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A More Nuanced (and less game-breaking) Sub-Classing

Ketryellowynne
Ketryellowynne
Soul Shriven
I feel like it's probably too much to hope at this point, but I wish rather than so many adjustments, they would leave skill lines the same for the existing class, but have the slight adjusts (especially for where we're currently seeing nerfs) for the borrowed classes, so you could have, say, 3 different Arcenmanceplars, but they all are a little better at their base line than the others are, so they still play a bit differently. It would offer more risk-reward as well, where someone not interested in subclassing could still keep their build identity as-is without being screwed for doing so, and people who are interested could still make use of other class skill lines, just not quite as well as the OG.

  • gc0018
    gc0018
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    they should begin with change 1 skill first and slightly increase the amount of skill can be used. then the problem will pop up slowly with sufficient time to fix. And finally stop at some point where the bug/problem are too much to fix.
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  • Soarora
    Soarora
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    Agreed, balance changes should hit the subclass lines and not the regular class lines. I know there's some skills that are overperforming in subclassing that aren't necessarily overperforming in general.
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