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Subclassing is coming. How can we help them balance it?

TumlinTheJolly
TumlinTheJolly
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As title indicates, subclassing has been announced. There's nothing we can do about that now. What we CAN do, is identify balance issues before they occur, and minimize the damage that subclassing will do upon release. This thread is intended for people to comment issues that they foresee, and follow that with how the issue could possibly be balanced.

I'll start us off:

-Obviously, burst damage will be a massive issue again. E.g., people will be able to queue up skills with delays to all pop at the same time, such as subs, curse, PotL (limited by the number of skill lines you can swap). They'll then be able to throw a skill like spectral bow as the delayed burst is occurring. This will result in 1-shotting people in pvp with minimal counterplay (especially if an invis pot is used). The only solution I can see here is to significantly nerf the damage of every burst skill. Another thing that would help would be buffing the Impen trait again (although this won't fix non-crit/High WD burst).

-Tanky builds will also be a big issue. People will be able to weave the strongest heals and shields together. E.g., Hardened Ward + warden or DK burst heals. The solution to this could actually be quite obvious, and is something that should have been done years ago... Buff defile again. Make major and minor defile debuffs much stronger, to negate the unhealthy playstyle of building to never die.

-Everyone will have access to good purges, such as templar cleanse. This will slightly nerf debuffs in PvP, though I don't think this is a huge issue, as groups currently can just run 1 good purger already. Making debuffs such as DoTs stronger would have negative flow-on effects to PvE, so probably isn't worth touching.

-If burst skills got nerfed, and DoTs were effectively nerfed due to easy access to purges, I could imagine a meta where people stacked WD and relied more heavily on their spammables? TBH, I think that's the healthiest possible meta I can imagine at this point in time. At least there would be some build diversity due to the sheer number of viable spammables in the game.

I'll probably have further thoughts as the theorycrafting around subclassing progresses, but am keen to hear other issues people have identified, as well as what they could do to fix them! :)
Edited by TumlinTheJolly on 14 April 2025 06:45
  • chongguang
    chongguang
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    PPL would need time do experiments of making class combo and then 100% chance for few op overpower combos would show up. Forcus on these op combos to see how to adjust them.
  • Jestir
    Jestir
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    Give feedback in the proper ZOS assigned topic and not take part in the 80 topics people are going to make to argue in
    Edited by Jestir on 14 April 2025 11:20
  • ForumBully
    ForumBully
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    I think the best way to help is to encourage launching the system as advertised and give a cycle to shake out the problems. Everyone has their crystal ball out now and can tell you exactly what's going to happen, but I think it's more valuable to see what actually does happen. I believe, looking into my own crystal ball, that players dreaming up their combos are going to find out that they are going to be sacrificing more than they think trading skill lines...maybe it's a passive that is in the skill line they traded away, or a buff, or sustain. I don't think there is a skill line that is devastating to the game on its current class, so I don't think it will suddenly become so on another. What I think we will see is that there are and have been some very powerful advantages enjoyed by some classes and some very serious detriments suffered by other classes for a very long time. I don't know how anyone thinks that preferable.

    I'm more worried about whatever set we're going to see today than I am about subclassing, since that's historically where imbalance in PVP comes from. I'm also worried that some existing problematic sets will fly under the radar again
  • ForumBully
    ForumBully
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    Oh, and I think it's important to avoid releasing a watered down, percentage nerfed version of subclassing. The calls for this kind of thing are thinly veiled attempts to make it useless and unusable. People know it's coming, and if they can't stop it, they intend to see it released in a form that no one will want to use
  • Artim_X
    Artim_X
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    Buff defile and buff resource cost poisons!
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • ItsNotLiving
    ItsNotLiving
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    Don’t worry about balancing everything interesting and fun about all the classes will be turned into reskinned versions of each other for the sake of this “feature”
  • Eldartar
    Eldartar
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    Jestir wrote: »
    Give feedback in the proper ZOS assigned topic and not take part in the 80 topics people are going to make to argue in

    This every time :)
    Edited by Eldartar on 14 April 2025 14:52
  • randconfig
    randconfig
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    Step 1: Wait to see the first PTS patch notes to know what changes occur to each class to balance for the subclassing system. No sense in theory crafting the current organization of class abilities and skill lines if they're planning to shift things around.
  • Firstmep
    Firstmep
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    Keep in mind you don't just pick up a skill line, you also lose one interest process. And most classes have their strongest skills spread in all 3 lines. If you think you are just going to pick up 2 different burst skills like it's nothing than keep In mind that you will trade of powerful defensive passives or heals in the process.
  • RlyDontKnow
    RlyDontKnow
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    Why is everyone’s first reaction to buff/nerf individual skills to balance things?
    If a skill line ends up overperforming too much when combining it with certain others, you can swap some skill or passive with another one of the classes skill lines to make the skill line less attractive for subclassing.
    If you have an issue with too many delayed skills hitting at once, you can change the delays, so they become interchangeable instead of stackable (e.g. make the delayed skills all hit at 6s instead of 3/6/8.5/9s). That way you limit just how bursty things can become without needing individual skills into the ground.
    You can also limit the applicability a bit in a way that keeps a passive or skill the same for the original class, but makes it weaker when combining with others.
    There are a lot of options how to balance subclassing that don’t involve nerfing existing builds into the ground or buffing them out of proportion. Try to think a bit more outside he box folks 😉
    Edited by RlyDontKnow on 14 April 2025 16:22
  • ForumBully
    ForumBully
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    Why is everyone’s first reaction to buff/nerf individual skills to balance things?
    If a skill line ends up overperforming too much when combining it with certain others, you can swap some skill or passive with another one of the classes skill lines to make the skill line less attractive for subclassing.
    If you have an issue with too many delayed skills hitting at once, you can change the delays, so they become interchangeable instead of stackable (e.g. make the delayed skills all hit at 6s instead of 3/6/8.5/9s). That way you limit just how bursty things can become without needing individual skills into the ground.
    You can also limit the applicability a bit in a way that keeps a passive or skill the same for the original class, but makes it weaker when combining with others.
    There are a lot of options how to balance subclassing that don’t involve nerfing existing builds into the ground or buffing them out of proportion. Try to think a bit more outside he box folks 😉

    It's how we've been conditioned since launch I guess. I think everyone's initial first thoughts are going to hit some hard realities when they start actually making builds. No one seems to be thinking about the lines they give up to get others. Buffs lost, passives lost, etc. I'd rather get a full cycle before buffs are considered, but we'll see what we get soon.
    Edited by ForumBully on 14 April 2025 16:25
  • ADarklore
    ADarklore
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    According to Rich, based on their internal testing (which I'm sure AI helped), is that they saw some power creep but are OK with what they saw. So I'm really not sure they need any 'help' in balancing... bug fixes, yes. Afterall, that's what PTS is for.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • ZDunlain
    ZDunlain
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    Structure all skill lines as dd/healing/tanking becuase if not, structured skill lines classes will be better for this system that non structured ones.
    Only Templar PvP player
  • Firstmep
    Firstmep
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    ZDunlain wrote: »
    Structure all skill lines as dd/healing/tanking becuase if not, structured skill lines classes will be better for this system that non structured ones.

    Depends on what content. Id argue in pve structured classes are better, since you can pick up multiple damage skill lines, but in pvp its the opposite, since on a structured class you cant cover you bases as easily if you want to swap a defensive line for an offensive one.
  • RlyDontKnow
    RlyDontKnow
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    Firstmep wrote: »
    Depends on what content. Id argue in pve structured classes are better, since you can pick up multiple damage skill lines, but in pvp its the opposite, since on a structured class you cant cover you bases as easily if you want to swap a defensive line for an offensive one.

    For optimized endgame groups I'd agree. For normal players I think they will struggle *way* more than they realize if they trade away all their sustain and defensive skills without any support to cover for them.
  • Thumbless_Bot
    Thumbless_Bot
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    We can't. In case you haven't read between the lines, subclasses is their idea of balance. You think x is stronger than y, then slot x. Boom, you have balance.
  • gc0018
    gc0018
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    We can't do anything unless ZOS realize it is impossible to balance all these massive amounts of combinations. Their aim is too big to be done even within 1-2 years.
    I would rather they begin with some skill and add new skill slowly.
    Images not allowed, sad
  • TumlinTheJolly
    TumlinTheJolly
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    Why is everyone’s first reaction to buff/nerf individual skills to balance things?
    If a skill line ends up overperforming too much when combining it with certain others, you can swap some skill or passive with another one of the classes skill lines to make the skill line less attractive for subclassing.
    If you have an issue with too many delayed skills hitting at once, you can change the delays, so they become interchangeable instead of stackable (e.g. make the delayed skills all hit at 6s instead of 3/6/8.5/9s). That way you limit just how bursty things can become without needing individual skills into the ground.
    You can also limit the applicability a bit in a way that keeps a passive or skill the same for the original class, but makes it weaker when combining with others.
    There are a lot of options how to balance subclassing that don’t involve nerfing existing builds into the ground or buffing them out of proportion. Try to think a bit more outside he box folks 😉

    This is a really good post... I hadn't thought of these solutions. I really like the idea of making all delayed skills have the same delay timing so you can't stack them. That's a PERFECT idea! <3
  • TumlinTheJolly
    TumlinTheJolly
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    Jestir wrote: »
    Give feedback in the proper ZOS assigned topic and not take part in the 80 topics people are going to make to argue in

    Yes. Definitely. Unfortunately this post is older than the official feedback thread. It is more specific though!
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