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Bug Reports for Cyrodiil Champions (Vengeance Campaign)

ZOS_Kevin
ZOS_Kevin
Community Manager
Please report any issues you run into while testing the new Cyrodiil Champions (Vengeance Campaign) in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video, and the time the issue occurred, if applicable. Thank you!
Edited by ZOS_Kevin on 24 March 2025 15:04
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • acastanza_ESO
    acastanza_ESO
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    Hard to give exact steps to reproduce but I took a forward camp and ended up in a loading screen that lasted fully a minute+
    When I finally loaded in it was at the camp location but there was no camp present. Presumably what occured was that the camp despanwed mid rez. It did rez me though.
  • Qagh
    Qagh
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    Only ONE (!!!) campaign??? Then wait 10 hours in the queue! No way! 😡😡😡😡😡
    CP 2700+ PC/EU

    Ich habe so viele Khajiit, dass ich eine ganze Kolonie gründen könnte.
  • Salatnitsa
    Salatnitsa
    Soul Shriven
    Bug: only one broken campaign now available in Alliance War menu
    Edited by Salatnitsa on 24 March 2025 16:17
  • M1SHAAN
    M1SHAAN
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    No idea how to reproduce, but at some point I lost the ability to move, jump, go through doors. Could still mount (though mount couldn't move), put down and use siege, use light/heavy attacks and skills, roll dodge. Reloading ui didn't help, nor did disabling all my addons. Relogging fixed it but then I had to requeue, alas.

    Will submit a bug report, hopefully with video.
  • Joy_Division
    Joy_Division
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    The Sorcerer's description of Daedric Mines do not match the description.

    Instead of laying three mines around you, the skill only produces one mine at your position and immediately dissappears.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • React
    React
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    Perhaps not a bug, but certainly an oversight. There is no breakfall cp passive to reduce fall damage since this is a no cp environment. However, fall damage scales on your maximum HP value - and everybody has 70k hp. The combination of these two things means that you take absurd fall damage even when jumping off things like the first floor of a tower. I took 31k fall damage from that, and later took 89k fall damage from dropping off the top of Alessia bridge down to the ramp.

    Also, since there is no assault passives we don't have access to major gallop. Mount speed feels terribly slow.
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    React wrote: »
    Perhaps not a bug, but certainly an oversight. There is no breakfall cp passive to reduce fall damage since this is a no cp environment. However, fall damage scales on your maximum HP value - and everybody has 70k hp. The combination of these two things means that you take absurd fall damage even when jumping off things like the first floor of a tower. I took 31k fall damage from that, and later took 89k fall damage from dropping off the top of Alessia bridge down to the ramp.

    Also, since there is no assault passives we don't have access to major gallop. Mount speed feels terribly slow.

    Fairly sure fall damage has always scaled from Max HP, based on your reported height those numbers do seem a bit off, we used to survive barely jumping from the top of sej outpost down to the front of it pre-cp passive, the no alliance war passives thing is annoying though, reach and gallop would have been nice to include as standard (reported it on pts too :<)
    Edited by Izanagi.Xiiib16_ESO on 25 March 2025 13:58
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • acastanza_ESO
    acastanza_ESO
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    I've noticed that some players are unable to bring equipped Guild Tabards into the campaign.
    Some people seem to be able to queue in with them without issue and maintain their equipped tabbard and its respective guildtag, but some people, like me, seem to have the tabbard automatically unequip itself when queueing in. I haven't been able to deduce any specific circumstances that cause this, but it seems to be consistent (e.g. every time I queue in my tabbard is always removed, some other players never have it removed).
    Edited by acastanza_ESO on 25 March 2025 16:45
  • xylena_lazarow
    xylena_lazarow
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    Keep doors are just as unresponsive as they are on live, often taking multiple button presses to get in, with lag causing you to blink inside then immediately back out. My own keep doors are more lethal than an enemy breach.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • xylena_lazarow
    xylena_lazarow
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    Just now noticed inside Sej that even with view distance maxed, enemy players are failing to render. I was standing near the front door, and enemies at the back flag were not visible until I get past the front flag.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • kiwi_tea
    kiwi_tea
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    Keep doors are just as unresponsive as they are on live, often taking multiple button presses to get in, with lag causing you to blink inside then immediately back out. My own keep doors are more lethal than an enemy breach.

    Yes. I assumed this was just my high ping, but either way, I find that no matter how careful I am to try to do a single press on doors, I often zip into a keep then back out into danger immediately.
  • thepandalore
    thepandalore
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    Crashed to desktop during moderate encounter near Faregyl at ~8:05 ET.
  • Soraka
    Soraka
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    Just now noticed inside Sej that even with view distance maxed, enemy players are failing to render. I was standing near the front door, and enemies at the back flag were not visible until I get past the front flag.

    Also experiencing this, yesterday I kept thinking we had cleared the inner but as I walked past the front flag two huge groups of DC materialized in the corners - one on each side just past the door. I thought I had a visual bug, but it happened again today and now I see I'm not the only one.

    I'm also finding the keep doors remain unresponsive and murderous.

    Also my heavy attack with lightning staff is bugging out a lot more frequently than usual.
    Edited by Soraka on 26 March 2025 17:18
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