Someone had the suggestion that all trees are essentially for offence, defence or healing, all classes 3 skill trees have a home in one of those 3 categories, so what if for example a templars defencive skill tree would only be swappable for a nightblades defencive skill tree? so that way you couldnt have 3 defencive skill trees making for a monstertank way too easily.
ESO_Nightingale wrote: »Someone had the suggestion that all trees are essentially for offence, defence or healing, all classes 3 skill trees have a home in one of those 3 categories, so what if for example a templars defencive skill tree would only be swappable for a nightblades defencive skill tree? so that way you couldnt have 3 defencive skill trees making for a monstertank way too easily.
this doesn't work because the base classes don't work that way.
I can't wait to get my PTS build to live, however the final balance pass is going to be. I am definitely not a min/max player and here purely for the fun and social play.
Hit the gas, shift and then hit the NOS. I am really liking this move!
said no one ever wrote: »look. it's the same thing every release cycle. the new shiny is released OP and stays OP until it's no longer the new shiny and it gets nerfed or possibly reduced by the next new shiny. it's marketing 101. that way everyone adopts it and everyone plays into the hype. it's just the normal release cycle, nothing to see here.... move along..
Subclasing is a great idea, but not like this..
The power should come with a cost. Currently it is like mythics without disadvantages. You can leave it as it is, and break the game (making players too powerful and also forcing everyone to subclas), or nerf all class abilities and not brake the game but you will still make all players angry that they got nerfed.
The only solution i see is:
The skills that you pick up from other classes should be less powerfull than they are originaly (when you are in that class). They should only do some % of original power. This way you will still have an option to create a stronger character with other skill trees, but it wouldnt brake the game. You would also have many new options for casual playing like pet sorc with a bear and so on.
ssewallb14_ESO wrote: »Yeah I have to agree.
This essentially creates a new game, there's no way the combat team can balance this in a single cycle after it took a literal decade and multiple combat teams to get it to where it is currently on live.
As it is balance is comparable to release in 2014, in addition to the biggest bump in power creep in the game's history.
The only solution I can envision is to put this on hold. Letting it go live will likely have a similar or worse effect to U45 on the health of the game.
Also what happened to "no major overhauls planned?" This is like top 5 in terms of big overhauls in the game's history.
ssewallb14_ESO wrote: »Yeah I have to agree.
This essentially creates a new game, there's no way the combat team can balance this in a single cycle after it took a literal decade and multiple combat teams to get it to where it is currently on live.
As it is balance is comparable to release in 2014, in addition to the biggest bump in power creep in the game's history.
The only solution I can envision is to put this on hold. Letting it go live will likely have a similar or worse effect to U45 on the health of the game.
Also what happened to "no major overhauls planned?" This is like top 5 in terms of big overhauls in the game's history.
I believe if they pause this they would have to pause the entire update including the Solstice story update, furnishing vault, etc.
ZOS updates tend to be all or nothing.
LukosCreyden wrote: »Considering the fact that they have already announced the new system, it would probably be pretty bad for them to cancel or delay it. Many who are feeling positive about it would be disappointed and may drop the game.
No, they need to get their heads into the game and balance the outliers without breaking the original classes. They need to go all hands on deck for this PTS and REALLY take the combat balancing seriously, none of that "we'll adjust two things on week 3" stuff. Some people still want the pure class experience to function. Balance changes should not negatively affect them.
ssewallb14_ESO wrote: »Yeah I have to agree.
This essentially creates a new game, there's no way the combat team can balance this in a single cycle after it took a literal decade and multiple combat teams to get it to where it is currently on live.
As it is balance is comparable to release in 2014, in addition to the biggest bump in power creep in the game's history.
The only solution I can envision is to put this on hold. Letting it go live will likely have a similar or worse effect to U45 on the health of the game.
Also what happened to "no major overhauls planned?" This is like top 5 in terms of big overhauls in the game's history.
I believe if they pause this they would have to pause the entire update including the Solstice story update, furnishing vault, etc.
ZOS updates tend to be all or nothing.
There’s still plenty of content coming out despite the new system. If the update were announced without subclassing, it would not be lacking all that much to be honest. Zone, story, trial, dungeons, world event, sets and more. That’s a typical update. Sure, nothing as jarring as subclassing, but still a respectable update that is not dependent on the system itself. They can still backpedal if they so chose.
Twohothardware wrote: »Bro’s, the game is 11 years old. It only has so much life left in it. Let the devs cook and try something new with the classes, even if it turns out to be unbalanced compared to what we’ve been used it.
The game needs a shakeup to generate interest in playing and another toned down half measure like we got with Scribing and Class sets definitely wasn’t it.
valenwood_vegan wrote: »Twohothardware wrote: »Bro’s, the game is 11 years old. It only has so much life left in it. Let the devs cook and try something new with the classes, even if it turns out to be unbalanced compared to what we’ve been used it.
The game needs a shakeup to generate interest in playing and another toned down half measure like we got with Scribing and Class sets definitely wasn’t it.
They should do the cooking in the kitchen and serve the food when it's ready. Imo.
ssewallb14_ESO wrote: »Yeah I have to agree.
This essentially creates a new game, there's no way the combat team can balance this in a single cycle after it took a literal decade and multiple combat teams to get it to where it is currently on live.
As it is balance is comparable to release in 2014, in addition to the biggest bump in power creep in the game's history.
The only solution I can envision is to put this on hold. Letting it go live will likely have a similar or worse effect to U45 on the health of the game.
Also what happened to "no major overhauls planned?" This is like top 5 in terms of big overhauls in the game's history.
I believe if they pause this they would have to pause the entire update including the Solstice story update, furnishing vault, etc.
ZOS updates tend to be all or nothing.
There’s still plenty of content coming out despite the new system. If the update were announced without subclassing, it would not be lacking all that much to be honest. Zone, story, trial, dungeons, world event, sets and more. That’s a typical update. Sure, nothing as jarring as subclassing, but still a respectable update that is not dependent on the system itself. They can still backpedal if they so chose.
PrinceShroob wrote: »A note here, so everything's clear: subclassing is a base-game feature and is not connected to the season pass at all. That is a curious decision, since every other major new system, such as Scribing, has required purchasing the new content. I wonder if that means the developers are amenable to rolling it back?
CaptainRele wrote: »I think one possible method for this is to 1) revert a lot of the nerfs to skills and passives (ulti gen during magma, hardened ward healing without a pet, fix dk sustain, change warden damage passive back to damage and not frost damage, etc). And 2) disable subclassing in Cyrodiil, vet instances, and scored instances. This lets people still keep it for overland and questing for their casual fun RP, test it out on live in duels (outside cyro), and most importantly keep it out of raids and cyro until it can be better balanced. Let people nuke world bosses and normal dungeons and dueling opponents with insane combos like GLS boosted fatecarver and daedric prey boosted blastbones and warden bear. But keep endgame and cyrodiil balanced until a solution can be found that keeps subclassing in line without ruining a lot of pure classes.
Casual players win, and endgame PvErs and serious PvPers keep things as is. A net gain!!!
Joy_Division wrote: »ssewallb14_ESO wrote: »Yeah I have to agree.
This essentially creates a new game, there's no way the combat team can balance this in a single cycle after it took a literal decade and multiple combat teams to get it to where it is currently on live.
As it is balance is comparable to release in 2014, in addition to the biggest bump in power creep in the game's history.
The only solution I can envision is to put this on hold. Letting it go live will likely have a similar or worse effect to U45 on the health of the game.
Also what happened to "no major overhauls planned?" This is like top 5 in terms of big overhauls in the game's history.
I believe if they pause this they would have to pause the entire update including the Solstice story update, furnishing vault, etc.
ZOS updates tend to be all or nothing.
There’s still plenty of content coming out despite the new system. If the update were announced without subclassing, it would not be lacking all that much to be honest. Zone, story, trial, dungeons, world event, sets and more. That’s a typical update. Sure, nothing as jarring as subclassing, but still a respectable update that is not dependent on the system itself. They can still backpedal if they so chose.
I don't agree with that. They want to go with a season pass model and they aren't going to give me a major update to the class or combat system? I already think ESO is on maintenance mode. Doing a trial on the "easy" mode (because that is all the vast majority of the ESO playerbase can do, despite how easy the top 1% make the most difficult content in ESO appear) and some mind-numbingly easy overland zone quests isn't worth $15, let alone dropping $50.
Insofar as what ZOS can do with Subclassing, I not sure what pumping the breaks or slowing down will accomplish. In every RPG that allows for mixing and matching different classes, the tryhards, mix-maxers, sweatlords, always, always, always find combinations that break the game. This has been true every since Advanced Dungeons and Dragons when a fighter, who previously was restricted to just swinging a sword, could also conjure fireballs.
What is ZOS going to do? Apparently nerf the crap out of everything because the top 1% are breaking the game. Joy. So now I have to trash my Arcanist, a class I have become quite attached to, because every single parser is screaming at ZOS that beam breaks the game. This sucks. Because the Arcanist already sucks in the content I am most interested in (PvP) and even with my broken Arcanist and playing with 3 other 2800+ CP PvEers, we sometimes struggle to do something like Bedlam Veil hard mode. It really is not fun trying to play this game when you are not in the top 1% because just as you start to get the hang of a build or like a class, in case the nerf-hammer.
So now I'm going to have to drop $50 for some PvE content that is either too easy or way out of my reach because I am unfortunately Goldilocks, right smack in the middle of these extremes. Either I am not getting any new combat changes because ZOS was told min-maxers will break the game or my combat changes are going to be big fat nerfs, which will make that Trial even more difficult.
Not paying for that.
CaptainRele wrote: »I planned on making my own similar post about how ZOS can still hit the brakes on subclassing. The community is way more likely to get mad if it goes live and the OP combos get nerfed, than if it gets halted before live and people just lose their 170k PTS parses.
I think one possible method for this is to 1) revert a lot of the nerfs to skills and passives (ulti gen during magma, hardened ward healing without a pet, fix dk sustain, change warden damage passive back to damage and not frost damage, etc). And 2) disable subclassing in Cyrodiil, vet instances, and scored instances. This lets people still keep it for overland and questing for their casual fun RP, test it out on live in duels (outside cyro), and most importantly keep it out of raids and cyro until it can be better balanced. Let people nuke world bosses and normal dungeons and dueling opponents with insane combos like GLS boosted fatecarver and daedric prey boosted blastbones and warden bear. But keep endgame and cyrodiil balanced until a solution can be found that keeps subclassing in line without ruining a lot of pure classes.
Casual players win, and endgame PvErs and serious PvPers keep things as is. A net gain!!!