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Passive Ability Slot Bonuses Standardization

Markytous
Markytous
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Currently Nightblade, Arcanist and Dragonknight enjoy having slottable Combat Abilities that grant buffs that persist across both bars. Dark Cloak grants Minor Protection, Inferno grants Major Critical Chance and Tome-Bearer's Inspiration grants Major Power. These are excellent skills that define the class they derive from. In the wake of the Subclassing System, players will be scanning each individual skill line for power of their preferred flavor. Currently there are slottable Combat Abilities that only grant bonuses to the bar they are slotted on and not both. This topic posts goal is to reach a confirmed concensus on this phenomenon, as Nightblade skill lines enjoy this Slot-and-Forget functionality through Cloak and Leeching Strikes while Necromancer does not. Warden with its Falcon's Swiftness morphs, too.

Two things can be achieved regarding this topic - standardization and therefore updating of other slottable skill bonuses to grant buffs to the player character like the ones present on Nightblade, Arcanist or Dragonknight or an explanation of deliberate design decision of developers to reign in slottable strength on those specific abilities. Be careful, though, as Shadowy Disguise has a lot of functions beyond just granting Major Critical Chance (or Minor Protection on the other morph) while some skills non-class specific like Camouflaged Hunter grant several passives while opening up a very situational (and expensive) stealth reveal effect. Should class slottables always be stronger than non-specific skill line ones? Should Bird of Prey be only one bar while Inferno affects both?

Subclassing has invited a perfect opportunity to fix the standardization and hybridization of skill value and performance and this includes the passives. What do you think? This shouldn't be controversial. Let me know and I hope the combat team catches word of this.
  • CameraBeardThePirate
    CameraBeardThePirate
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    It's so strange that they haven't done this to all "while slotted" abilities yet.

    Instead they're drip-feeding us these QoL changes, leaving behind the classes that don't receive the change.
  • master_vanargand
    master_vanargand
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    Don's forget guild skills for Expert Hunter and Magelight.
    "While slotted on either bar" is essential.
    So are the passive skill's "slot in X skills".
  • Markytous
    Markytous
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    Don's forget guild skills for Expert Hunter and Magelight.
    "While slotted on either bar" is essential.
    So are the passive skill's "slot in X skills".
    Oh don't worry. I haven't forgotten. I just really hope we get an answer on this from the dev team. There aren't many sources of Major Crit Change in the game as it is and no I am not going to "chug potions" just for that buff. Classes who don't cloak should have access to Major Crit Chance outside of one bar and double barring in general needs to go. Warden Bear Ult, Sorc Pets etc., they all should only need one bar space. Double barring Abilities is bad design. Double barring Abilities is bad design repeated for emphasis.

    A Shadowy Disguise Nightblade has a higher crit rate on heals (backbar) than a Camo Hunter frontbar user lol Come on!
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