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There is absolutely nothing positive to be said about the vengeance mode

n333rs
n333rs
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The only hope is that it never reaches the live servers as the mode is the single most anti-fun, anti-enjoyment thing in existence and hopefully they the developers never attempt to reuse anything from the mode for the good of the game
Edited by ZOS_GregoryV on 28 January 2025 18:41
  • Stridig
    Stridig
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    It's not a "mode". It's a test for a short period of time.
    Enemy to many
    Friend to all
  • Maitsukas
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    What do you think is the more important goal for the Vengeance Campaign?

    Is it gathering data to hopefully improve Cyrodiil performance in the future? Or balancing the Classes and Skills that you aren't happy with?

    And it is only going to last 1 week when this Campaign goes live in March, it isn't going to remove Blackreach, Gray Host, Ravenwatch and Icereach from the Campaign list forever.
    Edited by Maitsukas on 23 January 2025 22:02
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • sarahthes
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    n333rs wrote: »
    The only hope is that it never reaches the live servers as the mode is the single most anti-fun, anti-enjoyment thing in existence and hopefully they the developers never attempt to reuse anything from the mode for the good of the game

    So you don't want them to try to figure out how deep the code deficit that makes cyrodiil lag actually is?
  • Major_Mangle
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    Stridig wrote: »
    It's not a "mode". It's a test for a short period of time.

    The EXACT same thing was said a few years back when no proc was only " a test for a short period of time" and see where that lead....

    Similar patterns are now seen with a small but extremely vocal minority praising these tests and spewing borderline propaganda how "good and refreshing" theae tests are. It's the same all over again and I don't see anything good come out of this.
    sarahthes wrote: »
    n333rs wrote: »
    The only hope is that it never reaches the live servers as the mode is the single most anti-fun, anti-enjoyment thing in existence and hopefully they the developers never attempt to reuse anything from the mode for the good of the game

    So you don't want them to try to figure out how deep the code deficit that makes cyrodiil lag actually is?

    If the price is an unrecognisable stripped down preset PvP then I'd rather have some manageable lag during primetime Cyrodiil (Cyrodiil performance for the last few months has unironically not been that bad). After the no proc fiasco I've very little faith/trust in these kind of tests.
    Edited by Major_Mangle on 23 January 2025 22:10
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • NoSoup
    NoSoup
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    n333rs wrote: »
    The only hope is that it never reaches the live servers as the mode is the single most anti-fun, anti-enjoyment thing in existence and hopefully they the developers never attempt to reuse anything from the mode for the good of the game

    Have you actually been into the PTS and tested/played it?
    Formally SirDopey, lost forum account during the great reset.....
  • Desiato
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    My understanding is that the current implementation on PTS and what we will see in U45 is part of a performance test.

    It's to see if the concept of simplified abilities allows there to be large scale combat in Cyrodiil without the performance issues that have plagued Cyrodiil for more than 10 years.

    The test will inform them if the concept is viable and better understand how to better implement vengeance abilities. It's not representative of what the final product would look like.

    We should be happy that they're trying! This is something they should have tested long ago. The bottom line is that they developed gameplay their Cyrodiil server tech can't handle. Even 12 player PVE instances can struggle! They are either unwilling or unable to substantially improve the server tech, so this is the solution available to us.

    If the test is successful and the concept eventually is expanded upon, I doubt it will be the only way to play in Cyrodiil.
    spending a year dead for tax reasons
  • Tommy_The_Gun
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    Two major positives for me is lack of ball groups (or at the very least killable ball groups) and of course - no proc sets, no annoying pulls & AOEs. For that alone it will be worth to play it.
  • ArchMikem
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    Two major positives for me is lack of ball groups (or at the very least killable ball groups) and of course - no proc sets, no annoying pulls & AOEs. For that alone it will be worth to play it.

    I'm looking forward to trying it on Live. I struggled me way up to 1 Star General on my Main suffering proc sets and ball groups and unkillable tanks etc. Gonna be Hella refreshing when everyone is on equal footing with the same skill set.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Gilvoth
    Gilvoth
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    well i Love it, i hope it turns into something alot longer then one week.
  • Mathius_Mordred
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    If this means no ball groups and no bombers I'll be well happy!
    Skyrim Red Shirts. Join us at https://skyrimredshirts.co.ukJoin Skyrim Red Shirts. Free trader. We welcome all, from new players to Vets. A mature drama-free social group enjoying PVE questing, PvP, Dungeons, trials and arenas. Web, FB Group & Discord. Guild Hall, trial dummy, crafting, transmutation, banker & merchant. You may invite your friends. No requirements
  • Arunei
    Arunei
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    Was no proc advertised as being a test thing that would be removed after the test, or a new campaign they would be tweaking and making changes to as time went on? Asking because I genuinely don't know, I don't PvP.

    Because if it wasn't, then that's not the same thing as a test that's being explicitly called a test that will only last for one week.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Maitsukas
    Maitsukas
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    Arunei wrote: »
    Was no proc advertised as being a test thing that would be removed after the test, or a new campaign they would be tweaking and making changes to as time went on? Asking because I genuinely don't know, I don't PvP.

    Because if it wasn't, then that's not the same thing as a test that's being explicitly called a test that will only last for one week.

    All details on what is enabled or disabled is in the PTS patch notes.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • karthrag_inak
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    At this point, after it has been stated so many times that this is a test only, khajiit thinks that anyone who posts as if this mode is an intended long term game mode should be considered trolling.
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Sotha_Sil
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    I would gladly play a Cyrodiil with template presets, fixed skills, fixed items, if it means it has great performance and a highest number of players authorized simultaneously and if it allows ZOS to introduce new Cyrodiil stuff we have been waiting for a decade.
    Edited by Sotha_Sil on 24 January 2025 09:56
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Tranquilizer
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    Sotha_Sil wrote: »
    I would gladly play a Cyrodiil with template presets, fixed skills, fixed items, if it means it has great performance and a highest number of players authorized simultaneously and if it allows ZOS to introduce new Cyrodiil stuff we have been waiting for a decade.

    I would second that. I like Cyrodiil for its large scale pvp with sieging and epic battles. If ZOS has to change class setup/gear to achieve this I'd happily adapt to the changes.
  • SaffronCitrusflower
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    This current iteration will not work for me, that's for sure.

    I'm not sure why ZOS is putting time into developing a new system as opposed to fixing the system they already have in the first place. That tells me this new system will be the future of Cyrodiil like it or not.
  • sarahthes
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    Arunei wrote: »
    Was no proc advertised as being a test thing that would be removed after the test, or a new campaign they would be tweaking and making changes to as time went on? Asking because I genuinely don't know, I don't PvP.

    Because if it wasn't, then that's not the same thing as a test that's being explicitly called a test that will only last for one week.

    It was a test that a certain faction of people begged them to keep. They listened to some of their customers. Those said people got tired of it after a while and went back to the other campaigns, however.
  • HatchetHaro
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    I really want to see them balance the Vengeance mode to at least be fun before they launch it. I get that their goal for stripping everything down is solely to increase server performance, and the weeklong test is only in service of that goal.

    However, since PvP balance has been complained about for so many years and with so many requests for separate PvP and PvE balance, at least to me, this feels like an actual interesting direction they should be taking for PvP in terms of balancing. Yes, in its current state it's not ideal, but there's so much potential in stripping down abilities and sets and stats and letting people duke it out with player skill and strategy as the only determining factors in a fight.

    It's like using the wrong solution to arrive at the correct answer.

    Besides, balancing this is just changing some numbers based on player feedback from the PTS. There's like less than a quarter of the skills on live they need to work with at max, with no need to factor in stats or sets. Overpowered class? Tune down the numbers. Underperforming class? Increase the numbers.

    Also, if people hop on and find it unbalanced and unfun, they wouldn't continue playing Vengeance for the week; that's less data they have to work with, and for what is supposed to be a stress test of the PvP instances, they'd want as many players as possible participating in it.
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
  • Icy_Waffles
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    It’s awesome. But in ALPHA.

    They want to see how the game engine works with the change, then focus on balancing. I think it’s going to be great and very needed.

    Separate pvp and pve!
  • Arunei
    Arunei
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    sarahthes wrote: »
    Arunei wrote: »
    Was no proc advertised as being a test thing that would be removed after the test, or a new campaign they would be tweaking and making changes to as time went on? Asking because I genuinely don't know, I don't PvP.

    Because if it wasn't, then that's not the same thing as a test that's being explicitly called a test that will only last for one week.

    It was a test that a certain faction of people begged them to keep. They listened to some of their customers. Those said people got tired of it after a while and went back to the other campaigns, however.
    So they meant to remove it from the campaign it was introduced to, but they kept it after people asked for it? That's good to know then.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • sarahthes
    sarahthes
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    Arunei wrote: »
    sarahthes wrote: »
    Arunei wrote: »
    Was no proc advertised as being a test thing that would be removed after the test, or a new campaign they would be tweaking and making changes to as time went on? Asking because I genuinely don't know, I don't PvP.

    Because if it wasn't, then that's not the same thing as a test that's being explicitly called a test that will only last for one week.

    It was a test that a certain faction of people begged them to keep. They listened to some of their customers. Those said people got tired of it after a while and went back to the other campaigns, however.
    So they meant to remove it from the campaign it was introduced to, but they kept it after people asked for it? That's good to know then.

    Yes, there was a sizeable group of people. I didn't PvP much back then but my friend group at the time was a PvP streamer and his friends and I remember how excited they were about the change.

    And then they quit and went to play New World.
  • Estin
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    They said on the newest stream that this is not even final. If it's a success, that doesn't mean that's what we'll be getting. They mentioned they would reenable things. They mentioned gear in that statement as well. This test is purely for performance and they will not move forward with it if it's a failure or if everyone hates the idea.

    If you're unwilling to participate with an intentionally basic test meant to collect performance data just because you don't like how basic it is in its current form, I hope you are happy with the current state cyrodiil and PvP in general is because it will stay that way if ZOS can't get the data they need due to everyone avoiding it over insignificant issues like class balance and build variety in an intentionally basic test.
  • coop500
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    This test is amazing and I have no idea why people are complaining so badly.

    Firstly, it's a TEST, not a final anything. Secondly, it's also separating PVP from PVE, which we need DESPERATELY, and third, it's trying to find solutions to performance issues. Which is another thing players have been pleading about for ages.

    They are finally doing something about these issues! Please, play the mode and give constructive feedback so we can help them with this endeavor. They didn't have to try anything, hell they could have just closed down Cryodiil. But they're not, they're trying, so it's up to us to help them.
    Hoping for more playable races
  • LatentBuzzard
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    coop500 wrote: »
    Firstly, it's a TEST, not a final anything. Secondly, it's also separating PVP from PVE, which we need DESPERATELY

    If it's just a test to collect data that's only going to be around for a short period of time, then that means that there's no intention to seperate PvP and PvE as those changes will be going away when the test finishes.
  • sarahthes
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    coop500 wrote: »
    Firstly, it's a TEST, not a final anything. Secondly, it's also separating PVP from PVE, which we need DESPERATELY

    If it's just a test to collect data that's only going to be around for a short period of time, then that means that there's no intention to seperate PvP and PvE as those changes will be going away when the test finishes.

    They did speak to that. Rich Lambert reiterated that ESO is one whole game in the livestream today. I think if there is any separation it will be as minimal as possible.
  • katanagirl1
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    I hope when this comes to consoles that there will be enough players to even test it. Gray Host DC faction is typically only 2 bars early prime time so it’s not very fun to play against 6 bars. If some move to another campaign it could be even more sparse in both campaigns. I hope the news about it brings old players back for this.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Dragonnord
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    n333rs wrote: »
    The only hope is that it never reaches the live servers as the mode is the single most anti-fun, anti-enjoyment thing in existence and hopefully they the developers never attempt to reuse anything from the mode for the good of the game

    Mode? It's a TEST of the server performance.
     
  • Kaelthorn_Nightbloom
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    Distilling skills down to the lowest common denominator would decrease player retention. So there's no way that's going to happen. Maybe a few abilities will get tweaks for performance reasons, but that's it. Players want a power fantasy and the Vengeance campaign doesn't give that.

    Edited by Kaelthorn_Nightbloom on 24 January 2025 20:06
    PC NA
  • xylena_lazarow
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    SkaraMinoc wrote: »
    Distilling skills down to the lowest common denominator would decrease player retention. So there's no way that's going to happen. Maybe a few abilities will get tweaks for performance reasons, but that's it. Players want a power fantasy and the Vengeance campaign doesn't give that.
    Maybe it can pull in the ultra casual crowd that doesn't really "do" the combat system. And out of those players, some of them will enjoy it enough to move up to full power Cyro (if it still exists). That's me trying to be optimistic atm.
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Desiato
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    SkaraMinoc wrote: »
    Distilling skills down to the lowest common denominator would decrease player retention. So there's no way that's going to happen. Maybe a few abilities will get tweaks for performance reasons, but that's it. Players want a power fantasy and the Vengeance campaign doesn't give that.

    Existing ESO PVP players maybe, but that's an extremely niche audience.

    Consider that players estimate the current Cyrodiil pop cap to be between 180-300 players and PC/NA can only poplock a single server during prime time. It is unequivocally an extremely unpopular game mode.

    ZOS would be making a mistake to try to cater to an audience I would characterize as mostly pug stompers, troll tanks and PVE transmute farmers. They should look outside of ESO for attributes that result in successful PVP games.

    In other PVP games, players tend to enjoy good competition and good server performance, not "power fantasies".
    I hope when this comes to consoles that there will be enough players to even test it. Gray Host DC faction is typically only 2 bars early prime time so it’s not very fun to play against 6 bars. If some move to another campaign it could be even more sparse in both campaigns. I hope the news about it brings old players back for this.

    I love Cyrodiil and have spent a lot of time there over the years, but its current state is completely repulsive to me. I really have nothing good to say about it. I can't speak for anyone else, but I definitely plan on testing it, even if it's not my cup of tea to start.

    Edited by Desiato on 25 January 2025 01:10
    spending a year dead for tax reasons
This discussion has been closed.