Turtle_Bot wrote: »madmufffin wrote: »Joy_Division wrote: »The changes on PTS would be much easier to swallow if the other two line wasn't filled with no many boring or weak options. Or, easily enough, not take stuff we petless sorcs were using from our class!
Mage's Fury has been bad for PvE DPS has been the worst execute in the game every since it was made dodgeable. Yet, we're reading these patch notes as if was this amazing ability. LOL, no, it isn;t and hasn't been. I have an entire ability in Enacse that just immobilizes enemies. Whoop-dee do. If I wanted to do that and actually have fun, I'd play a Dragonknight which immobilizes, does damage, debuffs, and offers a excellent synergy. Then I have an ability that stuns ... and does nothing else. OK, if I want a stun that badly, I will scribe one and choose two other effects that round out my build. Daedric Mines is now this weird delayed shield (not even very big) or this really expensive AOE that's not even an AOE because a target can only be damaged by one mine. There's just a lot of dead weight here
I didn't use pets, but I sure found Curse, a shield that scales of magicka, and a passive that raises my magicka to be incredibly convenient for someone who just wants to be a "wizard." Now I've got to totally lose that a key passive because ZOS incorrectly thinks I don;t want to use that line?
Well we're very unlikely to get any type of rework, so time for Sorcs to just get stuffed into a locker for 3 months.
Knowing (and seeing) how ZOS treats Sorcs that aren't using the pets, it's more likely we're going to have to stuff our magsorcs into the locker (see crafting bench) for the next 5+ years, or until ZOS releases a broken new proc set (for stamsorcs) so probably a year or so...
I'd love to be proven wrong on this, but history (so far) is showing this will be what will happen.
madmufffin wrote: »Turtle_Bot wrote: »madmufffin wrote: »Joy_Division wrote: »The changes on PTS would be much easier to swallow if the other two line wasn't filled with no many boring or weak options. Or, easily enough, not take stuff we petless sorcs were using from our class!
Mage's Fury has been bad for PvE DPS has been the worst execute in the game every since it was made dodgeable. Yet, we're reading these patch notes as if was this amazing ability. LOL, no, it isn;t and hasn't been. I have an entire ability in Enacse that just immobilizes enemies. Whoop-dee do. If I wanted to do that and actually have fun, I'd play a Dragonknight which immobilizes, does damage, debuffs, and offers a excellent synergy. Then I have an ability that stuns ... and does nothing else. OK, if I want a stun that badly, I will scribe one and choose two other effects that round out my build. Daedric Mines is now this weird delayed shield (not even very big) or this really expensive AOE that's not even an AOE because a target can only be damaged by one mine. There's just a lot of dead weight here
I didn't use pets, but I sure found Curse, a shield that scales of magicka, and a passive that raises my magicka to be incredibly convenient for someone who just wants to be a "wizard." Now I've got to totally lose that a key passive because ZOS incorrectly thinks I don;t want to use that line?
Well we're very unlikely to get any type of rework, so time for Sorcs to just get stuffed into a locker for 3 months.
Knowing (and seeing) how ZOS treats Sorcs that aren't using the pets, it's more likely we're going to have to stuff our magsorcs into the locker (see crafting bench) for the next 5+ years, or until ZOS releases a broken new proc set (for stamsorcs) so probably a year or so...
I'd love to be proven wrong on this, but history (so far) is showing this will be what will happen.
Maybe the dark magic set will make it so crystal frags has no cast time
madmufffin wrote: »Every n'th tick of dark damage leaves a bomb that explodes after 5s. 20s cooldown.
Joy_Division wrote: »The changes on PTS would be much easier to swallow if the other two line wasn't filled with no many boring or weak options. Or, easily enough, not take stuff we petless sorcs were using from our class!
Mage's Fury has been bad for PvE DPS has been the worst execute in the game every since it was made dodgeable. Yet, we're reading these patch notes as if was this amazing ability. LOL, no, it isn;t and hasn't been. I have an entire ability in Enacse that just immobilizes enemies. Whoop-dee do. If I wanted to do that and actually have fun, I'd play a Dragonknight which immobilizes, does damage, debuffs, and offers a excellent synergy. Then I have an ability that stuns ... and does nothing else. OK, if I want a stun that badly, I will scribe one and choose two other effects that round out my build. Daedric Mines is now this weird delayed shield (not even very big) or this really expensive AOE that's not even an AOE because a target can only be damaged by one mine. There's just a lot of dead weight here
I didn't use pets, but I sure found Curse, a shield that scales of magicka, and a passive that raises my magicka to be incredibly convenient for someone who just wants to be a "wizard." Now I've got to totally lose that a key passive because ZOS incorrectly thinks I don;t want to use that line?
Stumbled across it by chance and I really liked the skils. I would like my sorc to have a set like this.https://youtu.be/FqJXSxxx-3M?si=D25W97SYC8HGcR_z
https://youtu.be/ajX0pbGjG8Y?si=zg_dRPduxcyAOGUj