MincMincMinc wrote: »Shield just shouldn't have a flat heal on it.....you'd think they would have learned this back in summerset with healing ward. They gutted that so much so that nobody uses it now. Only a matter of time till hardened is gone from sorc I bet.
Before healing ward only gave you the heal at the end of its life. So a skilled user would have to properly layer shields to protect the healing ward in order to get a heal. Shields are first in first out and this was actual skill based play.....now its just spam with a guaranteed better result. When they changed this back in the summerset era to more of a guaranteed heal it became abhorrently abused. I remember at one point I had magsorc friends stacking 4 shields ontop to cover their healing ward.
Thumbless_Bot wrote: »MincMincMinc wrote: »Shield just shouldn't have a flat heal on it.....you'd think they would have learned this back in summerset with healing ward. They gutted that so much so that nobody uses it now. Only a matter of time till hardened is gone from sorc I bet.
Before healing ward only gave you the heal at the end of its life. So a skilled user would have to properly layer shields to protect the healing ward in order to get a heal. Shields are first in first out and this was actual skill based play.....now its just spam with a guaranteed better result. When they changed this back in the summerset era to more of a guaranteed heal it became abhorrently abused. I remember at one point I had magsorc friends stacking 4 shields ontop to cover their healing ward.
If you think about the effect that shields plus heals have it's pretty strong. 12k shield is effectively extending your health bar by 12k. Whatever heal you get, lets say 4k, fills it. In other words, it's like getting more than a 16k heal at the psub of a button. It takes you further out of execute range than just a heal alone, as the heal caps at max health. A shield does not.
xylena_lazarow wrote: »
Thumbless_Bot wrote: »xylena_lazarow wrote: »
If and when they do respond, I hope it is something fully baked. The problem with sorc is more than ward. It's a wholistic problem. When you add up ward, streak, their passives and their insane ranged burst damage potential they become really overtuned.
I do not duel, but I wonder what the sentiment on magsorc is from those sweats that do.
WuffyCerulei wrote: »I’m a sorc main, and I can assure it’s usually the sweatiest stinkers who are hard to kill. I don’t even try to interact with them if they start streaking away and bounce around. It’s also a bit hard to not affect PVE if they blanket nerf certain skills. My suggestions are:
Not a fan of just sitting there crying for nerfs or changes without thinking of how it’d affect the other population.
Keep in mind even at max hp, taking damage on shields will proc "take damage" conditions. SSC will proc and go on cd.WuffyCerulei wrote: »B. Shields no longer considered “max health” under Battle Spirit or in general. AKA Sea Serpent Coil not giving them constant 40% damage reduction.