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Empowering Grasp | Necromancer

AvidNecro
AvidNecro
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Please please please fix this skill so that the bonus affects ALL summons (like it used to) rather than taking priority over the first initial summon. As a content creator, I feel that I must address the very overlooked bugs on skills people rarely use. This would actually do wonders for the class skill toolkit and making the aiming for the skill more forgiving if the buff was actually applied to all your summons.
Necromancer Main [XboxNA] Follow me on YT and Twitch
  • sans-culottes
    sans-culottes
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    Like the rest of the Necromancer’s toolkit, this skill’s a disappointing mess.
  • Tonturri
    Tonturri
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    Having Empower do a bit...more of other things and less of the current thing would also be nice. Heavy attack damage is fine, but it's too much into one thing - some heavy attack damage, some light attack damage, and maybe increase resources restored by heavies or something? Broader applicability would be lovely, especially if it starts to be at least usable in PvP (as opposed to worthless).

    Empowering Grasp (and the base skill/other morph) really just needs to get rid of the weird requirements it has to land a hit. It's a debuff-heavy skill with a distance requirement for some reason, making it dubious in PvE and nearly unusable in PvP. I'm really craving just a larger AoE that pulses, please.
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