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Sorc Rework Ideas

  • madmufffin
    madmufffin
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    Turtle_Bot wrote: »
    madmufffin wrote: »
    The changes on PTS would be much easier to swallow if the other two line wasn't filled with no many boring or weak options. Or, easily enough, not take stuff we petless sorcs were using from our class!

    Mage's Fury has been bad for PvE DPS has been the worst execute in the game every since it was made dodgeable. Yet, we're reading these patch notes as if was this amazing ability. LOL, no, it isn;t and hasn't been. I have an entire ability in Enacse that just immobilizes enemies. Whoop-dee do. If I wanted to do that and actually have fun, I'd play a Dragonknight which immobilizes, does damage, debuffs, and offers a excellent synergy. Then I have an ability that stuns ... and does nothing else. OK, if I want a stun that badly, I will scribe one and choose two other effects that round out my build. Daedric Mines is now this weird delayed shield (not even very big) or this really expensive AOE that's not even an AOE because a target can only be damaged by one mine. There's just a lot of dead weight here

    I didn't use pets, but I sure found Curse, a shield that scales of magicka, and a passive that raises my magicka to be incredibly convenient for someone who just wants to be a "wizard." Now I've got to totally lose that a key passive because ZOS incorrectly thinks I don;t want to use that line?

    Well we're very unlikely to get any type of rework, so time for Sorcs to just get stuffed into a locker for 3 months.

    Knowing (and seeing) how ZOS treats Sorcs that aren't using the pets, it's more likely we're going to have to stuff our magsorcs into the locker (see crafting bench) for the next 5+ years, or until ZOS releases a broken new proc set (for stamsorcs) so probably a year or so...

    I'd love to be proven wrong on this, but history (so far) is showing this will be what will happen.

    Maybe the dark magic set will make it so crystal frags has no cast time :lol:
  • Turtle_Bot
    Turtle_Bot
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    madmufffin wrote: »
    Turtle_Bot wrote: »
    madmufffin wrote: »
    The changes on PTS would be much easier to swallow if the other two line wasn't filled with no many boring or weak options. Or, easily enough, not take stuff we petless sorcs were using from our class!

    Mage's Fury has been bad for PvE DPS has been the worst execute in the game every since it was made dodgeable. Yet, we're reading these patch notes as if was this amazing ability. LOL, no, it isn;t and hasn't been. I have an entire ability in Enacse that just immobilizes enemies. Whoop-dee do. If I wanted to do that and actually have fun, I'd play a Dragonknight which immobilizes, does damage, debuffs, and offers a excellent synergy. Then I have an ability that stuns ... and does nothing else. OK, if I want a stun that badly, I will scribe one and choose two other effects that round out my build. Daedric Mines is now this weird delayed shield (not even very big) or this really expensive AOE that's not even an AOE because a target can only be damaged by one mine. There's just a lot of dead weight here

    I didn't use pets, but I sure found Curse, a shield that scales of magicka, and a passive that raises my magicka to be incredibly convenient for someone who just wants to be a "wizard." Now I've got to totally lose that a key passive because ZOS incorrectly thinks I don;t want to use that line?

    Well we're very unlikely to get any type of rework, so time for Sorcs to just get stuffed into a locker for 3 months.

    Knowing (and seeing) how ZOS treats Sorcs that aren't using the pets, it's more likely we're going to have to stuff our magsorcs into the locker (see crafting bench) for the next 5+ years, or until ZOS releases a broken new proc set (for stamsorcs) so probably a year or so...

    I'd love to be proven wrong on this, but history (so far) is showing this will be what will happen.

    Maybe the dark magic set will make it so crystal frags has no cast time :lol:

    Never happen, that's something sorcs have been asking for, for years now.

    My guess is it will be some sort of unusable Monolith clone set that procs off dealing the 10th tick of damage over time with a dark magic ability :lol:
  • madmufffin
    madmufffin
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    Every n'th tick of dark damage leaves a bomb that explodes after 5s. 20s cooldown.
  • Turtle_Bot
    Turtle_Bot
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    madmufffin wrote: »
    Every n'th tick of dark damage leaves a bomb that explodes after 5s. 20s cooldown.

    The bomb heals it's non-allied target to full health while cleansing them of all negative effects and deals 100,000 Oblivion damage to the wearer of the set. :lol:
  • Zyaneth_Bal
    Zyaneth_Bal
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    The changes on PTS would be much easier to swallow if the other two line wasn't filled with no many boring or weak options. Or, easily enough, not take stuff we petless sorcs were using from our class!

    Mage's Fury has been bad for PvE DPS has been the worst execute in the game every since it was made dodgeable. Yet, we're reading these patch notes as if was this amazing ability. LOL, no, it isn;t and hasn't been. I have an entire ability in Enacse that just immobilizes enemies. Whoop-dee do. If I wanted to do that and actually have fun, I'd play a Dragonknight which immobilizes, does damage, debuffs, and offers a excellent synergy. Then I have an ability that stuns ... and does nothing else. OK, if I want a stun that badly, I will scribe one and choose two other effects that round out my build. Daedric Mines is now this weird delayed shield (not even very big) or this really expensive AOE that's not even an AOE because a target can only be damaged by one mine. There's just a lot of dead weight here

    I didn't use pets, but I sure found Curse, a shield that scales of magicka, and a passive that raises my magicka to be incredibly convenient for someone who just wants to be a "wizard." Now I've got to totally lose that a key passive because ZOS incorrectly thinks I don;t want to use that line?

    It’s honestly hilarious how they regularly regard mage’s fury as an excellent or even overperforming ability when it’s been dead for every type of content for I don’t even remember how many years.

    Rune prison and daedric mines are grossly outdated too.

    And, of course, nerfs to daedric summoning are absolutely baseless. Taking heal from ward is fine. Although it might be a good idea to instead change a burst heal to a small hot because sorcerer does lack reliable on demand healing and with current power spike caused by subclassing heal on ward might not be too much after all. It wouldn’t be used with other classes anyway.

    But why does daedric summoning now has 3 passives instead of 4? Because no one will use pets in pvp and in pve even pet sorc ( a single target class) already struggles to keep up with aoe classes like arcanist in single target damage on live. If you need to nerf something so badly then at least get the rest of the skills and passives to the current power level.
    Edited by Zyaneth_Bal on 20 April 2025 22:55
  • IviRo
    IviRo
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    Stumbled across it by chance and I really liked the skils. I would like my sorc to have a set like this.

    https://youtu.be/FqJXSxxx-3M?si=D25W97SYC8HGcR_z

    https://youtu.be/ajX0pbGjG8Y?si=zg_dRPduxcyAOGUj

    Edited by IviRo on 19 April 2025 20:22
  • madmufffin
    madmufffin
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    IviRo wrote: »
    Stumbled across it by chance and I really liked the skils. I would like my sorc to have a set like this.

    https://youtu.be/FqJXSxxx-3M?si=D25W97SYC8HGcR_z

    https://youtu.be/ajX0pbGjG8Y?si=zg_dRPduxcyAOGUj

    This some POE mtx kinda stuff :lol:
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