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https://forums.elderscrollsonline.com/en/discussion/668861

AP defending rewards a bit unfair

tylarthb16_ESO
tylarthb16_ESO
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This is something only noticeable with add-ons that show ap + vp/xp gain.

The issue i have is that if you defend a fort or other locale after the fight is over there is a bonus reward for the defence. But this is only gained if you are still at the location after the fight has finished, ie the fort is 'out of combat'. So if you have respawned due to dying in the defence or chased off fleeing attackers and are not at the keep when the tick is given, you miss it entirely, in long defence with many players these can be massive.

So i'd like the defence contribution tick be awarded regardless of where your are in relation to the keep. Then the instinctive and sensible activity of chasing down attacker or respawning if dead is not penalised.
  • lao
    lao
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    id like to see them removed. dont reward ppl for attacking/defending a keep lol. reward them with exponentially higher gains for kills in small scale skirmishes instead.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    lao wrote: »
    id like to see them removed. dont reward ppl for attacking/defending a keep lol. reward them with exponentially higher gains for kills in small scale skirmishes instead.

    If you take away the defense rewards then it turns in to keep trading where you take and move on without defending (GW2). Right now it is just right, defending gives much more than attacking so it pushes people to hold onto what you have. The game is about holding territory.

    But you do make better rewards for the small skirmish tactical play compared to zerging. I think people are starting to realize this as yuo see more and more roaming and skirmish groups about, as well as ambushes. Alot of people were just use to GW2 zerg tagging and zerging gave the best rewards. thats not the case with ESO since rewards are based off of damage done
  • joshisanonymous
    joshisanonymous
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    I imagine whatever bonus you're talking about is awarded that way to promote people staying long enough to actual repair the damage. It seems pretty common for people to just go running off after defending to do more glorious activities. I mean, I guess there's some argument for killing the 3 or 4 enemies that are trying to escape a failed siege, but it hardly seems as important as sticking around to fix the keep pronto.

    Also, in a long siege you're getting points for defending intervalically, IIRC. Maybe it's not as much as at the end, as you say, but it's not like the entire defense was a waste of time if you miss the final bonus.
    Fedrals: PC / NA / EP / NB

  • prana33b14_ESO
    prana33b14_ESO
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    lao wrote: »
    If you take away the defense rewards then it turns in to keep trading where you take and move on without defending (GW2). Right now it is just right, defending gives much more than attacking so it pushes people to hold onto what you have. The game is about holding territory.

    This x100. This is one thing TESO has right which many games haven failed on in the last several years. 'Keep flipping' because taking keeps gives a ton of AP is horrible and makes people avoid fights so they can keep flipping keeps.
    Edited by prana33b14_ESO on 13 May 2014 22:25
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