of repetitive posts by the same players that mention "ball groups".
Just saying, there is enough there to be explored. This type of analysis is a formal type of marketing research analysis called content analysis. The program my mom (she is a professor in marketing, concentrated in marketing research and has also worked for numerous outside clients) has used the most often is SAS (statistical analysis systems) Text Miner (she has used this most because the university she works at has SAS available for everyone). There are multiple programs of this type ... another one she has used quite a bit is Lexalytics. As to how many of these content analysis programs are around ..... IDK .... 50 or more.
BUT with the amount of hits "ball groups" has, this is definitely something that would justify some investigation. IF ZOS cares.
Really, ZOS should have some content analysis in place to explore and see what data can be "mined" from the forums., Maybe they already have it?
But you don't need a PhD in Marketing to look down the forum post titles and see that "ball groups" is an issue for some. She told me to do this and was expecting something like 500 hits ... NOT 21K plus.
I didn't express an opinion here but have in the past .
Izanagi.Xiiib16_ESO wrote: »I didn't express an opinion here but have in the past .
you implied an opinion by suggesting that all the posts mentioning 'ball groups' are 'complaints'.
I would rather ZOS spend time on actually making good changes rather than polling a tiny vocal proportion of their already diminished playerbase for answers to questions which are already apparent.
Is there an issue with group size of 12 being the maximum and population being as small as it is now? Yes
Is there a problem with group sets and abilities being overly stat/buff dense when applied across all 12 players? Yes
Is there a problem with HoT's being applied multiple times? Yes
Is there a problem with HP being overly beneficial when compared to mag and stam since hybridisation? Yes
Unbalanced/broken set mechanics - yes
speed increases being too high overall and easy to obtain for groups vs solo players - yes
None of these are 'ball group' related problems. They are ZOS balancing issues. Do so called 'ball groups' make use of these? Sure why wouldn't they.
MincMincMinc wrote: »Izanagi.Xiiib16_ESO wrote: »I didn't express an opinion here but have in the past .
you implied an opinion by suggesting that all the posts mentioning 'ball groups' are 'complaints'.
I would rather ZOS spend time on actually making good changes rather than polling a tiny vocal proportion of their already diminished playerbase for answers to questions which are already apparent.
Is there an issue with group size of 12 being the maximum and population being as small as it is now? Yes
Is there a problem with group sets and abilities being overly stat/buff dense when applied across all 12 players? Yes
Is there a problem with HoT's being applied multiple times? Yes
Is there a problem with HP being overly beneficial when compared to mag and stam since hybridisation? Yes
Unbalanced/broken set mechanics - yes
speed increases being too high overall and easy to obtain for groups vs solo players - yes
None of these are 'ball group' related problems. They are ZOS balancing issues. Do so called 'ball groups' make use of these? Sure why wouldn't they.
How many posts have you seen people praise ball groups? I think we could agree that the beyond vast majority are not in favor of the 12 players lagging the server. Zos enabled it, so not much else we can do though. Honestly think things got worse after harmony and synergies were popular. Zos tried to give comp groups more "team" elements. Who would have thought giving large groups of players 2x the stats of normal players was a bad idea.......
Also literally everything you listed is applicable to ball groups. They are literally all the talking points in every ballgroup thread. Except you missed crosshealing, which was mentioned above somewhere. For ballgroups to not be an issue, the above has to be addressed to limit them in ANY capacity.
Izanagi.Xiiib16_ESO wrote: »MincMincMinc wrote: »Izanagi.Xiiib16_ESO wrote: »I didn't express an opinion here but have in the past .
you implied an opinion by suggesting that all the posts mentioning 'ball groups' are 'complaints'.
I would rather ZOS spend time on actually making good changes rather than polling a tiny vocal proportion of their already diminished playerbase for answers to questions which are already apparent.
Is there an issue with group size of 12 being the maximum and population being as small as it is now? Yes
Is there a problem with group sets and abilities being overly stat/buff dense when applied across all 12 players? Yes
Is there a problem with HoT's being applied multiple times? Yes
Is there a problem with HP being overly beneficial when compared to mag and stam since hybridisation? Yes
Unbalanced/broken set mechanics - yes
speed increases being too high overall and easy to obtain for groups vs solo players - yes
None of these are 'ball group' related problems. They are ZOS balancing issues. Do so called 'ball groups' make use of these? Sure why wouldn't they.
How many posts have you seen people praise ball groups? I think we could agree that the beyond vast majority are not in favor of the 12 players lagging the server. Zos enabled it, so not much else we can do though. Honestly think things got worse after harmony and synergies were popular. Zos tried to give comp groups more "team" elements. Who would have thought giving large groups of players 2x the stats of normal players was a bad idea.......
Also literally everything you listed is applicable to ball groups. They are literally all the talking points in every ballgroup thread. Except you missed crosshealing, which was mentioned above somewhere. For ballgroups to not be an issue, the above has to be addressed to limit them in ANY capacity.
I've played pvp in ESO for a very long time at this point and checked in on the forums for just as long. So I've seen multiple posts praising groups (often times my own groups since i'm biased to this).
Whats even funnier is we've gone from complaining about the lag caused by 12-16m groups when there was a server population cap of 120+ and 72m groups roaming around on some nights (we fought them). To now posts complaining that its the 12m groups to blame when there's only 60-70 players per faction. Clearly it isn't the groups which are to blame its the servers and coding.
The point of my example about the issues the game has is that all of these issues are general problems with the game and the games balance, complaining about 'ball groups' does nothing to 'fix' these issues and instead distracts ZOS from the actual problems. ZOS aren't going to stop players from grouping up in an MMO, it already went terribly when they lowered group size from 24 to 12 because the pug guilds which are the lifeblood of the pvp environment for the most part quit as they could no longer 'outnumber' the groups they were fighting against as a valid strategy. Especially with the overall server cap being reduced too.
Major_Toughness wrote: »Idk how you're not already used to it they've been around for 7 years.
Major_Toughness wrote: »Idk how you're not already used to it they've been around for 7 years.