First off, the purple crafting motifs...are those character specific or account wide?
Second, I've done several treasure maps...and I'm not sure what the allure is of them...I've not found anything really great...even Deadlands and High Isle ones.
Speaking of treasure...feels like the Scribing skillline of highlighting dig sites should apply to the treasure mounds.
Lastly...I've tried to sell a few items for testing...really low pricing...not sure where the guild seller is, but nothing sells. And I mean nothing....tried selling a couple high value maps and a few siege weapons.
LootAllTheStuff wrote: »Purple motifs are learned by one character only, unlike the gold ones that are account-wide.
LootAllTheStuff wrote: »Purple motifs are learned by one character only, unlike the gold ones that are account-wide.
Gold motifs are character specific.
If it says motif, it’s character specific. If it says style page, it’s account wide.
Motifs come in blue, purple, and gold. There are gold motifs in the form of whole books for many styles that have purple pages. For example, you have a decent chance of getting a purple page of the New Moon Priest motif from the Tideholm box, but there is a very small chance of getting the whole gold book instead. That is still character specific, even though it’s gold. Same with Crown-exclusive motifs like Tsaesci, which isn’t sold by the page at all.
Style pages are gold and account wide, but they are not crafting motifs and do not say motif on them.
Hey all
First off, the purple crafting motifs...are those character specific or account wide?
Second, I've done several treasure maps...and I'm not sure what the allure is of them...I've not found anything really great...even Deadlands and High Isle ones.
Speaking of treasure...feels like the Scribing skillline of highlighting dig sites should apply to the treasure mounds. Lastly...I've tried to sell a few items for testing...really low pricing...not sure where the guild seller is, but nothing sells. And I mean nothing....tried selling a couple high value maps and a few siege weapons.
Thank you!
I've grown blase about them, but in my earlier years of playing I loved figuring out what the treasure maps were showing me, and finding the right area. I guess a lot of people don't like that kind of "puzzle" but I do. I always loved "hidden picture" puzzles as a kid too.
I've grown blase about them, but in my earlier years of playing I loved figuring out what the treasure maps were showing me, and finding the right area. I guess a lot of people don't like that kind of "puzzle" but I do. I always loved "hidden picture" puzzles as a kid too.
The issue is with the frequency.
Treasure Maps aren't something you find once in a blue moon, so you get to have a bit of fun with the puzzle and then go about your day.
No, they're things you get quite regularly and so you end up doing them over and over within relatively short periods of time.
So it's less of a "Puzzle" and more of a "Can I remember which out of the 100's of maps I've done this particular one is?"
What addon would that be?
Knowing the location of your trader is kind of important for knowing what to sell and how to price items. Every location has its own quirks, and knowing what your immediately local competition is selling (and for how much) is very valuable.
Some examples:
If you're out by some in-the-boonies wayshrine or in an outlaw's refuge, you need to price stuff low enough that it shows up in the top of the list (sorted by price) on the TTC website. That way, people will see it and come out to you. You can't rely on foot traffic and impulse purchases; those will still happen every so often, but not often enough to keep your stock rotating.
Even if you're in the outlaw's refuge of a very popular city, you can't afford to be expensive. I have 4–6 traders by the wayshrine to pick from; I'm unlikely to mess around with 2 loading screens to look at your stuff.
Meanwhile, if you're somewhere like Elden Root, you can price things like crafting materials and even style motifs above market, sometimes as much as 15%. You'll have a lot of foot traffic, a lot of impulse buyers, and a lot of crafters who need a thing right now and can't be bothered to jaunt around the world for a comparison shopping trip.
If you're in Belkarth (but I'm pretty sure you'd know if you were in Belkarth), you've got tight competition for high-end items, but you've also got a high volume of customers. Belkarth is where I go when I want a thing and am willing to pay a fair market (or slightly over-market) price for it. The selection is fantastic, but you're not likely to find a bargain there.
Stuff that's not going to sell well no matter where you are:
Siege weapons—Regular PvP players will typically be buying those on-site with AP rather than using gold to stock up on them in PvE zones. The exception is Coldfire siege weapons, which command decent prices but will still sit for a while. It's better to make them clog up your storage instead of mine until I'm ready to hit the battlefield.
Overland sets—Very few overland sets are useful enough that people will be seeking them out at guild traders. Of those few sets, most are only valuable to one class or for a handful of playstyles, and most of those have been powercrept, so they're only going to be used temporarily while the player farms the good stuff out of dungeons/trials. Nobody's going to pay top dollar for stuff they're just using "for now." The only exceptions I can think of are Necropotence (which has a unique benefit for permanent-pet classes) and Deadly Strike. Otherwise, overland gear only has any value to people who want to complete their stickerbooks, which means they need to be priced just slightly above garbage-level.
Lockpicks—I can't give lockpicks away. Especially now that they don't always break when you fail to set a pin, they build up like inventory cholesterol.
Filled soul gems—Don't sell soul gems in the trader. Vendor them. Putting them in the guild trader means you have to wait X number of days for the privilege of losing money (after tax and the guild cut) compared to selling to an NPC merchant.
Treasure maps for base game zones or older DLC—The supply is high, the demand is low; you'll only get premium prices from people chasing the latest leads/sets, and they've already gotten everything they want out of Bal Foyen and Vvardenfell. You're going to get less than 1k for any map that's not in the newest zone, and even the newest zone maps are losing value quickly as more and more of the chasers finish their collections. Those maps still sell, but they need to be priced appropriately for your location. An out-of-the-way guild trader means you need to sell them at a steep bargain to attract a buyer.
Green/blue provisioning recipes—There are so many of these. SO many. None are worth more than about 100gp at the top end. You might manage to get 500-1kgp from someone who's leveling an alt, just suddenly realized they don't have any good food for levels 35-40, and is desperately looking for a quick solution so they can get back to the grind.
[Edit: Also, if your guild doesn't actually have a trader at all, your customer pool is limited to only other members of your own guild, who can see the for-sale stuff at the banker. This is kind of what I suspect is going on with anyone who says they don't know where their trader is (on any day other than Tuesday).]