Red_Feather wrote: »The game is so old it's time to take chances and have fun.
Subclasing is a great idea, but not like this..
The power should come with a cost. Currently it is like mythics without disadvantages. You can leave it as it is, and break the game (making players too powerful and also forcing everyone to subclas), or nerf all class abilities and not brake the game but you will still make all players angry that they got nerfed.
The only solution i see is:
The skills that you pick up from other classes should be less powerfull than they are originaly (when you are in that class). They should only do some % of original power. This way you will still have an option to create a stronger character with other skill trees, but it wouldnt brake the game. You would also have many new options for casual playing like pet sorc with a bear and so on.
I would agree, as I am a big supporter of Vengeance Cyrodiil which is of similar logic. However, the issue I have with subclassing is that we haven't had a deep balance pass on the current iteration on class skills in over two years. We have a significant one incoming for the next incoming, but that is due to subclassing which is going to be a major balance shakeup that will take another year to balance properly. My point is that the game pre-subclassing still had potential for fun and fair gameplay if an effort to balance the combat as-was was made. Now that subclassing is upon us, the developers will now have to factor in Skill Lines individually instead of pieces of each class. This is going to complicate balance tremendously...Red_Feather wrote: »The game is so old it's time to take chances and have fun.
said no one ever wrote: »look. it's the same thing every release cycle. the new shiny is released OP and stays OP until it's no longer the new shiny and it gets nerfed or possibly reduced by the next new shiny. it's marketing 101. that way everyone adopts it and everyone plays into the hype. it's just the normal release cycle, nothing to see here.... move along..
Id agree with your point here if it wasn’t such an egregious departure from the games original design. I’m okay with things being OP every now and then like a new set or class. Not cool with my class choice meaning much less in the end because I’ll need to subclass into other trees to stay relevant.
This idea definitely needs to be redone. It's current state doesn't seem like it was properly thought out. ZOS has stated more than once that the PTS isn't to test ideas and more to just fix bugs. It's already too late for them to make any substantial changes to this system, notably penalties on subclassed skills or separate balancing on them. There's just no way they can implement that and fix the numerous amount of bugs and OP combinations in just 2 months. Does ZOS not remember what happened with necro and GLS last year? How necro was stuck in limbo with multiple problems for 2 major patches? This update if it's pushed to live as is is going to affect everyone, not just necros, and the game can't afford to go 2 patches major patches to fix the problems subclassing is going to bring. Too much damage will be done and the game will likely not recover from it.
ZOS, please, listen to your community like you say you are doing. You have a saving grace for this in that it's not a paid system to sell the content pass. It's a free update that isn't tied to the season's story. This idea can definitely be put on hold until it's properly fleshed out.
CaptainRele wrote: »snip
said no one ever wrote: »look. it's the same thing every release cycle. the new shiny is released OP and stays OP until it's no longer the new shiny and it gets nerfed or possibly reduced by the next new shiny. it's marketing 101. that way everyone adopts it and everyone plays into the hype. it's just the normal release cycle, nothing to see here.... move along..
Id agree with your point here if it wasn’t such an egregious departure from the games original design. I’m okay with things being OP every now and then like a new set or class. Not cool with my class choice meaning much less in the end because I’ll need to subclass into other trees to stay relevant.
You do realize the games original design absolutely failed right? And this comes directly from the devs. They wanted to make a true ESO MMO, but acknowledged after a year that it failed because that's not what the majority wanted- they wanted 'Skyrim with friends' so that's why they implemented One Tamriel. Skyrim doesn't have classes, and clinging to this concept based on an admittedly failed design, is what's holding ESO back- and I think the devs have realized that. To push forward with the 'Skyrim with friends'- we need to make it more fundamentally like Skyrim. But, since abolishing classes would be a major rework of the entire game's failed foundation, they found a different way to approach it.
This idea definitely needs to be redone. It's current state doesn't seem like it was properly thought out. ZOS has stated more than once that the PTS isn't to test ideas and more to just fix bugs. It's already too late for them to make any substantial changes to this system, notably penalties on subclassed skills or separate balancing on them. There's just no way they can implement that and fix the numerous amount of bugs and OP combinations in just 2 months. Does ZOS not remember what happened with necro and GLS last year? How necro was stuck in limbo with multiple problems for 2 major patches? This update if it's pushed to live as is is going to affect everyone, not just necros, and the game can't afford to go 2 patches major patches to fix the problems subclassing is going to bring. Too much damage will be done and the game will likely not recover from it.
ZOS, please, listen to your community like you say you are doing. You have a saving grace for this in that it's not a paid system to sell the content pass. It's a free update that isn't tied to the season's story. This idea can definitely be put on hold until it's properly fleshed out.
Sorry, but you don't speak for 'the community'. You are ignoring all the positive posts and simply pushing the narrative that only the bad views are valid. Yes it's a bit messed up, but there is several weeks to get things ironed out, and time after for tweaks. Many, like myself, are excited for this change... have come back SOLELY for subclassing... and honestly, ZOS needs this to happen to bring players back and try to get new players on board.
This idea definitely needs to be redone. It's current state doesn't seem like it was properly thought out. ZOS has stated more than once that the PTS isn't to test ideas and more to just fix bugs. It's already too late for them to make any substantial changes to this system, notably penalties on subclassed skills or separate balancing on them. There's just no way they can implement that and fix the numerous amount of bugs and OP combinations in just 2 months. Does ZOS not remember what happened with necro and GLS last year? How necro was stuck in limbo with multiple problems for 2 major patches? This update if it's pushed to live as is is going to affect everyone, not just necros, and the game can't afford to go 2 patches major patches to fix the problems subclassing is going to bring. Too much damage will be done and the game will likely not recover from it.
ZOS, please, listen to your community like you say you are doing. You have a saving grace for this in that it's not a paid system to sell the content pass. It's a free update that isn't tied to the season's story. This idea can definitely be put on hold until it's properly fleshed out.
Sorry, but you don't speak for 'the community'. You are ignoring all the positive posts and simply pushing the narrative that only the bad views are valid. Yes it's a bit messed up, but there is several weeks to get things ironed out, and time after for tweaks. Many, like myself, are excited for this change... have come back SOLELY for subclassing... and honestly, ZOS needs this to happen to bring players back and try to get new players on board.
Game’s so old time to shut down you say?Red_Feather wrote: »The game is so old it's time to take chances and have fun.
Zyaneth_Bal wrote: »Game’s so old time to shut down you say?Red_Feather wrote: »The game is so old it's time to take chances and have fun.
Zyaneth_Bal wrote: »Game’s so old time to shut down you say?Red_Feather wrote: »The game is so old it's time to take chances and have fun.
They can still fix it if they implement limits and diminishing returns on subclassed skills to keep pure class skills relevant. 30-50% increased cost, 20-30% decreased power, keep passives, OR limit to a single skill line, OR remove passives. Or just.. something, hell ANYTHING to make this not a surefire class identity and pure class killer. I can’t imagine that’ll be remotely finalized in a PTS, they need to take more time with it if they’re going to do it in the first place. I fear for the state of the game more now than even U35.
Twohothardware wrote: »Zyaneth_Bal wrote: »Game’s so old time to shut down you say?Red_Feather wrote: »The game is so old it's time to take chances and have fun.
They can still fix it if they implement limits and diminishing returns on subclassed skills to keep pure class skills relevant. 30-50% increased cost, 20-30% decreased power, keep passives, OR limit to a single skill line, OR remove passives. Or just.. something, hell ANYTHING to make this not a surefire class identity and pure class killer. I can’t imagine that’ll be remotely finalized in a PTS, they need to take more time with it if they’re going to do it in the first place. I fear for the state of the game more now than even U35.
"Pure" class skills have the same power as using skills slotted using subclassing. If you're playing a MagSorc and one of your main damage skills is Cyrstal Fragments it's going to do more damage with subclassing, not less, because whatever DPS focused passive skills you add through subclassing buffs Crystal Fragments.
Noone is being forced to drop all of their "pure" skills to use the skills of a different class. You add skills and passives that compliment your character because you have to keep at least one of your classes "pure" skill lines.