I'm not against subclassing but...

HalfDragoness
HalfDragoness
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  • I'd rather there were new scribed skills added.
  • I'd rather they added another layer of morphs only accessable once you hit level 50 with the morphs allowing you to really mold your character into something unique.
  • I'd rather new weapons were added, or you had the option to morph the whole destruction staff skill set into a physical staff, so you can wield it as a weapon rather than a conduit for magic, and vice versa for the other weapon skill lines.

I always wanted to make an elementalist with fire, lightning and ice magic but not if it ends up that there is only one meta build that is sort of expected in trials and dungeons.
  • Markytous
    Markytous
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    I don't oppose the idea of subclassing either but I don't think the combat team is ready yet. We were so close to getting a shot at balancing this thing after Chapters concluded and now they're opening up a huge can of worms with Subclassing balance... This is going to take a year more to properly balance.
  • The_Meathead
    The_Meathead
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    Markytous wrote: »
    I don't oppose the idea of subclassing either but I don't think the combat team is ready yet. We were so close to getting a shot at balancing this thing after Chapters concluded and now they're opening up a huge can of worms with Subclassing balance... This is going to take a year more to properly balance.

    This, exactly.

    We haven't had a real balance effort since U35, and we finally get one... right before Subclassing happens.

    I'll be blunt. Before U35, I had pretty decent faith in that those in charge were largely making the right decisions. Sometimes it would take months or even years longer than it should, but they'd get there, and balance was a constantly moving pendulum between the classes (at least in PvP) which was kinda fine so long as the biggest outliers got clipped periodically. I honestly believed.

    After the debacle that was U35 and especially how deaf or at least entirely unresponsive they were to near-universal dislike for animations, changes, and things they had implemented, I really lost my trust. The transparence we got when they streamed those Battlegrounds didn't help, either. It's not so much that I'm against Subclassing as a concept (I'm pretty ambivalent), it's that I don't trust those in control to handle such a MASSIVE change when they haven't done a good job with balance or game-breaking Sets for *years.*

    Subclassing is like starting over, it's HUGE. Will they just suddenly get way more in tune with the game? Will they become drastically more aware of the impact things have in various settings?

    It would take more optimism than I can muster to say yes. Not since U35, I just don't buy it.
  • HalfDragoness
    HalfDragoness
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    Subclassing is like starting over, it's HUGE. Will they just suddenly get way more in tune with the game? Will they become drastically more aware of the impact things have in various settings?

    It would take more optimism than I can muster to say yes. Not since U35, I just don't buy it.

    I agree, it feels like a huge thing for the community to only have 2 months to react to and test before it gets released.

  • Wereswan
    Wereswan
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    Markytous wrote: »
    I don't oppose the idea of subclassing either but I don't think the combat team is ready yet. We were so close to getting a shot at balancing this thing after Chapters concluded and now they're opening up a huge can of worms with Subclassing balance... This is going to take a year more to properly balance.

    This, exactly.

    We haven't had a real balance effort since U35, and we finally get one... right before Subclassing happens.

    I'll be blunt. Before U35, I had pretty decent faith in that those in charge were largely making the right decisions. Sometimes it would take months or even years longer than it should, but they'd get there, and balance was a constantly moving pendulum between the classes (at least in PvP) which was kinda fine so long as the biggest outliers got clipped periodically. I honestly believed.

    After the debacle that was U35 and especially how deaf or at least entirely unresponsive they were to near-universal dislike for animations, changes, and things they had implemented, I really lost my trust. The transparence we got when they streamed those Battlegrounds didn't help, either. It's not so much that I'm against Subclassing as a concept (I'm pretty ambivalent), it's that I don't trust those in control to handle such a MASSIVE change when they haven't done a good job with balance or game-breaking Sets for *years.*

    Subclassing is like starting over, it's HUGE. Will they just suddenly get way more in tune with the game? Will they become drastically more aware of the impact things have in various settings?

    It would take more optimism than I can muster to say yes. Not since U35, I just don't buy it.

    Part of the problem here is that the balance team seems to have a nasty tendency to consider things in isolation. Someone in another thread highlighted the example of the Radiant Destruction changes, noting that they make sense if you compare them to the Nightblade's execute and don't consider the passives that modify each skill. When you do take those into account, it goes from "balanced" to "inferior."

    They've said that going forward, they aim to balance things by skill line rather than by class. The problem is that in doing so, they're losing sight of the passive synergies that are causing all the power inflation. They now have 6,000+ possible combinations they have to consider. I don't envy them.
  • Markytous
    Markytous
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    Subclassing is like starting over, it's HUGE. Will they just suddenly get way more in tune with the game? Will they become drastically more aware of the impact things have in various settings?

    It would take more optimism than I can muster to say yes. Not since U35, I just don't buy it.

    I agree, it feels like a huge thing for the community to only have 2 months to react to and test before it gets released.
    Seems like a situation of massive oversight. PVP veterans tired of overpowered ballgroup mechanics and stale meta want Vengeance NOW so that they can choose a server thats actually fun and doesn't lag. Vengeance is the one that's being implemented slowly and only on planned week events. Subclassing is getting pushed out the door with much less deliberation. One of these things is less of a combat team balancing investment than the other. Its not clicking in my head. Theres a subset of players who no longer care about skills or sets because Vengeance is coming to fix all the powercreep issues per content drop. Why does Vengeance get the slow-roll and Subclassing is going full steam ahead???
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