Beacon of Oblivion is a good set if you don't factor in that no pet is significantly weaker than 2 pet.
This is the same problem with monolith of storms, which is a significantly worse set. The set bonuses themselves are good, but the cost of using them makes them weaker than they appear on paper.
Lightning splash and morphs is so weak than using it is a dps loss compared to hurricane or even passively slotting bound aegis. Since you need both hurricane and lightning splash to proc monolith of storms, you lose too much dps meeting the proc condition that the very average proc damage doesn't make up for it.
Likewise you lose so much dps by not using pets that the 15% damage buff from oblivion doesn't make up enough ground. Unlike monolith I do actually use oblivion in my trash setup, since pets are weak on trash anyway. This is more to do with the fact that i'm not using pets in this situation, rather than oblivion being good.
Side note, I did try using monolith for trash, but it was garbage in all situations. It's one of the worst sets in the game.
Turtle_Bot wrote: »It's clear from the names and skill lines the sets are based off/support:
- Beacon of Oblivion was supposed to be a pet set to build upon the pet/summoning aspect of sorcs class kit, but it's best bonuses are for non-pet sorcs (that are still so far behind pet sorcs in PvE that the set doesn't even catch them up), while the bonuses for running the pets are just, why? It seems like non-pet sorc being a big topic at the time of release determined that the set needed to focus on non-pet builds instead of using the other 2 sets to buff non-pet builds and leave this set specifically for pets since its for the pet skill line.
My opinion on these is that the sets that drop in IA (Infinite Archive) should be useful in Infinite Archive which means they should primarily increase stats associated with status effects at least as part of the effect.
Dragon Knight sets could buff the damage of "burning", Nightblade could buff "poisoned", Necromancer "diseased", etc.
This would make the sets useful for IA regardless of their usefulness outside of it.
I would also like to see buffs like "take 20% less damage from Marauders" or "increases the power of utility visions by x" and things that are in IA that would give more theory crafting possibilities without impacting the rest of ESO.
My opinion on these is that the sets that drop in IA (Infinite Archive) should be useful in Infinite Archive which means they should primarily increase stats associated with status effects at least as part of the effect.
Dragon Knight sets could buff the damage of "burning", Nightblade could buff "poisoned", Necromancer "diseased", etc.
This would make the sets useful for IA regardless of their usefulness outside of it.
I would also like to see buffs like "take 20% less damage from Marauders" or "increases the power of utility visions by x" and things that are in IA that would give more theory crafting possibilities without impacting the rest of ESO.
Chilly-McFreeze wrote: »My opinion on these is that the sets that drop in IA (Infinite Archive) should be useful in Infinite Archive which means they should primarily increase stats associated with status effects at least as part of the effect.
Dragon Knight sets could buff the damage of "burning", Nightblade could buff "poisoned", Necromancer "diseased", etc.
This would make the sets useful for IA regardless of their usefulness outside of it.
I would also like to see buffs like "take 20% less damage from Marauders" or "increases the power of utility visions by x" and things that are in IA that would give more theory crafting possibilities without impacting the rest of ESO.
Playing IA for sets to play IA easier doesn't seem to make much sense. IA should not be mostly self serving (outside of fun and leaderboards). Mostly all other content grants rewards that is somewhat useful in other conten types too.
Also giving every set the "same" bonus is kinda lame.
Or did you mean to add another line(s) of stats like in trial sets? Which I would be totally fine with.
YandereGirlfriend wrote: »My opinion on these is that the sets that drop in IA (Infinite Archive) should be useful in Infinite Archive which means they should primarily increase stats associated with status effects at least as part of the effect.
Dragon Knight sets could buff the damage of "burning", Nightblade could buff "poisoned", Necromancer "diseased", etc.
This would make the sets useful for IA regardless of their usefulness outside of it.
I would also like to see buffs like "take 20% less damage from Marauders" or "increases the power of utility visions by x" and things that are in IA that would give more theory crafting possibilities without impacting the rest of ESO.
Those are cool ideas for sets but, IMO, the status effect cheese in IA is more of a design flaw.
At the very least, there should be competing pathways to that sort of late-round damage, which currently... there simply are not.
YandereGirlfriend wrote: »My opinion on these is that the sets that drop in IA (Infinite Archive) should be useful in Infinite Archive which means they should primarily increase stats associated with status effects at least as part of the effect.
Dragon Knight sets could buff the damage of "burning", Nightblade could buff "poisoned", Necromancer "diseased", etc.
This would make the sets useful for IA regardless of their usefulness outside of it.
I would also like to see buffs like "take 20% less damage from Marauders" or "increases the power of utility visions by x" and things that are in IA that would give more theory crafting possibilities without impacting the rest of ESO.
Those are cool ideas for sets but, IMO, the status effect cheese in IA is more of a design flaw.
At the very least, there should be competing pathways to that sort of late-round damage, which currently... there simply are not.
I agree with you as only having one path to high damage means more scrapped runs (currently we stop at Arc 3 if neither of us has Focused Efforts), but if they are going to leave this as the intended design (whether we agree it is good or not) they could at least go all in and give us reasons to use these class sets. Currently most of them have no use a lot better alternatives for other types of content.
IncultaWolf wrote: »So they're buffing Soulcleaver a class set already popular in pve and pvp, and already strong but not touching Monolith of Storms, a weak and rarely used set in both pve and pvp...why?! It makes no sense. The sorcerer class sets need the most help out of anything.
If I remember correctly the pet Sorcerer's DPS on a Trial Dummy around that time far exceeded the DPS of other classes, which I figure is the reason that Beacon's bonus when having a permanent pet out is so... underwhelming.
I definitely agree that it would make more sense - and be better - if the Sorcerer's Daedric Summoning set would actually buff pet sorcs though. Sadly, I don't really see ZOS reworking the 5th piece any time soon, which is why I only suggested changing the bonus of the 2nd and 4th piece in my opening post.