https://youtu.be/f4CizzE-zZo?si=FBZzOqqP66_I-nRi[/MEDIA]Arizona_Steve wrote: »My main still has to suffer that TOT quest giver in Vivec.
bellanca6561n wrote: »It is an issue for new players who feel overwhelmed by them because they don't know which ones to ignore. They can't know. They're new.
I have a feeling that some of these will get addressed in the future, given their mentions of providing a more curated experience for new players whereby they are directed towards content that is appropriate for them rather than having dozens of prologue quests thrown at them all the time.
Of course, the trick will be how they end up actually dealing with it. Since it's all well and good to remove these quest givers so new players don't get confused. But there's the other side of people actually trying to move into chapter content whom would like to access the prologue quests to make the chapter content itself make sense.
I know there was a thread recently complaining about how accessing the DLC quest lines wasn't organic enough (Because the person simply missed the prologue quest associated with them and so ended up skipping it and getting the DLC quest from the collection menu instead)
This is made tricky due to the whole "Freeform content" thing, where unlike say, FFXIV where you HAVE to do the entire storyline in order for every character, ESO enables you to skip things and sequence break (A facet that I'm sure many people rather like. Not having to do every quest in the game on every character to simply participate in the newer content on a particular character)
I know they recently adjusted these NPCs - but Adelle Montagne and Bera Moorsmith are still quite intrusive.
Adelle pops up in too many spots, all over Tamriel. This doesn't feel immersive, it feels intrusive.
The latter should be place in the Fighter's Guild Hall. I've been doing skyshards and found them in the depths of Shadowfen for some reason. Or better yet, do away with them and give me an "urgent missive" kind of letter in my quest inventory.I have a feeling that some of these will get addressed in the future, given their mentions of providing a more curated experience for new players whereby they are directed towards content that is appropriate for them rather than having dozens of prologue quests thrown at them all the time.
Of course, the trick will be how they end up actually dealing with it. Since it's all well and good to remove these quest givers so new players don't get confused. But there's the other side of people actually trying to move into chapter content whom would like to access the prologue quests to make the chapter content itself make sense.
I know there was a thread recently complaining about how accessing the DLC quest lines wasn't organic enough (Because the person simply missed the prologue quest associated with them and so ended up skipping it and getting the DLC quest from the collection menu instead)
This is made tricky due to the whole "Freeform content" thing, where unlike say, FFXIV where you HAVE to do the entire storyline in order for every character, ESO enables you to skip things and sequence break (A facet that I'm sure many people rather like. Not having to do every quest in the game on every character to simply participate in the newer content on a particular character)
They really could just remove the prologue questgivers entirely, IMO. I don't think there's a way to get them in-game, alongside other NPCs that are not chronologically relevant, and not have it be overwhelming. I've advocated for this before, but the prologues should be accessible from the Stories menu, just like Dungeons and Chapter DLCs stories. It'd be much cleaner.
I know they recently adjusted these NPCs - but Adelle Montagne and Bera Moorsmith are still quite intrusive.
Adelle pops up in too many spots, all over Tamriel. This doesn't feel immersive, it feels intrusive.
The latter should be place in the Fighter's Guild Hall. I've been doing skyshards and found them in the depths of Shadowfen for some reason. Or better yet, do away with them and give me an "urgent missive" kind of letter in my quest inventory.I have a feeling that some of these will get addressed in the future, given their mentions of providing a more curated experience for new players whereby they are directed towards content that is appropriate for them rather than having dozens of prologue quests thrown at them all the time.
Of course, the trick will be how they end up actually dealing with it. Since it's all well and good to remove these quest givers so new players don't get confused. But there's the other side of people actually trying to move into chapter content whom would like to access the prologue quests to make the chapter content itself make sense.
I know there was a thread recently complaining about how accessing the DLC quest lines wasn't organic enough (Because the person simply missed the prologue quest associated with them and so ended up skipping it and getting the DLC quest from the collection menu instead)
This is made tricky due to the whole "Freeform content" thing, where unlike say, FFXIV where you HAVE to do the entire storyline in order for every character, ESO enables you to skip things and sequence break (A facet that I'm sure many people rather like. Not having to do every quest in the game on every character to simply participate in the newer content on a particular character)
They really could just remove the prologue questgivers entirely, IMO. I don't think there's a way to get them in-game, alongside other NPCs that are not chronologically relevant, and not have it be overwhelming. I've advocated for this before, but the prologues should be accessible from the Stories menu, just like Dungeons and Chapter DLCs stories. It'd be much cleaner.
Great suggestion. Just put all the prologue quests in the crown store for free.
twisttop138 wrote: »Are you guys talking about the people that follow you? I noticed it the other day my first time in high iske (I'm a returning player) I see him, hear him talking to me then down the road he's there again. I kept seeing him in different spots. I just know Lamiril (spelling?) the wise is following me too lol.
I know they recently adjusted these NPCs - but Adelle Montagne and Bera Moorsmith are still quite intrusive.
Adelle pops up in too many spots, all over Tamriel. This doesn't feel immersive, it feels intrusive.
The latter should be place in the Fighter's Guild Hall. I've been doing skyshards and found them in the depths of Shadowfen for some reason. Or better yet, do away with them and give me an "urgent missive" kind of letter in my quest inventory.I have a feeling that some of these will get addressed in the future, given their mentions of providing a more curated experience for new players whereby they are directed towards content that is appropriate for them rather than having dozens of prologue quests thrown at them all the time.
Of course, the trick will be how they end up actually dealing with it. Since it's all well and good to remove these quest givers so new players don't get confused. But there's the other side of people actually trying to move into chapter content whom would like to access the prologue quests to make the chapter content itself make sense.
I know there was a thread recently complaining about how accessing the DLC quest lines wasn't organic enough (Because the person simply missed the prologue quest associated with them and so ended up skipping it and getting the DLC quest from the collection menu instead)
This is made tricky due to the whole "Freeform content" thing, where unlike say, FFXIV where you HAVE to do the entire storyline in order for every character, ESO enables you to skip things and sequence break (A facet that I'm sure many people rather like. Not having to do every quest in the game on every character to simply participate in the newer content on a particular character)
They really could just remove the prologue questgivers entirely, IMO. I don't think there's a way to get them in-game, alongside other NPCs that are not chronologically relevant, and not have it be overwhelming. I've advocated for this before, but the prologues should be accessible from the Stories menu, just like Dungeons and Chapter DLCs stories. It'd be much cleaner.
RandomSilliness wrote: »Bring back Skyrim NPC elimination. "Fait summons you champion. Will you...AHHHHH!" *COUGH* *GURGLE* *THUD*
RandomSilliness wrote: »Bring back Skyrim NPC elimination. "Fait summons you champion. Will you...AHHHHH!" *COUGH* *GURGLE* *THUD*
bellanca6561n wrote: »It is an issue for new players who feel overwhelmed by them because they don't know which ones to ignore. They can't know. They're new.
I think it's the opposite. For new players and ultra-casual chapter players, it provides Bethesda-like immersion.
But for experienced players like me who have played since 2014 and don't do most quests on alts, it's mind-melting to hear the same dialog thousands of times.
It's part of the schism that has always existed in the game: the single player game experience vs the mmo experience.
twisttop138 wrote: »Are you guys talking about the people that follow you? I noticed it the other day my first time in high iske (I'm a returning player) I see him, hear him talking to me then down the road he's there again. I kept seeing him in different spots. I just know Lamiril (spelling?) the wise is following me too lol.
"Get away from me, stupid thing! Is it gone?" Every 100 feet lol
twisttop138 wrote: »Are you guys talking about the people that follow you? I noticed it the other day my first time in high iske (I'm a returning player) I see him, hear him talking to me then down the road he's there again. I kept seeing him in different spots. I just know Lamiril (spelling?) the wise is following me too lol.
"Get away from me, stupid thing! Is it gone?" Every 100 feet lol