MurkyWetWolf198 wrote: »Would having DoT pets buffed by 50% and direct damage pets buffed by 10% be a good middle-ground?
Well it‘s about daedric summoning, so why not make it work for summoned daedra instead?
The only dot any of the existing pets do is familiar’s active ability and maw’s breath attackMurkyWetWolf198 wrote: »Would having DoT pets buffed by 50% and direct damage pets buffed by 10% be a good middle-ground?
Having it buff all pets sounds nice at first glance. But it would lead to situations where pet sorcs feel "forced" to subclass into Warden's Animal Companions and Necromancer's Grave Lord in order to optimize the damage out of Daedric Prey, without any other options.
Pet builds should not feel forced to go "all in" with pets, they should have the option to have 1, 2, or all 3 of the pet skill lines.
Having it buff all pets sounds nice at first glance. But it would lead to situations where pet sorcs feel "forced" to subclass into Warden's Animal Companions and Necromancer's Grave Lord in order to optimize the damage out of Daedric Prey, without any other options.
Pet builds should not feel forced to go "all in" with pets, they should have the option to have 1, 2, or all 3 of the pet skill lines.
tsaescishoeshiner wrote: »If it buffed non-sorcerer pets, it should be by a lower amount.
This could mean it buffs sorcerer pets by 50%, and other pets by 10-20% or something. Or just buff all pets by X%.
Otherwise, I think it's fine for it to only buff sorc pets. I don't think builds are losing out on a lot of damage from Maw of the Infernal not getting a damage buff.
I would say no as a 45% boost seems way too strong to me and I main Necro, but if double Spec Bow with more passive weapon/spell damage than a 5 piece bonus is acceptable power balance to them then I can't see why they would find this an issue.
MashmalloMan wrote: »Daedric Prey has been way too powerful for years, shoehorning Sorc's into pet builds to be competitive in pve. Buffing is shocking, but negligible when considering it doesn't work for sets.
My biggest gripe is they could have been more nuanced, nerfing the ability to use it with other pets because of subclassing instead of finding a way to make everyone happy. This is a lose lose. Sorcs get no bonus from sets and subclassing with a pet focus makes no difference other than a silly coat of paint. I don't like being forced to use pets, but I have nothing against the playstyle as a whole. Knowing I had the option was at least enticing.
They could have easily rebalanced things, shift the power out of Prey and back into underused skills, while allowing it to buff all pets. Skills like Bound Armaments, the explosion and buff management of Daedric Prey, Lightning Flood, and Endless Fury. All these skills suck.
Example of how they could change things:
- Daedric Prey increases damage dealt by 30% for Daedric pets (Maw, Atro, Tormentor, Familiar) and 15% for non Daedric pets (Bear, Archer, Blastbones, Defiler?).
- Daedric Prey now explodes after 3.5s instead of 6s, the damage debuff continues to last 6s. This makes it easier to manage, allows overflow, and has quicker payoff to avoid the explosion being constantly wasted.
- Bound Armaments now provides 6% stam/mag instead of 8% stam.... Or completely change the effect to something more powerful because this skill sucks. Revert the 10% damage nerf. Double stacks is unique, it works here, but it should not have been added to Grim Focus.
- Mages Wrath is already powerful in pvp due to the delayed burst, keep it the same, although that 4 to 2s nerf may have killed it..
- Endless Fury 2s window removed, now behaves closer to a traditional execute scaling from 33% health with a % multiplier similar in function to Impale, but stands out by having a minor AOE element to it. Without the delay, this ability can get a much higher tooltip because it can't be abused for auto deletes with other delayed burst.
- Lightning Flood's synergy can now be activated from the caster. (DPS)
- Liquid Lightning's synergy can now be activated up to 3 times. (Support/Utility)
- Expert Summoner continues to offer 5% mag/stam/HP with permanent pets, but now also includes 8% critical damage and critical healing without a permanent pet. (Chose a stat that doesn't scale Ward, is capped, but still synergizes with Sorc's identity, pen also an option, but less synergies and no healer role passives anywhere).
Anyway, something like that. Buff bad skills, nerf how OP Daedric Prey was, make it more reliable, and provide some type of buff for subclassing other pets and sets in.... Because FFS this is a game and it's meant to be fun. Why are we nerfing creativity and build diversity?