Thumbless_Bot wrote: »They mentioned on a other thread they are, in so many words, looking at this but it would take at least 6-9 months to have anything tangible.
RealLoveBVB wrote: »Why would they? You get subclasses now.
Joy_Division wrote: »Thumbless_Bot wrote: »They mentioned on a other thread they are, in so many words, looking at this but it would take at least 6-9 months to have anything tangible.
What other thread? They have had almost 4 years now. Why do they need another 6-9 months? There isn't anything more to look at. All they needed was a few weeks to completely remove Azueblight.
Joy_Division wrote: »Thumbless_Bot wrote: »They mentioned on a other thread they are, in so many words, looking at this but it would take at least 6-9 months to have anything tangible.
What other thread? They have had almost 4 years now. Why do they need another 6-9 months? There isn't anything more to look at. All they needed was a few weeks to completely remove Azueblight.
Izanagi.Xiiib16_ESO wrote: »Joy_Division wrote: »Thumbless_Bot wrote: »They mentioned on a other thread they are, in so many words, looking at this but it would take at least 6-9 months to have anything tangible.
What other thread? They have had almost 4 years now. Why do they need another 6-9 months? There isn't anything more to look at. All they needed was a few weeks to completely remove Azueblight.
ZOS don't consider Rush as a problem, the only thing they are attempting to fix is the desync which occurs when the player using the set moves position e.g. via nightblade shadow image. This is what's taking them the time to try and fix.
Personally I think it's quite clear why Rush isn't being nerfed and its the same reason NB is being buffed basically every patch.
@ZOS_Gilliam you could very easily change the set to give CC immunity to players after the pull and it would solve 90% of the complaints (it's still poorly indicated and has the bug mentioned above but the main complaint is the 'spam cc' effect of the set).
Thumbless_Bot wrote: »Joy_Division wrote: »Thumbless_Bot wrote: »They mentioned on a other thread they are, in so many words, looking at this but it would take at least 6-9 months to have anything tangible.
What other thread? They have had almost 4 years now. Why do they need another 6-9 months? There isn't anything more to look at. All they needed was a few weeks to completely remove Azueblight.
https://forums.elderscrollsonline.com/en/discussion/671959/get-rid-of-rushing-agony-from-pvp-right-now-please#latest
The above only references the link.
Page 4 here: https://forums.elderscrollsonline.com/en/discussion/673444/is-it-fair-gameplay-to-use-use-rush-of-agony-to-pull-players-long-distances-and-through-objects/p4
There are quite a few threads on this. I've made one as well. My napkin analysis below. Hopefully it gets yeeted from nirn soon.
"It's not just the part of it that doesn't work as intended. It's the sheer imbalance and power of this set. It is stronger than an ultimate and doesn't require targeting anyone. Take dk chains as an example comparison. In 8v8 this set gives you 3700 magicka (cost of chains) times up to 8 every 8 seconds, doesnt require targeting, doesnt apply cc immunity, hits all 8 poeple really hard, and costs at least one gcd if not more to all enemies... and this is if it is working as intended... it is completely broken without it being bugged. Being bugged puts it into epic meme category. It's an absolute joke that any aoe pull sets exists in pvp but this set takes the cake."
Fyi, 12m radius is 453m2 ( area of a circle) 453 square meters every 8 seconds..