Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

Maybe pump the brakes a little

  • Zallion
    Zallion
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    The game is so old it's time to take chances and have fun.

    Who is it fun for, for how long, and at what cost?
  • madmufffin
    madmufffin
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    Tra_Lalan wrote: »
    Subclasing is a great idea, but not like this..

    The power should come with a cost. Currently it is like mythics without disadvantages. You can leave it as it is, and break the game (making players too powerful and also forcing everyone to subclas), or nerf all class abilities and not brake the game but you will still make all players angry that they got nerfed.

    The only solution i see is:
    The skills that you pick up from other classes should be less powerfull than they are originaly (when you are in that class). They should only do some % of original power. This way you will still have an option to create a stronger character with other skill trees, but it wouldnt brake the game. You would also have many new options for casual playing like pet sorc with a bear and so on.

    The passives are more problematic than the active skills. Nerfing tooltips isn't going to change anything.
  • Markytous
    Markytous
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    The game is so old it's time to take chances and have fun.
    I would agree, as I am a big supporter of Vengeance Cyrodiil which is of similar logic. However, the issue I have with subclassing is that we haven't had a deep balance pass on the current iteration on class skills in over two years. We have a significant one incoming for the next incoming, but that is due to subclassing which is going to be a major balance shakeup that will take another year to balance properly. My point is that the game pre-subclassing still had potential for fun and fair gameplay if an effort to balance the combat as-was was made. Now that subclassing is upon us, the developers will now have to factor in Skill Lines individually instead of pieces of each class. This is going to complicate balance tremendously...

    Vengeance Cyrodiil is my only solution, as I don't know how many Storm Calling, Assassination, Green Balance/Animal Companion PVP players I can endure next patch before I quit for good. lol
    Edited by Markytous on 16 April 2025 21:50
  • ADarklore
    ADarklore
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    Zallion wrote: »
    look. it's the same thing every release cycle. the new shiny is released OP and stays OP until it's no longer the new shiny and it gets nerfed or possibly reduced by the next new shiny. it's marketing 101. that way everyone adopts it and everyone plays into the hype. it's just the normal release cycle, nothing to see here.... move along..

    Id agree with your point here if it wasn’t such an egregious departure from the games original design. I’m okay with things being OP every now and then like a new set or class. Not cool with my class choice meaning much less in the end because I’ll need to subclass into other trees to stay relevant.

    You do realize the games original design absolutely failed right? And this comes directly from the devs. They wanted to make a true ESO MMO, but acknowledged after a year that it failed because that's not what the majority wanted- they wanted 'Skyrim with friends' so that's why they implemented One Tamriel. Skyrim doesn't have classes, and clinging to this concept based on an admittedly failed design, is what's holding ESO back- and I think the devs have realized that. To push forward with the 'Skyrim with friends'- we need to make it more fundamentally like Skyrim. But, since abolishing classes would be a major rework of the entire game's failed foundation, they found a different way to approach it.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • ADarklore
    ADarklore
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    Estin wrote: »
    This idea definitely needs to be redone. It's current state doesn't seem like it was properly thought out. ZOS has stated more than once that the PTS isn't to test ideas and more to just fix bugs. It's already too late for them to make any substantial changes to this system, notably penalties on subclassed skills or separate balancing on them. There's just no way they can implement that and fix the numerous amount of bugs and OP combinations in just 2 months. Does ZOS not remember what happened with necro and GLS last year? How necro was stuck in limbo with multiple problems for 2 major patches? This update if it's pushed to live as is is going to affect everyone, not just necros, and the game can't afford to go 2 patches major patches to fix the problems subclassing is going to bring. Too much damage will be done and the game will likely not recover from it.

    ZOS, please, listen to your community like you say you are doing. You have a saving grace for this in that it's not a paid system to sell the content pass. It's a free update that isn't tied to the season's story. This idea can definitely be put on hold until it's properly fleshed out.

    Sorry, but you don't speak for 'the community'. You are ignoring all the positive posts and simply pushing the narrative that only the bad views are valid. Yes it's a bit messed up, but there is several weeks to get things ironed out, and time after for tweaks. Many, like myself, are excited for this change... have come back SOLELY for subclassing... and honestly, ZOS needs this to happen to bring players back and try to get new players on board.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • PrinceShroob
    PrinceShroob
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    snip

    I agree that subclassing should be restricted to unscored non-veteran instances (so, normal dungeons, trials, and arenas and overland, but not Battlegrounds, Cyrodiil, Infinite Archive, or veteran dungeons, trials, or arenas). As can be seen from the posts above, several people who are most excited for subclassing are strictly overland players, while the people most concerned about the system are endgamers and PvPers. In other words, you handily appease both groups. It's an answer to the zero-sum game of endgamers threatening to quit if the system goes live while casual players say they'll quit if it doesn't

    I'd also echo tomofhyrule's comment that that would allow the barriers to entry to be lowered, making the system even friendlier to casual players.

    My addition would simply be to implement an unscored "normal" difficulty Infinite Archive so that more casual players can try for its sets and rewards--it would have a lesser difficulty and have no leaderboard, but would (most likely) reward fewer Archival Fortunes. It would be accessed by setting your group difficulty to "normal" while the current Archive would be accessed by setting the difficulty to "veteran."

    Logistically,

    1. The game already distinguishes between scored and nonscored content--you can't summon an armory assistant in scored content; and
    2. The game is already capable of refunding skill points spent on a skill line if you lose it (see Vampire or Werewolf) and storing and replacing your slotted skills (like with transformation mechanics like in Frostvault).

    I've seen some comments by more casual players essentially hoping that subclassing will grant them the power to do the content they couldn't before. Flatly, I'll say: that's completely false. You're more than capable of doing that content already in most cases, you just either don't know how to get started or aren't willing to do what's necessary. And a raid lead will not let you into a progression group unless you follow their instructions--you still won't be able to take any build to any content, you'll be expected to take the Arcromancerplar DPS or the Warplarblade healer or the Sorcroknight tank or whatever Skinnycheek's Monster the community comes up with.

    But if you want to do something thematic to the character, hey, more power to you. Just remember that "I want to play the game the way I want to play" is a right other people have, too.
  • Zallion
    Zallion
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    ADarklore wrote: »
    Zallion wrote: »
    look. it's the same thing every release cycle. the new shiny is released OP and stays OP until it's no longer the new shiny and it gets nerfed or possibly reduced by the next new shiny. it's marketing 101. that way everyone adopts it and everyone plays into the hype. it's just the normal release cycle, nothing to see here.... move along..

    Id agree with your point here if it wasn’t such an egregious departure from the games original design. I’m okay with things being OP every now and then like a new set or class. Not cool with my class choice meaning much less in the end because I’ll need to subclass into other trees to stay relevant.

    You do realize the games original design absolutely failed right? And this comes directly from the devs. They wanted to make a true ESO MMO, but acknowledged after a year that it failed because that's not what the majority wanted- they wanted 'Skyrim with friends' so that's why they implemented One Tamriel. Skyrim doesn't have classes, and clinging to this concept based on an admittedly failed design, is what's holding ESO back- and I think the devs have realized that. To push forward with the 'Skyrim with friends'- we need to make it more fundamentally like Skyrim. But, since abolishing classes would be a major rework of the entire game's failed foundation, they found a different way to approach it.

    Failed and they persisted to develop the game as an MMORPG for the next decade? Yeah that doesn’t track. Skyrim is the only classless game in the TES IP. It doesn’t represent even the TES games as a whole, though yes it is the newest and most well known game in the franchise, and the most popular and arguably one of the best games of all time. But TES had classes or atleast suggested class archetypes before this, and RPGs notoriously do this, including MMORPGs, it’s a defining aspect of the genre. They didn’t trip and accidentally not make Skyrim with friends, and then proceeded not to do so.. That notion means nothing. They coasted off of Skyrim’s success 3 years prior and garnered many players who were fans of that game into this one who were not previously MMO players. They’ve since tried balancing the two groups of players, and have overly catered to the solo crowd as a result who is also usually the more casual crowd. Nothing wrong with playing casually but this leads to poor endgame development. Leads to a dying social scene in this game, and poor longevity which is usually the cash cow of MMOs. Easily soloable content. Most of the game you can play yourself. But its an MMORPG set in the TES universe and has always been that. There’s a mod now for Skyrim with friends if people feel so inclined. Absolutely failed is a stretch too, this game has been highly successful and relevant for the better half of the last decade. And that was with the class system they built.
    Edited by Zallion on 17 April 2025 01:32
  • Estin
    Estin
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    ADarklore wrote: »
    Estin wrote: »
    This idea definitely needs to be redone. It's current state doesn't seem like it was properly thought out. ZOS has stated more than once that the PTS isn't to test ideas and more to just fix bugs. It's already too late for them to make any substantial changes to this system, notably penalties on subclassed skills or separate balancing on them. There's just no way they can implement that and fix the numerous amount of bugs and OP combinations in just 2 months. Does ZOS not remember what happened with necro and GLS last year? How necro was stuck in limbo with multiple problems for 2 major patches? This update if it's pushed to live as is is going to affect everyone, not just necros, and the game can't afford to go 2 patches major patches to fix the problems subclassing is going to bring. Too much damage will be done and the game will likely not recover from it.

    ZOS, please, listen to your community like you say you are doing. You have a saving grace for this in that it's not a paid system to sell the content pass. It's a free update that isn't tied to the season's story. This idea can definitely be put on hold until it's properly fleshed out.

    Sorry, but you don't speak for 'the community'. You are ignoring all the positive posts and simply pushing the narrative that only the bad views are valid. Yes it's a bit messed up, but there is several weeks to get things ironed out, and time after for tweaks. Many, like myself, are excited for this change... have come back SOLELY for subclassing... and honestly, ZOS needs this to happen to bring players back and try to get new players on board.

    The only positives I see are either A ) role players excited to make uniquely themed characters and B ) players who want to use over powered setups to exploit the game. The former can very well still be done if subclassing is appropriately implemented. The latter doesn't need to enter the game.
    Edited by Estin on 17 April 2025 01:27
  • sunsrest
    sunsrest
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    I'm kind of torn about it because on one hand it will mean more skills to play around with on my nerfed overland build so it will keep the questing fresh, and I'll also be able to solo DLC dungeons more comfortably, maybe even try some vet dungeons so I don't have to wait for the golden vendor, but on the other hand it looks like the idea was fast-tracked without consideration and it even feels disrespectful to the work done until now to balance these classes all these years, it might have been better to introduce new skills for each skill tree for each class through scribing instead, that would be more work than opening up already existing skills to everyone though

    the suggestion to block multiclassing from leader board activities might be a good compromise, or at least add some penalties to the multiclassed skills

  • BretonMage
    BretonMage
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    ADarklore wrote: »
    Estin wrote: »
    This idea definitely needs to be redone. It's current state doesn't seem like it was properly thought out. ZOS has stated more than once that the PTS isn't to test ideas and more to just fix bugs. It's already too late for them to make any substantial changes to this system, notably penalties on subclassed skills or separate balancing on them. There's just no way they can implement that and fix the numerous amount of bugs and OP combinations in just 2 months. Does ZOS not remember what happened with necro and GLS last year? How necro was stuck in limbo with multiple problems for 2 major patches? This update if it's pushed to live as is is going to affect everyone, not just necros, and the game can't afford to go 2 patches major patches to fix the problems subclassing is going to bring. Too much damage will be done and the game will likely not recover from it.

    ZOS, please, listen to your community like you say you are doing. You have a saving grace for this in that it's not a paid system to sell the content pass. It's a free update that isn't tied to the season's story. This idea can definitely be put on hold until it's properly fleshed out.

    Sorry, but you don't speak for 'the community'. You are ignoring all the positive posts and simply pushing the narrative that only the bad views are valid. Yes it's a bit messed up, but there is several weeks to get things ironed out, and time after for tweaks. Many, like myself, are excited for this change... have come back SOLELY for subclassing... and honestly, ZOS needs this to happen to bring players back and try to get new players on board.

    I myself originally thought the idea of subclassing was interesting, but I am more than alarmed at ZOS' approach to it.

    The idea of subclassing is supposed to introduce the freedom to play as you want, but if they're going to take a sledgehammer to the original classes, then I don't think that's giving us freedom at all.

    People here have been saying that they don't want to be forced to subclass, but it doesn't look like ZOS was listening.
  • Zyaneth_Bal
    Zyaneth_Bal
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    The game is so old it's time to take chances and have fun.
    Game’s so old time to shut down you say?
  • Zallion
    Zallion
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    The game is so old it's time to take chances and have fun.
    Game’s so old time to shut down you say?

    They can still fix it if they implement limits and diminishing returns on subclassed skills to keep pure class skills relevant. 30-50% increased cost, 20-30% decreased power, keep passives, OR limit to a single skill line, OR remove passives. Or just.. something, hell ANYTHING to make this not a surefire class identity and pure class killer. I can’t imagine that’ll be remotely finalized in a PTS cycle, they should really take more time with it if they’re going to do it in the first place. I fear for the state of the game more now than even U35.
    Edited by Zallion on 17 April 2025 23:56
  • Twohothardware
    Twohothardware
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    Zallion wrote: »
    The game is so old it's time to take chances and have fun.
    Game’s so old time to shut down you say?

    They can still fix it if they implement limits and diminishing returns on subclassed skills to keep pure class skills relevant. 30-50% increased cost, 20-30% decreased power, keep passives, OR limit to a single skill line, OR remove passives. Or just.. something, hell ANYTHING to make this not a surefire class identity and pure class killer. I can’t imagine that’ll be remotely finalized in a PTS, they need to take more time with it if they’re going to do it in the first place. I fear for the state of the game more now than even U35.

    "Pure" class skills have the same power as using skills slotted using subclassing. If you're playing a MagSorc and one of your main damage skills is Cyrstal Fragments it's going to do more damage with subclassing, not less, because whatever DPS focused passive skills you add through subclassing buffs Crystal Fragments.

    Noone is being forced to drop all of their "pure" skills to use the skills of a different class. You add skills and passives that compliment your character because you have to keep at least one of your classes "pure" skill lines.
  • Poss
    Poss
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    They’ll just balance the huge power creep by giving every new boss a whole 5 minute immunity phase where everyone sits there twiddling their thumbs while getting pummelled by dots and aoes waiting to do damage again. Cause that’s fun
  • Zallion
    Zallion
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    Zallion wrote: »
    The game is so old it's time to take chances and have fun.
    Game’s so old time to shut down you say?

    They can still fix it if they implement limits and diminishing returns on subclassed skills to keep pure class skills relevant. 30-50% increased cost, 20-30% decreased power, keep passives, OR limit to a single skill line, OR remove passives. Or just.. something, hell ANYTHING to make this not a surefire class identity and pure class killer. I can’t imagine that’ll be remotely finalized in a PTS, they need to take more time with it if they’re going to do it in the first place. I fear for the state of the game more now than even U35.

    "Pure" class skills have the same power as using skills slotted using subclassing. If you're playing a MagSorc and one of your main damage skills is Cyrstal Fragments it's going to do more damage with subclassing, not less, because whatever DPS focused passive skills you add through subclassing buffs Crystal Fragments.

    Noone is being forced to drop all of their "pure" skills to use the skills of a different class. You add skills and passives that compliment your character because you have to keep at least one of your classes "pure" skill lines.

    No, you will be forced to if you wish to stay competitive. Not in a i should get the new OP mythic kind of way. But in the, I need to slot several skills that are not native to my kit or relevant to my class or playstyle kind of way. A lot of folks including myself aren’t too keen on that.
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